package com.bumptech.glide.load; import com.bumptech.glide.load.engine.Resource; /** * A class for performing an arbitrary transformation on a resource. * * @param The type of the resource being transformed. */ public interface Transformation { /** * Transforms the given resource and returns the transformed resource. * *

* Note - If the original resource object is not returned, the original resource will be recycled and it's * internal resources may be reused. This means it is not safe to rely on the original resource or any internal * state of the original resource in any new resource that is created. Usually this shouldn't occur, but if * absolutely necessary either the original resource object can be returned with modified internal state, or * the data in the original resource can be copied into the transformed resource. *

* * @param resource The resource to transform. * @param outWidth The width of the view or target the resource will be displayed in. * @param outHeight The height of the view or target the resource will be displayed in. * @return The transformed resource. */ Resource transform(Resource resource, int outWidth, int outHeight); /** * A method to get a unique identifier for this particular transformation that can be used as part of a cache key. * The fully qualified class name for this class is appropriate if written out, but getClass().getName() is not * because the name may be changed by proguard. * *

* If this transformation does not affect the data that will be stored in cache, returning an empty string here * is acceptable. *

* * @return A string that uniquely identifies this transformation. */ String getId(); }