package com.bumptech.glide.load.resource.bitmap; import android.graphics.Bitmap; import com.bumptech.glide.load.DecodeFormat; import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool; /** * A bitmap decoder for a given resource type. * * @param The type of resource this decoder can decode a {@link Bitmap} from. */ public interface BitmapDecoder { /** * Returns a decoded bitmap for a given resource and target dimensions. * * @param resource The resource to decode, managed by the caller, no need to clean it up. * @param bitmapPool A bitmap pool that can be used to reuse bitmaps during the load. Any bitmaps created or * obtained from the pool other than the bitmap returned by this method should be returned to the * pool. * @param outWidth The target width for the returned bitmap (need not match exactly). * @param outHeight The target height for the returned bitmap (need not match exactly). * @param decodeFormat The desired configuration for the returned bitmap. */ Bitmap decode(T resource, BitmapPool bitmapPool, int outWidth, int outHeight, DecodeFormat decodeFormat) throws Exception; /** * Returns some unique String id that distinguishes this decoder from any other decoder. * *

* This method can return the empty string if for all practical purposes it applies no transformations to the * data while loading the resource. For {@link android.graphics.Bitmap}s this would mean at a minimum doing no * downsampling and also probably always producing {@link android.graphics.Bitmap}s with * {@link android.graphics.Bitmap.Config#ARGB_8888} as their config. *

*/ String getId(); }