/** * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.internal.util; import android.content.ComponentName; import android.content.Context; import android.content.Intent; import android.content.ServiceConnection; import android.os.Handler; import android.os.HandlerThread; import android.os.IBinder; import android.os.Looper; import android.os.Message; import android.os.Messenger; import android.os.RemoteException; import android.util.Slog; import java.util.Stack; /** *

An asynchronous channel between two handlers.

* *

The handlers maybe in the same process or in another process. There * are two protocol styles that can be used with an AysncChannel. The * first is a simple request/reply protocol where the server does * not need to know which client is issuing the request.

* *

In a simple request/reply protocol the client/source sends requests to the * server/destination. And the server uses the replyToMessage methods. * In this usage model there is no need for the destination to * use the connect methods. The typical sequence of operations is:

*
    *
  1. Client calls AsyncChannel#connectSync or Asynchronously:
  2. *
      For an asynchronous half connection client calls AsyncChannel#connect.
    *
  3. Client receives CMD_CHANNEL_HALF_CONNECTED from AsyncChannel
  4. *
*
  • comm-loop:
  • *
  • Client calls AsyncChannel#sendMessage
  • *
  • Server processes messages and optionally replies using AsyncChannel#replyToMessage *
  • Loop to comm-loop until done
  • *
  • When done Client calls {@link AsyncChannel#disconnect}
  • *
  • Client/Server receives CMD_CHANNEL_DISCONNECTED from AsyncChannel
  • * *
    *

    A second usage model is where the server/destination needs to know * which client it's connected too. For example the server needs to * send unsolicited messages back to the client. Or the server keeps * different state for each client. In this model the server will also * use the connect methods. The typical sequence of operation is:

    *
      *
    1. Client calls AsyncChannel#fullyConnectSync or Asynchronously:
    2. *
        For an asynchronous full connection it calls AsyncChannel#connect *
      1. Client receives CMD_CHANNEL_HALF_CONNECTED from AsyncChannel
      2. *
      3. Client calls AsyncChannel#sendMessage(CMD_CHANNEL_FULL_CONNECTION)
      4. *
      *
    3. Server receives CMD_CHANNEL_FULL_CONNECTION
    4. *
    5. Server calls AsyncChannel#connected
    6. *
    7. Server sends AsyncChannel#sendMessage(CMD_CHANNEL_FULLY_CONNECTED)
    8. *
    9. Client receives CMD_CHANNEL_FULLY_CONNECTED
    10. *
    11. comm-loop:
    12. *
    13. Client/Server uses AsyncChannel#sendMessage/replyToMessage * to communicate and perform work
    14. *
    15. Loop to comm-loop until done
    16. *
    17. When done Client/Server calls {@link AsyncChannel#disconnect}
    18. *
    19. Client/Server receives CMD_CHANNEL_DISCONNECTED from AsyncChannel
    20. *
    * * TODO: Consider simplifying where we have connect and fullyConnect with only one response * message RSP_CHANNEL_CONNECT instead of two, CMD_CHANNEL_HALF_CONNECTED and * CMD_CHANNEL_FULLY_CONNECTED. We'd also change CMD_CHANNEL_FULL_CONNECTION to REQ_CHANNEL_CONNECT. */ public class AsyncChannel { /** Log tag */ private static final String TAG = "AsyncChannel"; /** Enable to turn on debugging */ private static final boolean DBG = false; private static final int BASE = Protocol.BASE_SYSTEM_ASYNC_CHANNEL; /** * Command sent when the channel is half connected. Half connected * means that the channel can be used to send commends to the destination * but the destination is unaware that the channel exists. The first * command sent to the destination is typically CMD_CHANNEL_FULL_CONNECTION if * it is desired to establish a long term connection, but any command maybe * sent. * * msg.arg1 == 0 : STATUS_SUCCESSFUL * 1 : STATUS_BINDING_UNSUCCESSFUL * msg.obj == the AsyncChannel * msg.replyTo == dstMessenger if successful */ public static final int CMD_CHANNEL_HALF_CONNECTED = BASE + 0; /** * Command typically sent when after receiving the CMD_CHANNEL_HALF_CONNECTED. * This is used to initiate a long term connection with the destination and * typically the destination will reply with CMD_CHANNEL_FULLY_CONNECTED. * * msg.replyTo = srcMessenger. */ public static final int CMD_CHANNEL_FULL_CONNECTION = BASE + 1; /** * Command typically sent after the destination receives a CMD_CHANNEL_FULL_CONNECTION. * This signifies the acceptance or rejection of the channel by the sender. * * msg.arg1 == 0 : Accept connection * : All other values signify the destination rejected the connection * and {@link AsyncChannel#disconnect} would typically be called. */ public static final int CMD_CHANNEL_FULLY_CONNECTED = BASE + 2; /** * Command sent when one side or the other wishes to disconnect. The sender * may or may not be able to receive a reply depending upon the protocol and * the state of the connection. The receiver should call {@link AsyncChannel#disconnect} * to close its side of the channel and it will receive a CMD_CHANNEL_DISCONNECTED * when the channel is closed. * * msg.replyTo = messenger that is disconnecting */ public static final int CMD_CHANNEL_DISCONNECT = BASE + 3; /** * Command sent when the channel becomes disconnected. This is sent when the * channel is forcibly disconnected by the system or as a reply to CMD_CHANNEL_DISCONNECT. * * msg.arg1 == 0 : STATUS_SUCCESSFUL * 1 : STATUS_BINDING_UNSUCCESSFUL * 2 : STATUS_SEND_UNSUCCESSFUL * : All other values signify failure and the channel state is indeterminate * msg.obj == the AsyncChannel * msg.replyTo = messenger disconnecting or null if it was never connected. */ public static final int CMD_CHANNEL_DISCONNECTED = BASE + 4; private static final int CMD_TO_STRING_COUNT = CMD_CHANNEL_DISCONNECTED - BASE + 1; private static String[] sCmdToString = new String[CMD_TO_STRING_COUNT]; static { sCmdToString[CMD_CHANNEL_HALF_CONNECTED - BASE] = "CMD_CHANNEL_HALF_CONNECTED"; sCmdToString[CMD_CHANNEL_FULL_CONNECTION - BASE] = "CMD_CHANNEL_FULL_CONNECTION"; sCmdToString[CMD_CHANNEL_FULLY_CONNECTED - BASE] = "CMD_CHANNEL_FULLY_CONNECTED"; sCmdToString[CMD_CHANNEL_DISCONNECT - BASE] = "CMD_CHANNEL_DISCONNECT"; sCmdToString[CMD_CHANNEL_DISCONNECTED - BASE] = "CMD_CHANNEL_DISCONNECTED"; } protected static String cmdToString(int cmd) { cmd -= BASE; if ((cmd >= 0) && (cmd < sCmdToString.length)) { return sCmdToString[cmd]; } else { return null; } } /** Successful status always 0, !0 is an unsuccessful status */ public static final int STATUS_SUCCESSFUL = 0; /** Error attempting to bind on a connect */ public static final int STATUS_BINDING_UNSUCCESSFUL = 1; /** Error attempting to send a message */ public static final int STATUS_SEND_UNSUCCESSFUL = 2; /** CMD_FULLY_CONNECTED refused because a connection already exists*/ public static final int STATUS_FULL_CONNECTION_REFUSED_ALREADY_CONNECTED = 3; /** Error indicating abnormal termination of destination messenger */ public static final int STATUS_REMOTE_DISCONNECTION = 4; /** Service connection */ private AsyncChannelConnection mConnection; /** Context for source */ private Context mSrcContext; /** Handler for source */ private Handler mSrcHandler; /** Messenger for source */ private Messenger mSrcMessenger; /** Messenger for destination */ private Messenger mDstMessenger; /** Death Monitor for destination messenger */ private DeathMonitor mDeathMonitor; /** * AsyncChannel constructor */ public AsyncChannel() { } /** * Connect handler to named package/class synchronously. * * @param srcContext is the context of the source * @param srcHandler is the hander to receive CONNECTED & DISCONNECTED * messages * @param dstPackageName is the destination package name * @param dstClassName is the fully qualified class name (i.e. contains * package name) * * @return STATUS_SUCCESSFUL on success any other value is an error. */ public int connectSrcHandlerToPackageSync( Context srcContext, Handler srcHandler, String dstPackageName, String dstClassName) { if (DBG) log("connect srcHandler to dst Package & class E"); mConnection = new AsyncChannelConnection(); /* Initialize the source information */ mSrcContext = srcContext; mSrcHandler = srcHandler; mSrcMessenger = new Messenger(srcHandler); /* * Initialize destination information to null they will * be initialized when the AsyncChannelConnection#onServiceConnected * is called */ mDstMessenger = null; /* Send intent to create the connection */ Intent intent = new Intent(Intent.ACTION_MAIN); intent.setClassName(dstPackageName, dstClassName); boolean result = srcContext.bindService(intent, mConnection, Context.BIND_AUTO_CREATE); if (DBG) log("connect srcHandler to dst Package & class X result=" + result); return result ? STATUS_SUCCESSFUL : STATUS_BINDING_UNSUCCESSFUL; } /** * Connect a handler to Messenger synchronously. * * @param srcContext is the context of the source * @param srcHandler is the hander to receive CONNECTED & DISCONNECTED * messages * @param dstMessenger is the hander to send messages to. * * @return STATUS_SUCCESSFUL on success any other value is an error. */ public int connectSync(Context srcContext, Handler srcHandler, Messenger dstMessenger) { if (DBG) log("halfConnectSync srcHandler to the dstMessenger E"); // We are connected connected(srcContext, srcHandler, dstMessenger); if (DBG) log("halfConnectSync srcHandler to the dstMessenger X"); return STATUS_SUCCESSFUL; } /** * connect two local Handlers synchronously. * * @param srcContext is the context of the source * @param srcHandler is the hander to receive CONNECTED & DISCONNECTED * messages * @param dstHandler is the hander to send messages to. * * @return STATUS_SUCCESSFUL on success any other value is an error. */ public int connectSync(Context srcContext, Handler srcHandler, Handler dstHandler) { return connectSync(srcContext, srcHandler, new Messenger(dstHandler)); } /** * Fully connect two local Handlers synchronously. * * @param srcContext is the context of the source * @param srcHandler is the hander to receive CONNECTED & DISCONNECTED * messages * @param dstHandler is the hander to send messages to. * * @return STATUS_SUCCESSFUL on success any other value is an error. */ public int fullyConnectSync(Context srcContext, Handler srcHandler, Handler dstHandler) { int status = connectSync(srcContext, srcHandler, dstHandler); if (status == STATUS_SUCCESSFUL) { Message response = sendMessageSynchronously(CMD_CHANNEL_FULL_CONNECTION); status = response.arg1; } return status; } /** * Connect handler to named package/class. * * Sends a CMD_CHANNEL_HALF_CONNECTED message to srcHandler when complete. * msg.arg1 = status * msg.obj = the AsyncChannel * * @param srcContext is the context of the source * @param srcHandler is the hander to receive CONNECTED & DISCONNECTED * messages * @param dstPackageName is the destination package name * @param dstClassName is the fully qualified class name (i.e. contains * package name) */ public void connect(Context srcContext, Handler srcHandler, String dstPackageName, String dstClassName) { if (DBG) log("connect srcHandler to dst Package & class E"); final class ConnectAsync implements Runnable { Context mSrcCtx; Handler mSrcHdlr; String mDstPackageName; String mDstClassName; ConnectAsync(Context srcContext, Handler srcHandler, String dstPackageName, String dstClassName) { mSrcCtx = srcContext; mSrcHdlr = srcHandler; mDstPackageName = dstPackageName; mDstClassName = dstClassName; } @Override public void run() { int result = connectSrcHandlerToPackageSync(mSrcCtx, mSrcHdlr, mDstPackageName, mDstClassName); replyHalfConnected(result); } } ConnectAsync ca = new ConnectAsync(srcContext, srcHandler, dstPackageName, dstClassName); new Thread(ca).start(); if (DBG) log("connect srcHandler to dst Package & class X"); } /** * Connect handler to a class * * Sends a CMD_CHANNEL_HALF_CONNECTED message to srcHandler when complete. * msg.arg1 = status * msg.obj = the AsyncChannel * * @param srcContext * @param srcHandler * @param klass is the class to send messages to. */ public void connect(Context srcContext, Handler srcHandler, Class klass) { connect(srcContext, srcHandler, klass.getPackage().getName(), klass.getName()); } /** * Connect handler and messenger. * * Sends a CMD_CHANNEL_HALF_CONNECTED message to srcHandler when complete. * msg.arg1 = status * msg.obj = the AsyncChannel * * @param srcContext * @param srcHandler * @param dstMessenger */ public void connect(Context srcContext, Handler srcHandler, Messenger dstMessenger) { if (DBG) log("connect srcHandler to the dstMessenger E"); // We are connected connected(srcContext, srcHandler, dstMessenger); // Tell source we are half connected replyHalfConnected(STATUS_SUCCESSFUL); if (DBG) log("connect srcHandler to the dstMessenger X"); } /** * Connect handler to messenger. This method is typically called * when a server receives a CMD_CHANNEL_FULL_CONNECTION request * and initializes the internal instance variables to allow communication * with the dstMessenger. * * @param srcContext * @param srcHandler * @param dstMessenger */ public void connected(Context srcContext, Handler srcHandler, Messenger dstMessenger) { if (DBG) log("connected srcHandler to the dstMessenger E"); // Initialize source fields mSrcContext = srcContext; mSrcHandler = srcHandler; mSrcMessenger = new Messenger(mSrcHandler); // Initialize destination fields mDstMessenger = dstMessenger; linkToDeathMonitor(); if (DBG) log("connected srcHandler to the dstMessenger X"); } /** * Connect two local Handlers. * * @param srcContext is the context of the source * @param srcHandler is the hander to receive CONNECTED & DISCONNECTED * messages * @param dstHandler is the hander to send messages to. */ public void connect(Context srcContext, Handler srcHandler, Handler dstHandler) { connect(srcContext, srcHandler, new Messenger(dstHandler)); } /** * Connect service and messenger. * * Sends a CMD_CHANNEL_HALF_CONNECTED message to srcAsyncService when complete. * msg.arg1 = status * msg.obj = the AsyncChannel * * @param srcAsyncService * @param dstMessenger */ public void connect(AsyncService srcAsyncService, Messenger dstMessenger) { connect(srcAsyncService, srcAsyncService.getHandler(), dstMessenger); } /** * To close the connection call when handler receives CMD_CHANNEL_DISCONNECTED */ public void disconnected() { mSrcContext = null; mSrcHandler = null; mSrcMessenger = null; mDstMessenger = null; mDeathMonitor = null; mConnection = null; } /** * Disconnect */ public void disconnect() { if ((mConnection != null) && (mSrcContext != null)) { mSrcContext.unbindService(mConnection); mConnection = null; } try { // Send the DISCONNECTED, although it may not be received // but its the best we can do. Message msg = Message.obtain(); msg.what = CMD_CHANNEL_DISCONNECTED; msg.replyTo = mSrcMessenger; mDstMessenger.send(msg); } catch(Exception e) { } // Tell source we're disconnected. replyDisconnected(STATUS_SUCCESSFUL); mSrcHandler = null; // Unlink only when bindService isn't used if (mConnection == null && mDstMessenger != null && mDeathMonitor!= null) { mDstMessenger.getBinder().unlinkToDeath(mDeathMonitor, 0); mDeathMonitor = null; } } /** * Send a message to the destination handler. * * @param msg */ public void sendMessage(Message msg) { msg.replyTo = mSrcMessenger; try { mDstMessenger.send(msg); } catch (RemoteException e) { replyDisconnected(STATUS_SEND_UNSUCCESSFUL); } } /** * Send a message to the destination handler * * @param what */ public void sendMessage(int what) { Message msg = Message.obtain(); msg.what = what; sendMessage(msg); } /** * Send a message to the destination handler * * @param what * @param arg1 */ public void sendMessage(int what, int arg1) { Message msg = Message.obtain(); msg.what = what; msg.arg1 = arg1; sendMessage(msg); } /** * Send a message to the destination handler * * @param what * @param arg1 * @param arg2 */ public void sendMessage(int what, int arg1, int arg2) { Message msg = Message.obtain(); msg.what = what; msg.arg1 = arg1; msg.arg2 = arg2; sendMessage(msg); } /** * Send a message to the destination handler * * @param what * @param arg1 * @param arg2 * @param obj */ public void sendMessage(int what, int arg1, int arg2, Object obj) { Message msg = Message.obtain(); msg.what = what; msg.arg1 = arg1; msg.arg2 = arg2; msg.obj = obj; sendMessage(msg); } /** * Send a message to the destination handler * * @param what * @param obj */ public void sendMessage(int what, Object obj) { Message msg = Message.obtain(); msg.what = what; msg.obj = obj; sendMessage(msg); } /** * Reply to srcMsg sending dstMsg * * @param srcMsg * @param dstMsg */ public void replyToMessage(Message srcMsg, Message dstMsg) { try { dstMsg.replyTo = mSrcMessenger; srcMsg.replyTo.send(dstMsg); } catch (RemoteException e) { log("TODO: handle replyToMessage RemoteException" + e); e.printStackTrace(); } } /** * Reply to srcMsg * * @param srcMsg * @param what */ public void replyToMessage(Message srcMsg, int what) { Message msg = Message.obtain(); msg.what = what; replyToMessage(srcMsg, msg); } /** * Reply to srcMsg * * @param srcMsg * @param what * @param arg1 */ public void replyToMessage(Message srcMsg, int what, int arg1) { Message msg = Message.obtain(); msg.what = what; msg.arg1 = arg1; replyToMessage(srcMsg, msg); } /** * Reply to srcMsg * * @param srcMsg * @param what * @param arg1 * @param arg2 */ public void replyToMessage(Message srcMsg, int what, int arg1, int arg2) { Message msg = Message.obtain(); msg.what = what; msg.arg1 = arg1; msg.arg2 = arg2; replyToMessage(srcMsg, msg); } /** * Reply to srcMsg * * @param srcMsg * @param what * @param arg1 * @param arg2 * @param obj */ public void replyToMessage(Message srcMsg, int what, int arg1, int arg2, Object obj) { Message msg = Message.obtain(); msg.what = what; msg.arg1 = arg1; msg.arg2 = arg2; msg.obj = obj; replyToMessage(srcMsg, msg); } /** * Reply to srcMsg * * @param srcMsg * @param what * @param obj */ public void replyToMessage(Message srcMsg, int what, Object obj) { Message msg = Message.obtain(); msg.what = what; msg.obj = obj; replyToMessage(srcMsg, msg); } /** * Send the Message synchronously. * * @param msg to send * @return reply message or null if an error. */ public Message sendMessageSynchronously(Message msg) { Message resultMsg = SyncMessenger.sendMessageSynchronously(mDstMessenger, msg); return resultMsg; } /** * Send the Message synchronously. * * @param what * @return reply message or null if an error. */ public Message sendMessageSynchronously(int what) { Message msg = Message.obtain(); msg.what = what; Message resultMsg = sendMessageSynchronously(msg); return resultMsg; } /** * Send the Message synchronously. * * @param what * @param arg1 * @return reply message or null if an error. */ public Message sendMessageSynchronously(int what, int arg1) { Message msg = Message.obtain(); msg.what = what; msg.arg1 = arg1; Message resultMsg = sendMessageSynchronously(msg); return resultMsg; } /** * Send the Message synchronously. * * @param what * @param arg1 * @param arg2 * @return reply message or null if an error. */ public Message sendMessageSynchronously(int what, int arg1, int arg2) { Message msg = Message.obtain(); msg.what = what; msg.arg1 = arg1; msg.arg2 = arg2; Message resultMsg = sendMessageSynchronously(msg); return resultMsg; } /** * Send the Message synchronously. * * @param what * @param arg1 * @param arg2 * @param obj * @return reply message or null if an error. */ public Message sendMessageSynchronously(int what, int arg1, int arg2, Object obj) { Message msg = Message.obtain(); msg.what = what; msg.arg1 = arg1; msg.arg2 = arg2; msg.obj = obj; Message resultMsg = sendMessageSynchronously(msg); return resultMsg; } /** * Send the Message synchronously. * * @param what * @param obj * @return reply message or null if an error. */ public Message sendMessageSynchronously(int what, Object obj) { Message msg = Message.obtain(); msg.what = what; msg.obj = obj; Message resultMsg = sendMessageSynchronously(msg); return resultMsg; } /** * Helper class to send messages synchronously */ private static class SyncMessenger { /** A stack of SyncMessengers */ private static Stack sStack = new Stack(); /** A number of SyncMessengers created */ private static int sCount = 0; /** The handler thread */ private HandlerThread mHandlerThread; /** The handler that will receive the result */ private SyncHandler mHandler; /** The messenger used to send the message */ private Messenger mMessenger; /** private constructor */ private SyncMessenger() { } /** Synchronous Handler class */ private class SyncHandler extends Handler { /** The object used to wait/notify */ private Object mLockObject = new Object(); /** The resulting message */ private Message mResultMsg; /** Constructor */ private SyncHandler(Looper looper) { super(looper); } /** Handle of the reply message */ @Override public void handleMessage(Message msg) { mResultMsg = Message.obtain(); mResultMsg.copyFrom(msg); synchronized(mLockObject) { mLockObject.notify(); } } } /** * @return the SyncMessenger */ private static SyncMessenger obtain() { SyncMessenger sm; synchronized (sStack) { if (sStack.isEmpty()) { sm = new SyncMessenger(); sm.mHandlerThread = new HandlerThread("SyncHandler-" + sCount++); sm.mHandlerThread.start(); sm.mHandler = sm.new SyncHandler(sm.mHandlerThread.getLooper()); sm.mMessenger = new Messenger(sm.mHandler); } else { sm = sStack.pop(); } } return sm; } /** * Recycle this object */ private void recycle() { synchronized (sStack) { sStack.push(this); } } /** * Send a message synchronously. * * @param msg to send * @return result message or null if an error occurs */ private static Message sendMessageSynchronously(Messenger dstMessenger, Message msg) { SyncMessenger sm = SyncMessenger.obtain(); try { if (dstMessenger != null && msg != null) { msg.replyTo = sm.mMessenger; synchronized (sm.mHandler.mLockObject) { dstMessenger.send(msg); sm.mHandler.mLockObject.wait(); } } else { sm.mHandler.mResultMsg = null; } } catch (InterruptedException e) { sm.mHandler.mResultMsg = null; } catch (RemoteException e) { sm.mHandler.mResultMsg = null; } Message resultMsg = sm.mHandler.mResultMsg; sm.recycle(); return resultMsg; } } /** * Reply to the src handler that we're half connected. * see: CMD_CHANNEL_HALF_CONNECTED for message contents * * @param status to be stored in msg.arg1 */ private void replyHalfConnected(int status) { Message msg = mSrcHandler.obtainMessage(CMD_CHANNEL_HALF_CONNECTED); msg.arg1 = status; msg.obj = this; msg.replyTo = mDstMessenger; if (!linkToDeathMonitor()) { // Override status to indicate failure msg.arg1 = STATUS_BINDING_UNSUCCESSFUL; } mSrcHandler.sendMessage(msg); } /** * Link to death monitor for destination messenger. Returns true if successfully binded to * destination messenger; false otherwise. */ private boolean linkToDeathMonitor() { // Link to death only when bindService isn't used and not already linked. if (mConnection == null && mDeathMonitor == null) { mDeathMonitor = new DeathMonitor(); try { mDstMessenger.getBinder().linkToDeath(mDeathMonitor, 0); } catch (RemoteException e) { mDeathMonitor = null; return false; } } return true; } /** * Reply to the src handler that we are disconnected * see: CMD_CHANNEL_DISCONNECTED for message contents * * @param status to be stored in msg.arg1 */ private void replyDisconnected(int status) { // Can't reply if already disconnected. Avoid NullPointerException. if (mSrcHandler == null) return; Message msg = mSrcHandler.obtainMessage(CMD_CHANNEL_DISCONNECTED); msg.arg1 = status; msg.obj = this; msg.replyTo = mDstMessenger; mSrcHandler.sendMessage(msg); } /** * ServiceConnection to receive call backs. */ class AsyncChannelConnection implements ServiceConnection { AsyncChannelConnection() { } @Override public void onServiceConnected(ComponentName className, IBinder service) { mDstMessenger = new Messenger(service); replyHalfConnected(STATUS_SUCCESSFUL); } @Override public void onServiceDisconnected(ComponentName className) { replyDisconnected(STATUS_SUCCESSFUL); } } /** * Log the string. * * @param s */ private static void log(String s) { Slog.d(TAG, s); } private final class DeathMonitor implements IBinder.DeathRecipient { DeathMonitor() { } public void binderDied() { replyDisconnected(STATUS_REMOTE_DISCONNECTION); } } }