/** * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.internal.util; import android.os.Message; /** * {@hide} * * The class for implementing states in a StateMachine */ public class State implements IState { /** * Constructor */ protected State() { } /* (non-Javadoc) * @see com.android.internal.util.IState#enter() */ @Override public void enter() { } /* (non-Javadoc) * @see com.android.internal.util.IState#exit() */ @Override public void exit() { } /* (non-Javadoc) * @see com.android.internal.util.IState#processMessage(android.os.Message) */ @Override public boolean processMessage(Message msg) { return false; } /** * Name of State for debugging purposes. * * This default implementation returns the class name, returning * the instance name would better in cases where a State class * is used for multiple states. But normally there is one class per * state and the class name is sufficient and easy to get. You may * want to provide a setName or some other mechanism for setting * another name if the class name is not appropriate. * * @see com.android.internal.util.IState#processMessage(android.os.Message) */ @Override public String getName() { String name = getClass().getName(); int lastDollar = name.lastIndexOf('$'); return name.substring(lastDollar + 1); } }