/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; /** * Shader is the based class for objects that return horizontal spans of colors * during drawing. A subclass of Shader is installed in a Paint calling * paint.setShader(shader). After that any object (other than a bitmap) that is * drawn with that paint will get its color(s) from the shader. */ public class Shader { /** * This is set by subclasses, but don't make it public. */ private long native_instance; /** * Initialization step that should be called by subclasses in their * constructors. Calling again may result in memory leaks. * @hide */ protected void init(long ni) { native_instance = ni; } private Matrix mLocalMatrix; public enum TileMode { /** * replicate the edge color if the shader draws outside of its * original bounds */ CLAMP (0), /** * repeat the shader's image horizontally and vertically */ REPEAT (1), /** * repeat the shader's image horizontally and vertically, alternating * mirror images so that adjacent images always seam */ MIRROR (2); TileMode(int nativeInt) { this.nativeInt = nativeInt; } final int nativeInt; } /** * Return true if the shader has a non-identity local matrix. * @param localM If not null, it is set to the shader's local matrix. * @return true if the shader has a non-identity local matrix */ public boolean getLocalMatrix(Matrix localM) { if (mLocalMatrix != null) { localM.set(mLocalMatrix); return !mLocalMatrix.isIdentity(); } return false; } /** * Set the shader's local matrix. Passing null will reset the shader's * matrix to identity. * * @param localM The shader's new local matrix, or null to specify identity */ public void setLocalMatrix(Matrix localM) { mLocalMatrix = localM; native_instance = nativeSetLocalMatrix(native_instance, localM == null ? 0 : localM.native_instance); } protected void finalize() throws Throwable { try { super.finalize(); } finally { nativeDestructor(native_instance); native_instance = 0; // Other finalizers can still call us. } } /** * @hide */ protected Shader copy() { final Shader copy = new Shader(); copyLocalMatrix(copy); return copy; } /** * @hide */ protected void copyLocalMatrix(Shader dest) { if (mLocalMatrix != null) { final Matrix lm = new Matrix(); getLocalMatrix(lm); dest.setLocalMatrix(lm); } else { dest.setLocalMatrix(null); } } /** * @hide */ public long getNativeInstance() { return native_instance; } private static native void nativeDestructor(long native_shader); private static native long nativeSetLocalMatrix(long native_shader, long matrix_instance); }