/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics.drawable; import android.animation.Animator; import android.animation.AnimatorSet; import android.animation.ObjectAnimator; import android.animation.TimeInterpolator; import android.graphics.Canvas; import android.graphics.CanvasProperty; import android.graphics.Paint; import android.graphics.Rect; import android.util.FloatProperty; import android.view.DisplayListCanvas; import android.view.RenderNodeAnimator; import android.view.animation.LinearInterpolator; /** * Draws a ripple background. */ class RippleBackground extends RippleComponent { private static final TimeInterpolator LINEAR_INTERPOLATOR = new LinearInterpolator(); private static final int OPACITY_ENTER_DURATION = 600; private static final int OPACITY_ENTER_DURATION_FAST = 120; private static final int OPACITY_EXIT_DURATION = 480; // Hardware rendering properties. private CanvasProperty mPropPaint; private CanvasProperty mPropRadius; private CanvasProperty mPropX; private CanvasProperty mPropY; // Software rendering properties. private float mOpacity = 0; /** Whether this ripple is bounded. */ private boolean mIsBounded; public RippleBackground(RippleDrawable owner, Rect bounds, boolean isBounded, boolean forceSoftware) { super(owner, bounds, forceSoftware); mIsBounded = isBounded; } public boolean isVisible() { return mOpacity > 0 || isHardwareAnimating(); } @Override protected boolean drawSoftware(Canvas c, Paint p) { boolean hasContent = false; final int origAlpha = p.getAlpha(); final int alpha = (int) (origAlpha * mOpacity + 0.5f); if (alpha > 0) { p.setAlpha(alpha); c.drawCircle(0, 0, mTargetRadius, p); p.setAlpha(origAlpha); hasContent = true; } return hasContent; } @Override protected boolean drawHardware(DisplayListCanvas c) { c.drawCircle(mPropX, mPropY, mPropRadius, mPropPaint); return true; } @Override protected Animator createSoftwareEnter(boolean fast) { // Linear enter based on current opacity. final int maxDuration = fast ? OPACITY_ENTER_DURATION_FAST : OPACITY_ENTER_DURATION; final int duration = (int) ((1 - mOpacity) * maxDuration); final ObjectAnimator opacity = ObjectAnimator.ofFloat(this, OPACITY, 1); opacity.setAutoCancel(true); opacity.setDuration(duration); opacity.setInterpolator(LINEAR_INTERPOLATOR); return opacity; } @Override protected Animator createSoftwareExit() { final AnimatorSet set = new AnimatorSet(); // Linear exit after enter is completed. final ObjectAnimator exit = ObjectAnimator.ofFloat(this, RippleBackground.OPACITY, 0); exit.setInterpolator(LINEAR_INTERPOLATOR); exit.setDuration(OPACITY_EXIT_DURATION); exit.setAutoCancel(true); final AnimatorSet.Builder builder = set.play(exit); // Linear "fast" enter based on current opacity. final int fastEnterDuration = mIsBounded ? (int) ((1 - mOpacity) * OPACITY_ENTER_DURATION_FAST) : 0; if (fastEnterDuration > 0) { final ObjectAnimator enter = ObjectAnimator.ofFloat(this, RippleBackground.OPACITY, 1); enter.setInterpolator(LINEAR_INTERPOLATOR); enter.setDuration(fastEnterDuration); enter.setAutoCancel(true); builder.after(enter); } return set; } @Override protected RenderNodeAnimatorSet createHardwareExit(Paint p) { final RenderNodeAnimatorSet set = new RenderNodeAnimatorSet(); final int targetAlpha = p.getAlpha(); final int currentAlpha = (int) (mOpacity * targetAlpha + 0.5f); p.setAlpha(currentAlpha); mPropPaint = CanvasProperty.createPaint(p); mPropRadius = CanvasProperty.createFloat(mTargetRadius); mPropX = CanvasProperty.createFloat(0); mPropY = CanvasProperty.createFloat(0); final int fastEnterDuration = mIsBounded ? (int) ((1 - mOpacity) * OPACITY_ENTER_DURATION_FAST) : 0; // Linear exit after enter is completed. final RenderNodeAnimator exit = new RenderNodeAnimator( mPropPaint, RenderNodeAnimator.PAINT_ALPHA, 0); exit.setInterpolator(LINEAR_INTERPOLATOR); exit.setDuration(OPACITY_EXIT_DURATION); if (fastEnterDuration > 0) { exit.setStartDelay(fastEnterDuration); exit.setStartValue(targetAlpha); } set.add(exit); // Linear "fast" enter based on current opacity. if (fastEnterDuration > 0) { final RenderNodeAnimator enter = new RenderNodeAnimator( mPropPaint, RenderNodeAnimator.PAINT_ALPHA, targetAlpha); enter.setInterpolator(LINEAR_INTERPOLATOR); enter.setDuration(fastEnterDuration); set.add(enter); } return set; } @Override protected void jumpValuesToExit() { mOpacity = 0; } private static abstract class BackgroundProperty extends FloatProperty { public BackgroundProperty(String name) { super(name); } } private static final BackgroundProperty OPACITY = new BackgroundProperty("opacity") { @Override public void setValue(RippleBackground object, float value) { object.mOpacity = value; object.invalidateSelf(); } @Override public Float get(RippleBackground object) { return object.mOpacity; } }; }