/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.systemui.recents.misc; import android.graphics.Path; import android.view.animation.BaseInterpolator; import android.view.animation.Interpolator; /** * An interpolator that can traverse a Path. The x coordinate along the Path * is the input value and the output is the y coordinate of the line at that point. * This means that the Path must conform to a function y = f(x). * *

The Path must not have gaps in the x direction and must not * loop back on itself such that there can be two points sharing the same x coordinate. * It is alright to have a disjoint line in the vertical direction:

*

 *     Path path = new Path();
 *     path.lineTo(0.25f, 0.25f);
 *     path.moveTo(0.25f, 0.5f);
 *     path.lineTo(1f, 1f);
 * 

*/ public class FreePathInterpolator extends BaseInterpolator { // This governs how accurate the approximation of the Path is. private static final float PRECISION = 0.002f; private float[] mX; private float[] mY; private float mArcLength; /** * Create an interpolator for an arbitrary Path. * * @param path The Path to use to make the line representing the interpolator. */ public FreePathInterpolator(Path path) { initPath(path); } private void initPath(Path path) { float[] pointComponents = path.approximate(PRECISION); int numPoints = pointComponents.length / 3; mX = new float[numPoints]; mY = new float[numPoints]; mArcLength = 0; float prevX = 0; float prevY = 0; float prevFraction = 0; int componentIndex = 0; for (int i = 0; i < numPoints; i++) { float fraction = pointComponents[componentIndex++]; float x = pointComponents[componentIndex++]; float y = pointComponents[componentIndex++]; if (fraction == prevFraction && x != prevX) { throw new IllegalArgumentException( "The Path cannot have discontinuity in the X axis."); } if (x < prevX) { throw new IllegalArgumentException("The Path cannot loop back on itself."); } mX[i] = x; mY[i] = y; mArcLength += Math.hypot(x - prevX, y - prevY); prevX = x; prevY = y; prevFraction = fraction; } } /** * Using the line in the Path in this interpolator that can be described as * y = f(x), finds the y coordinate of the line given t * as the x coordinate. * * @param t Treated as the x coordinate along the line. * @return The y coordinate of the Path along the line where x = t. * @see Interpolator#getInterpolation(float) */ @Override public float getInterpolation(float t) { int startIndex = 0; int endIndex = mX.length - 1; // Return early if out of bounds if (t <= 0) { return mY[startIndex]; } else if (t >= 1) { return mY[endIndex]; } // Do a binary search for the correct x to interpolate between. while (endIndex - startIndex > 1) { int midIndex = (startIndex + endIndex) / 2; if (t < mX[midIndex]) { endIndex = midIndex; } else { startIndex = midIndex; } } float xRange = mX[endIndex] - mX[startIndex]; if (xRange == 0) { return mY[startIndex]; } float tInRange = t - mX[startIndex]; float fraction = tInRange / xRange; float startY = mY[startIndex]; float endY = mY[endIndex]; return startY + (fraction * (endY - startY)); } /** * Finds the x that provides the given y = f(x). * * @param y a value from (0,1) that is in this path. */ public float getX(float y) { int startIndex = 0; int endIndex = mY.length - 1; // Return early if out of bounds if (y <= 0) { return mX[endIndex]; } else if (y >= 1) { return mX[startIndex]; } // Do a binary search for index that bounds the y while (endIndex - startIndex > 1) { int midIndex = (startIndex + endIndex) / 2; if (y < mY[midIndex]) { startIndex = midIndex; } else { endIndex = midIndex; } } float yRange = mY[endIndex] - mY[startIndex]; if (yRange == 0) { return mX[startIndex]; } float tInRange = y - mY[startIndex]; float fraction = tInRange / yRange; float startX = mX[startIndex]; float endX = mX[endIndex]; return startX + (fraction * (endX - startX)); } /** * Returns the arclength of the path we are interpolating. */ public float getArcLength() { return mArcLength; } }