/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.server.wm; import android.app.ActivityManager; import android.app.AppOpsManager; import android.content.Context; import android.content.res.Configuration; import android.graphics.Matrix; import android.graphics.PixelFormat; import android.graphics.Point; import android.graphics.Rect; import android.graphics.Region; import android.os.IBinder; import android.os.PowerManager; import android.os.RemoteCallbackList; import android.os.RemoteException; import android.os.SystemClock; import android.os.Trace; import android.os.UserHandle; import android.os.WorkSource; import android.util.DisplayMetrics; import android.util.Slog; import android.util.TimeUtils; import android.view.Display; import android.view.DisplayInfo; import android.view.Gravity; import android.view.IApplicationToken; import android.view.IWindow; import android.view.IWindowFocusObserver; import android.view.IWindowId; import android.view.InputChannel; import android.view.InputEvent; import android.view.InputEventReceiver; import android.view.View; import android.view.ViewTreeObserver; import android.view.WindowManager; import android.view.WindowManagerPolicy; import com.android.server.input.InputWindowHandle; import java.io.PrintWriter; import java.util.ArrayList; import static android.app.ActivityManager.StackId; import static android.app.ActivityManager.StackId.DOCKED_STACK_ID; import static android.app.ActivityManager.StackId.INVALID_STACK_ID; import static android.os.Trace.TRACE_TAG_WINDOW_MANAGER; import static android.view.ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_CONTENT; import static android.view.ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_FRAME; import static android.view.ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_REGION; import static android.view.ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_VISIBLE; import static android.view.WindowManager.LayoutParams.FIRST_SUB_WINDOW; import static android.view.WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON; import static android.view.WindowManager.LayoutParams.FLAG_DIM_BEHIND; import static android.view.WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD; import static android.view.WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS; import static android.view.WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE; import static android.view.WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL; import static android.view.WindowManager.LayoutParams.FLAG_SCALED; import static android.view.WindowManager.LayoutParams.FLAG_SECURE; import static android.view.WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED; import static android.view.WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON; import static android.view.WindowManager.LayoutParams.LAST_SUB_WINDOW; import static android.view.WindowManager.LayoutParams.MATCH_PARENT; import static android.view.WindowManager.LayoutParams.PRIVATE_FLAG_COMPATIBLE_WINDOW; import static android.view.WindowManager.LayoutParams.PRIVATE_FLAG_KEYGUARD; import static android.view.WindowManager.LayoutParams.PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME; import static android.view.WindowManager.LayoutParams.PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH; import static android.view.WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE; import static android.view.WindowManager.LayoutParams.SOFT_INPUT_MASK_ADJUST; import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION; import static android.view.WindowManager.LayoutParams.TYPE_APPLICATION_STARTING; import static android.view.WindowManager.LayoutParams.TYPE_BASE_APPLICATION; import static android.view.WindowManager.LayoutParams.TYPE_DOCK_DIVIDER; import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD; import static android.view.WindowManager.LayoutParams.TYPE_INPUT_METHOD_DIALOG; import static android.view.WindowManager.LayoutParams.TYPE_WALLPAPER; import static com.android.server.wm.DragResizeMode.DRAG_RESIZE_MODE_DOCKED_DIVIDER; import static com.android.server.wm.DragResizeMode.DRAG_RESIZE_MODE_FREEFORM; import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ADD_REMOVE; import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ANIM; import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_APP_TRANSITIONS; import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_CONFIGURATION; import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_FOCUS_LIGHT; import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_LAYOUT; import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_ORIENTATION; import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_POWER; import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_RESIZE; import static com.android.server.wm.WindowManagerDebugConfig.DEBUG_VISIBILITY; import static com.android.server.wm.WindowManagerDebugConfig.TAG_WITH_CLASS_NAME; import static com.android.server.wm.WindowManagerDebugConfig.TAG_WM; class WindowList extends ArrayList { WindowList() {} WindowList(WindowList windowList) { super(windowList); } } /** * A window in the window manager. */ final class WindowState implements WindowManagerPolicy.WindowState { static final String TAG = TAG_WITH_CLASS_NAME ? "WindowState" : TAG_WM; // The minimal size of a window within the usable area of the freeform stack. // TODO(multi-window): fix the min sizes when we have mininum width/height support, // use hard-coded min sizes for now. static final int MINIMUM_VISIBLE_WIDTH_IN_DP = 48; static final int MINIMUM_VISIBLE_HEIGHT_IN_DP = 32; // The thickness of a window resize handle outside the window bounds on the free form workspace // to capture touch events in that area. static final int RESIZE_HANDLE_WIDTH_IN_DP = 30; static final boolean DEBUG_DISABLE_SAVING_SURFACES = false; final WindowManagerService mService; final WindowManagerPolicy mPolicy; final Context mContext; final Session mSession; final IWindow mClient; final int mAppOp; // UserId and appId of the owner. Don't display windows of non-current user. final int mOwnerUid; final IWindowId mWindowId; WindowToken mToken; WindowToken mRootToken; AppWindowToken mAppToken; AppWindowToken mTargetAppToken; // mAttrs.flags is tested in animation without being locked. If the bits tested are ever // modified they will need to be locked. final WindowManager.LayoutParams mAttrs = new WindowManager.LayoutParams(); final DeathRecipient mDeathRecipient; final WindowState mAttachedWindow; final WindowList mChildWindows = new WindowList(); final int mBaseLayer; final int mSubLayer; final boolean mLayoutAttached; final boolean mIsImWindow; final boolean mIsWallpaper; final boolean mIsFloatingLayer; int mSeq; boolean mEnforceSizeCompat; int mViewVisibility; int mSystemUiVisibility; boolean mPolicyVisibility = true; boolean mPolicyVisibilityAfterAnim = true; boolean mAppOpVisibility = true; boolean mAppFreezing; boolean mAttachedHidden; // is our parent window hidden? boolean mWallpaperVisible; // for wallpaper, what was last vis report? boolean mDragResizing; boolean mDragResizingChangeReported; int mResizeMode; RemoteCallbackList mFocusCallbacks; /** * The window size that was requested by the application. These are in * the application's coordinate space (without compatibility scale applied). */ int mRequestedWidth; int mRequestedHeight; int mLastRequestedWidth; int mLastRequestedHeight; int mLayer; boolean mHaveFrame; boolean mObscured; boolean mTurnOnScreen; int mLayoutSeq = -1; private Configuration mConfiguration = Configuration.EMPTY; private Configuration mOverrideConfig = Configuration.EMPTY; // Represents the changes from our override configuration applied // to the global configuration. This is the only form of configuration // which is suitable for delivery to the client. private Configuration mMergedConfiguration = new Configuration(); // Sticky answer to isConfigChanged(), remains true until new Configuration is assigned. // Used only on {@link #TYPE_KEYGUARD}. private boolean mConfigHasChanged; /** * Actual position of the surface shown on-screen (may be modified by animation). These are * in the screen's coordinate space (WITH the compatibility scale applied). */ final Point mShownPosition = new Point(); /** * Insets that determine the actually visible area. These are in the application's * coordinate space (without compatibility scale applied). */ final Rect mVisibleInsets = new Rect(); final Rect mLastVisibleInsets = new Rect(); boolean mVisibleInsetsChanged; /** * Insets that are covered by system windows (such as the status bar) and * transient docking windows (such as the IME). These are in the application's * coordinate space (without compatibility scale applied). */ final Rect mContentInsets = new Rect(); final Rect mLastContentInsets = new Rect(); boolean mContentInsetsChanged; /** * Insets that determine the area covered by the display overscan region. These are in the * application's coordinate space (without compatibility scale applied). */ final Rect mOverscanInsets = new Rect(); final Rect mLastOverscanInsets = new Rect(); boolean mOverscanInsetsChanged; /** * Insets that determine the area covered by the stable system windows. These are in the * application's coordinate space (without compatibility scale applied). */ final Rect mStableInsets = new Rect(); final Rect mLastStableInsets = new Rect(); boolean mStableInsetsChanged; /** * Outsets determine the area outside of the surface where we want to pretend that it's possible * to draw anyway. */ final Rect mOutsets = new Rect(); final Rect mLastOutsets = new Rect(); boolean mOutsetsChanged = false; /** * Set to true if we are waiting for this window to receive its * given internal insets before laying out other windows based on it. */ boolean mGivenInsetsPending; /** * These are the content insets that were given during layout for * this window, to be applied to windows behind it. */ final Rect mGivenContentInsets = new Rect(); /** * These are the visible insets that were given during layout for * this window, to be applied to windows behind it. */ final Rect mGivenVisibleInsets = new Rect(); /** * This is the given touchable area relative to the window frame, or null if none. */ final Region mGivenTouchableRegion = new Region(); /** * Flag indicating whether the touchable region should be adjusted by * the visible insets; if false the area outside the visible insets is * NOT touchable, so we must use those to adjust the frame during hit * tests. */ int mTouchableInsets = ViewTreeObserver.InternalInsetsInfo.TOUCHABLE_INSETS_FRAME; // Current transformation being applied. float mGlobalScale=1; float mInvGlobalScale=1; float mHScale=1, mVScale=1; float mLastHScale=1, mLastVScale=1; final Matrix mTmpMatrix = new Matrix(); // "Real" frame that the application sees, in display coordinate space. final Rect mFrame = new Rect(); final Rect mLastFrame = new Rect(); // Frame that is scaled to the application's coordinate space when in // screen size compatibility mode. final Rect mCompatFrame = new Rect(); final Rect mContainingFrame = new Rect(); final Rect mParentFrame = new Rect(); // The entire screen area of the {@link TaskStack} this window is in. Usually equal to the // screen area of the device. final Rect mDisplayFrame = new Rect(); // The region of the display frame that the display type supports displaying content on. This // is mostly a special case for TV where some displays don’t have the entire display usable. // {@link WindowManager.LayoutParams#FLAG_LAYOUT_IN_OVERSCAN} flag can be used to allow // window display contents to extend into the overscan region. final Rect mOverscanFrame = new Rect(); // The display frame minus the stable insets. This value is always constant regardless of if // the status bar or navigation bar is visible. final Rect mStableFrame = new Rect(); // The area not occupied by the status and navigation bars. So, if both status and navigation // bars are visible, the decor frame is equal to the stable frame. final Rect mDecorFrame = new Rect(); // Equal to the decor frame if the IME (e.g. keyboard) is not present. Equal to the decor frame // minus the area occupied by the IME if the IME is present. final Rect mContentFrame = new Rect(); // Legacy stuff. Generally equal to the content frame expect when the IME for older apps // displays hint text. final Rect mVisibleFrame = new Rect(); // Frame that includes dead area outside of the surface but where we want to pretend that it's // possible to draw. final Rect mOutsetFrame = new Rect(); /** * Usually empty. Set to the task's tempInsetFrame. See *{@link android.app.IActivityManager#resizeDockedStack}. */ final Rect mInsetFrame = new Rect(); private static final Rect sTmpRect = new Rect(); boolean mContentChanged; // If a window showing a wallpaper: the requested offset for the // wallpaper; if a wallpaper window: the currently applied offset. float mWallpaperX = -1; float mWallpaperY = -1; // If a window showing a wallpaper: what fraction of the offset // range corresponds to a full virtual screen. float mWallpaperXStep = -1; float mWallpaperYStep = -1; // If a window showing a wallpaper: a raw pixel offset to forcibly apply // to its window; if a wallpaper window: not used. int mWallpaperDisplayOffsetX = Integer.MIN_VALUE; int mWallpaperDisplayOffsetY = Integer.MIN_VALUE; // Wallpaper windows: pixels offset based on above variables. int mXOffset; int mYOffset; /** * This is set after IWindowSession.relayout() has been called at * least once for the window. It allows us to detect the situation * where we don't yet have a surface, but should have one soon, so * we can give the window focus before waiting for the relayout. */ boolean mRelayoutCalled; /** * If the application has called relayout() with changes that can * impact its window's size, we need to perform a layout pass on it * even if it is not currently visible for layout. This is set * when in that case until the layout is done. */ boolean mLayoutNeeded; /** Currently running an exit animation? */ boolean mAnimatingExit; /** Currently on the mDestroySurface list? */ boolean mDestroying; /** Completely remove from window manager after exit animation? */ boolean mRemoveOnExit; /** * Whether the app died while it was visible, if true we might need * to continue to show it until it's restarted. */ boolean mAppDied; /** * Set when the orientation is changing and this window has not yet * been updated for the new orientation. */ boolean mOrientationChanging; /** * How long we last kept the screen frozen. */ int mLastFreezeDuration; /** Is this window now (or just being) removed? */ boolean mRemoved; /** * It is save to remove the window and destroy the surface because the client requested removal * or some other higher level component said so (e.g. activity manager). * TODO: We should either have different booleans for the removal reason or use a bit-field. */ boolean mWindowRemovalAllowed; /** * Temp for keeping track of windows that have been removed when * rebuilding window list. */ boolean mRebuilding; // Input channel and input window handle used by the input dispatcher. final InputWindowHandle mInputWindowHandle; InputChannel mInputChannel; InputChannel mClientChannel; // Used to improve performance of toString() String mStringNameCache; CharSequence mLastTitle; boolean mWasExiting; final WindowStateAnimator mWinAnimator; boolean mHasSurface = false; boolean mNotOnAppsDisplay = false; DisplayContent mDisplayContent; /** When true this window can be displayed on screens owther than mOwnerUid's */ private boolean mShowToOwnerOnly; // Whether the window has a saved surface from last pause, which can be // used to start an entering animation earlier. public boolean mSurfaceSaved = false; // This window will be replaced due to relaunch. This allows window manager // to differentiate between simple removal of a window and replacement. In the latter case it // will preserve the old window until the new one is drawn. boolean mWillReplaceWindow = false; // If true, the replaced window was already requested to be removed. boolean mReplacingRemoveRequested = false; // Whether the replacement of the window should trigger app transition animation. boolean mAnimateReplacingWindow = false; // If not null, the window that will be used to replace the old one. This is being set when // the window is added and unset when this window reports its first draw. WindowState mReplacingWindow = null; // For the new window in the replacement transition, if we have // requested to replace without animation, then we should // make sure we also don't apply an enter animation for // the new window. boolean mSkipEnterAnimationForSeamlessReplacement = false; // Whether this window is being moved via the resize API boolean mMovedByResize; /** * Wake lock for drawing. * Even though it's slightly more expensive to do so, we will use a separate wake lock * for each app that is requesting to draw while dozing so that we can accurately track * who is preventing the system from suspending. * This lock is only acquired on first use. */ PowerManager.WakeLock mDrawLock; final private Rect mTmpRect = new Rect(); /** * See {@link #notifyMovedInStack}. */ private boolean mJustMovedInStack; /** * Whether the window was resized by us while it was gone for layout. */ boolean mResizedWhileGone = false; /** * Indicates whether we got resized but drag resizing flag was false. In this case, we also * need to recreate the surface and defer surface bound updates in order to make sure the * buffer contents and the positioning/size stay in sync. */ boolean mResizedWhileNotDragResizing; WindowState(WindowManagerService service, Session s, IWindow c, WindowToken token, WindowState attachedWindow, int appOp, int seq, WindowManager.LayoutParams a, int viewVisibility, final DisplayContent displayContent) { mService = service; mSession = s; mClient = c; mAppOp = appOp; mToken = token; mOwnerUid = s.mUid; mWindowId = new IWindowId.Stub() { @Override public void registerFocusObserver(IWindowFocusObserver observer) { WindowState.this.registerFocusObserver(observer); } @Override public void unregisterFocusObserver(IWindowFocusObserver observer) { WindowState.this.unregisterFocusObserver(observer); } @Override public boolean isFocused() { return WindowState.this.isFocused(); } }; mAttrs.copyFrom(a); mViewVisibility = viewVisibility; mDisplayContent = displayContent; mPolicy = mService.mPolicy; mContext = mService.mContext; DeathRecipient deathRecipient = new DeathRecipient(); mSeq = seq; mEnforceSizeCompat = (mAttrs.privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0; if (WindowManagerService.localLOGV) Slog.v( TAG, "Window " + this + " client=" + c.asBinder() + " token=" + token + " (" + mAttrs.token + ")" + " params=" + a); try { c.asBinder().linkToDeath(deathRecipient, 0); } catch (RemoteException e) { mDeathRecipient = null; mAttachedWindow = null; mLayoutAttached = false; mIsImWindow = false; mIsWallpaper = false; mIsFloatingLayer = false; mBaseLayer = 0; mSubLayer = 0; mInputWindowHandle = null; mWinAnimator = null; return; } mDeathRecipient = deathRecipient; if ((mAttrs.type >= FIRST_SUB_WINDOW && mAttrs.type <= LAST_SUB_WINDOW)) { // The multiplier here is to reserve space for multiple // windows in the same type layer. mBaseLayer = mPolicy.windowTypeToLayerLw( attachedWindow.mAttrs.type) * WindowManagerService.TYPE_LAYER_MULTIPLIER + WindowManagerService.TYPE_LAYER_OFFSET; mSubLayer = mPolicy.subWindowTypeToLayerLw(a.type); mAttachedWindow = attachedWindow; if (DEBUG_ADD_REMOVE) Slog.v(TAG, "Adding " + this + " to " + mAttachedWindow); final WindowList childWindows = mAttachedWindow.mChildWindows; final int numChildWindows = childWindows.size(); if (numChildWindows == 0) { childWindows.add(this); } else { boolean added = false; for (int i = 0; i < numChildWindows; i++) { final int childSubLayer = childWindows.get(i).mSubLayer; if (mSubLayer < childSubLayer || (mSubLayer == childSubLayer && childSubLayer < 0)) { // We insert the child window into the list ordered by the sub-layer. For // same sub-layers, the negative one should go below others; the positive // one should go above others. childWindows.add(i, this); added = true; break; } } if (!added) { childWindows.add(this); } } mLayoutAttached = mAttrs.type != WindowManager.LayoutParams.TYPE_APPLICATION_ATTACHED_DIALOG; mIsImWindow = attachedWindow.mAttrs.type == TYPE_INPUT_METHOD || attachedWindow.mAttrs.type == TYPE_INPUT_METHOD_DIALOG; mIsWallpaper = attachedWindow.mAttrs.type == TYPE_WALLPAPER; mIsFloatingLayer = mIsImWindow || mIsWallpaper; } else { // The multiplier here is to reserve space for multiple // windows in the same type layer. mBaseLayer = mPolicy.windowTypeToLayerLw(a.type) * WindowManagerService.TYPE_LAYER_MULTIPLIER + WindowManagerService.TYPE_LAYER_OFFSET; mSubLayer = 0; mAttachedWindow = null; mLayoutAttached = false; mIsImWindow = mAttrs.type == TYPE_INPUT_METHOD || mAttrs.type == TYPE_INPUT_METHOD_DIALOG; mIsWallpaper = mAttrs.type == TYPE_WALLPAPER; mIsFloatingLayer = mIsImWindow || mIsWallpaper; } WindowState appWin = this; while (appWin.isChildWindow()) { appWin = appWin.mAttachedWindow; } WindowToken appToken = appWin.mToken; while (appToken.appWindowToken == null) { WindowToken parent = mService.mTokenMap.get(appToken.token); if (parent == null || appToken == parent) { break; } appToken = parent; } mRootToken = appToken; mAppToken = appToken.appWindowToken; if (mAppToken != null) { final DisplayContent appDisplay = getDisplayContent(); mNotOnAppsDisplay = displayContent != appDisplay; if (mAppToken.showForAllUsers) { // Windows for apps that can show for all users should also show when the // device is locked. mAttrs.flags |= FLAG_SHOW_WHEN_LOCKED; } } mWinAnimator = new WindowStateAnimator(this); mWinAnimator.mAlpha = a.alpha; mRequestedWidth = 0; mRequestedHeight = 0; mLastRequestedWidth = 0; mLastRequestedHeight = 0; mXOffset = 0; mYOffset = 0; mLayer = 0; mInputWindowHandle = new InputWindowHandle( mAppToken != null ? mAppToken.mInputApplicationHandle : null, this, displayContent.getDisplayId()); } void attach() { if (WindowManagerService.localLOGV) Slog.v( TAG, "Attaching " + this + " token=" + mToken + ", list=" + mToken.windows); mSession.windowAddedLocked(); } @Override public int getOwningUid() { return mOwnerUid; } @Override public String getOwningPackage() { return mAttrs.packageName; } /** * Subtracts the insets calculated by intersecting {@param layoutFrame} with {@param insetFrame} * from {@param frame}. In other words, it applies the insets that would result if * {@param frame} would be shifted to {@param layoutFrame} and then applying the insets from * {@param insetFrame}. Also it respects {@param displayFrame} in case window has minimum * width/height applied and insets should be overridden. */ private void subtractInsets(Rect frame, Rect layoutFrame, Rect insetFrame, Rect displayFrame) { final int left = Math.max(0, insetFrame.left - Math.max(layoutFrame.left, displayFrame.left)); final int top = Math.max(0, insetFrame.top - Math.max(layoutFrame.top, displayFrame.top)); final int right = Math.max(0, Math.min(layoutFrame.right, displayFrame.right) - insetFrame.right); final int bottom = Math.max(0, Math.min(layoutFrame.bottom, displayFrame.bottom) - insetFrame.bottom); frame.inset(left, top, right, bottom); } @Override public void computeFrameLw(Rect pf, Rect df, Rect of, Rect cf, Rect vf, Rect dcf, Rect sf, Rect osf) { if (mWillReplaceWindow && (mAnimatingExit || !mReplacingRemoveRequested)) { // This window is being replaced and either already got information that it's being // removed or we are still waiting for some information. Because of this we don't // want to apply any more changes to it, so it remains in this state until new window // appears. return; } mHaveFrame = true; final Task task = getTask(); final boolean fullscreenTask = !isInMultiWindowMode(); final boolean windowsAreFloating = task != null && task.isFloating(); // If the task has temp inset bounds set, we have to make sure all its windows uses // the temp inset frame. Otherwise different display frames get applied to the main // window and the child window, making them misaligned. if (fullscreenTask) { mInsetFrame.setEmpty(); } else { task.getTempInsetBounds(mInsetFrame); } // Denotes the actual frame used to calculate the insets and to perform the layout. When // resizing in docked mode, we'd like to freeze the layout, so we also need to freeze the // insets temporarily. By the notion of a task having a different layout frame, we can // achieve that while still moving the task around. final Rect layoutContainingFrame; final Rect layoutDisplayFrame; // The offset from the layout containing frame to the actual containing frame. final int layoutXDiff; final int layoutYDiff; if (mInsetFrame.isEmpty() && (fullscreenTask || layoutInParentFrame())) { // We use the parent frame as the containing frame for fullscreen and child windows mContainingFrame.set(pf); mDisplayFrame.set(df); layoutDisplayFrame = df; layoutContainingFrame = pf; layoutXDiff = 0; layoutYDiff = 0; } else { task.getBounds(mContainingFrame); if (mAppToken != null && !mAppToken.mFrozenBounds.isEmpty()) { // If the bounds are frozen, we still want to translate the window freely and only // freeze the size. Rect frozen = mAppToken.mFrozenBounds.peek(); mContainingFrame.right = mContainingFrame.left + frozen.width(); mContainingFrame.bottom = mContainingFrame.top + frozen.height(); } final WindowState imeWin = mService.mInputMethodWindow; // IME is up and obscuring this window. Adjust the window position so it is visible. if (imeWin != null && imeWin.isVisibleNow() && mService.mInputMethodTarget == this) { if (windowsAreFloating && mContainingFrame.bottom > cf.bottom) { // In freeform we want to move the top up directly. // TODO: Investigate why this is cf not pf. mContainingFrame.top -= mContainingFrame.bottom - cf.bottom; } else if (mContainingFrame.bottom > pf.bottom) { // But in docked we want to behave like fullscreen // and behave as if the task were given smaller bounds // for the purposes of layout. mContainingFrame.bottom = pf.bottom; } } if (windowsAreFloating) { // In floating modes (e.g. freeform, pinned) we have only to set the rectangle // if it wasn't set already. No need to intersect it with the (visible) // "content frame" since it is allowed to be outside the visible desktop. if (mContainingFrame.isEmpty()) { mContainingFrame.set(cf); } } mDisplayFrame.set(mContainingFrame); layoutXDiff = !mInsetFrame.isEmpty() ? mInsetFrame.left - mContainingFrame.left : 0; layoutYDiff = !mInsetFrame.isEmpty() ? mInsetFrame.top - mContainingFrame.top : 0; layoutContainingFrame = !mInsetFrame.isEmpty() ? mInsetFrame : mContainingFrame; mTmpRect.set(0, 0, mDisplayContent.getDisplayInfo().logicalWidth, mDisplayContent.getDisplayInfo().logicalHeight); subtractInsets(mDisplayFrame, layoutContainingFrame, df, mTmpRect); if (!layoutInParentFrame()) { subtractInsets(mContainingFrame, layoutContainingFrame, pf, mTmpRect); subtractInsets(mInsetFrame, layoutContainingFrame, pf, mTmpRect); } layoutDisplayFrame = df; layoutDisplayFrame.intersect(layoutContainingFrame); } final int pw = mContainingFrame.width(); final int ph = mContainingFrame.height(); if (!mParentFrame.equals(pf)) { //Slog.i(TAG_WM, "Window " + this + " content frame from " + mParentFrame // + " to " + pf); mParentFrame.set(pf); mContentChanged = true; } if (mRequestedWidth != mLastRequestedWidth || mRequestedHeight != mLastRequestedHeight) { mLastRequestedWidth = mRequestedWidth; mLastRequestedHeight = mRequestedHeight; mContentChanged = true; } mOverscanFrame.set(of); mContentFrame.set(cf); mVisibleFrame.set(vf); mDecorFrame.set(dcf); mStableFrame.set(sf); final boolean hasOutsets = osf != null; if (hasOutsets) { mOutsetFrame.set(osf); } final int fw = mFrame.width(); final int fh = mFrame.height(); applyGravityAndUpdateFrame(layoutContainingFrame, layoutDisplayFrame); // Calculate the outsets before the content frame gets shrinked to the window frame. if (hasOutsets) { mOutsets.set(Math.max(mContentFrame.left - mOutsetFrame.left, 0), Math.max(mContentFrame.top - mOutsetFrame.top, 0), Math.max(mOutsetFrame.right - mContentFrame.right, 0), Math.max(mOutsetFrame.bottom - mContentFrame.bottom, 0)); } else { mOutsets.set(0, 0, 0, 0); } // Make sure the content and visible frames are inside of the // final window frame. if (windowsAreFloating && !mFrame.isEmpty()) { // Keep the frame out of the blocked system area, limit it in size to the content area // and make sure that there is always a minimum visible so that the user can drag it // into a usable area.. final int height = Math.min(mFrame.height(), mContentFrame.height()); final int width = Math.min(mContentFrame.width(), mFrame.width()); final DisplayMetrics displayMetrics = getDisplayContent().getDisplayMetrics(); final int minVisibleHeight = WindowManagerService.dipToPixel( MINIMUM_VISIBLE_HEIGHT_IN_DP, displayMetrics); final int minVisibleWidth = WindowManagerService.dipToPixel( MINIMUM_VISIBLE_WIDTH_IN_DP, displayMetrics); final int top = Math.max(mContentFrame.top, Math.min(mFrame.top, mContentFrame.bottom - minVisibleHeight)); final int left = Math.max(mContentFrame.left + minVisibleWidth - width, Math.min(mFrame.left, mContentFrame.right - minVisibleWidth)); mFrame.set(left, top, left + width, top + height); mContentFrame.set(mFrame); mVisibleFrame.set(mContentFrame); mStableFrame.set(mContentFrame); } else if (mAttrs.type == TYPE_DOCK_DIVIDER) { mDisplayContent.getDockedDividerController().positionDockedStackedDivider(mFrame); mContentFrame.set(mFrame); if (!mFrame.equals(mLastFrame)) { mMovedByResize = true; } } else { mContentFrame.set(Math.max(mContentFrame.left, mFrame.left), Math.max(mContentFrame.top, mFrame.top), Math.min(mContentFrame.right, mFrame.right), Math.min(mContentFrame.bottom, mFrame.bottom)); mVisibleFrame.set(Math.max(mVisibleFrame.left, mFrame.left), Math.max(mVisibleFrame.top, mFrame.top), Math.min(mVisibleFrame.right, mFrame.right), Math.min(mVisibleFrame.bottom, mFrame.bottom)); mStableFrame.set(Math.max(mStableFrame.left, mFrame.left), Math.max(mStableFrame.top, mFrame.top), Math.min(mStableFrame.right, mFrame.right), Math.min(mStableFrame.bottom, mFrame.bottom)); } if (fullscreenTask && !windowsAreFloating) { // Windows that are not fullscreen can be positioned outside of the display frame, // but that is not a reason to provide them with overscan insets. mOverscanInsets.set(Math.max(mOverscanFrame.left - layoutContainingFrame.left, 0), Math.max(mOverscanFrame.top - layoutContainingFrame.top, 0), Math.max(layoutContainingFrame.right - mOverscanFrame.right, 0), Math.max(layoutContainingFrame.bottom - mOverscanFrame.bottom, 0)); } if (mAttrs.type == TYPE_DOCK_DIVIDER) { // For the docked divider, we calculate the stable insets like a full-screen window // so it can use it to calculate the snap positions. mStableInsets.set(Math.max(mStableFrame.left - mDisplayFrame.left, 0), Math.max(mStableFrame.top - mDisplayFrame.top, 0), Math.max(mDisplayFrame.right - mStableFrame.right, 0), Math.max(mDisplayFrame.bottom - mStableFrame.bottom, 0)); // The divider doesn't care about insets in any case, so set it to empty so we don't // trigger a relayout when moving it. mContentInsets.setEmpty(); mVisibleInsets.setEmpty(); } else { getDisplayContent().getLogicalDisplayRect(mTmpRect); // Override right and/or bottom insets in case if the frame doesn't fit the screen in // non-fullscreen mode. boolean overrideRightInset = !fullscreenTask && mFrame.right > mTmpRect.right; boolean overrideBottomInset = !fullscreenTask && mFrame.bottom > mTmpRect.bottom; mContentInsets.set(mContentFrame.left - mFrame.left, mContentFrame.top - mFrame.top, overrideRightInset ? mTmpRect.right - mContentFrame.right : mFrame.right - mContentFrame.right, overrideBottomInset ? mTmpRect.bottom - mContentFrame.bottom : mFrame.bottom - mContentFrame.bottom); mVisibleInsets.set(mVisibleFrame.left - mFrame.left, mVisibleFrame.top - mFrame.top, overrideRightInset ? mTmpRect.right - mVisibleFrame.right : mFrame.right - mVisibleFrame.right, overrideBottomInset ? mTmpRect.bottom - mVisibleFrame.bottom : mFrame.bottom - mVisibleFrame.bottom); mStableInsets.set(Math.max(mStableFrame.left - mFrame.left, 0), Math.max(mStableFrame.top - mFrame.top, 0), overrideRightInset ? Math.max(mTmpRect.right - mStableFrame.right, 0) : Math.max(mFrame.right - mStableFrame.right, 0), overrideBottomInset ? Math.max(mTmpRect.bottom - mStableFrame.bottom, 0) : Math.max(mFrame.bottom - mStableFrame.bottom, 0)); } // Offset the actual frame by the amount layout frame is off. mFrame.offset(-layoutXDiff, -layoutYDiff); mCompatFrame.offset(-layoutXDiff, -layoutYDiff); mContentFrame.offset(-layoutXDiff, -layoutYDiff); mVisibleFrame.offset(-layoutXDiff, -layoutYDiff); mStableFrame.offset(-layoutXDiff, -layoutYDiff); mCompatFrame.set(mFrame); if (mEnforceSizeCompat) { // If there is a size compatibility scale being applied to the // window, we need to apply this to its insets so that they are // reported to the app in its coordinate space. mOverscanInsets.scale(mInvGlobalScale); mContentInsets.scale(mInvGlobalScale); mVisibleInsets.scale(mInvGlobalScale); mStableInsets.scale(mInvGlobalScale); mOutsets.scale(mInvGlobalScale); // Also the scaled frame that we report to the app needs to be // adjusted to be in its coordinate space. mCompatFrame.scale(mInvGlobalScale); } if (mIsWallpaper && (fw != mFrame.width() || fh != mFrame.height())) { final DisplayContent displayContent = getDisplayContent(); if (displayContent != null) { final DisplayInfo displayInfo = displayContent.getDisplayInfo(); mService.mWallpaperControllerLocked.updateWallpaperOffset( this, displayInfo.logicalWidth, displayInfo.logicalHeight, false); } } if (DEBUG_LAYOUT || WindowManagerService.localLOGV) Slog.v(TAG, "Resolving (mRequestedWidth=" + mRequestedWidth + ", mRequestedheight=" + mRequestedHeight + ") to" + " (pw=" + pw + ", ph=" + ph + "): frame=" + mFrame.toShortString() + " ci=" + mContentInsets.toShortString() + " vi=" + mVisibleInsets.toShortString() + " si=" + mStableInsets.toShortString() + " of=" + mOutsets.toShortString()); } @Override public Rect getFrameLw() { return mFrame; } @Override public Point getShownPositionLw() { return mShownPosition; } @Override public Rect getDisplayFrameLw() { return mDisplayFrame; } @Override public Rect getOverscanFrameLw() { return mOverscanFrame; } @Override public Rect getContentFrameLw() { return mContentFrame; } @Override public Rect getVisibleFrameLw() { return mVisibleFrame; } @Override public boolean getGivenInsetsPendingLw() { return mGivenInsetsPending; } @Override public Rect getGivenContentInsetsLw() { return mGivenContentInsets; } @Override public Rect getGivenVisibleInsetsLw() { return mGivenVisibleInsets; } @Override public WindowManager.LayoutParams getAttrs() { return mAttrs; } @Override public boolean getNeedsMenuLw(WindowManagerPolicy.WindowState bottom) { int index = -1; WindowState ws = this; WindowList windows = getWindowList(); while (true) { if (ws.mAttrs.needsMenuKey != WindowManager.LayoutParams.NEEDS_MENU_UNSET) { return ws.mAttrs.needsMenuKey == WindowManager.LayoutParams.NEEDS_MENU_SET_TRUE; } // If we reached the bottom of the range of windows we are considering, // assume no menu is needed. if (ws == bottom) { return false; } // The current window hasn't specified whether menu key is needed; // look behind it. // First, we may need to determine the starting position. if (index < 0) { index = windows.indexOf(ws); } index--; if (index < 0) { return false; } ws = windows.get(index); } } @Override public int getSystemUiVisibility() { return mSystemUiVisibility; } @Override public int getSurfaceLayer() { return mLayer; } @Override public int getBaseType() { WindowState win = this; while (win.isChildWindow()) { win = win.mAttachedWindow; } return win.mAttrs.type; } @Override public IApplicationToken getAppToken() { return mAppToken != null ? mAppToken.appToken : null; } @Override public boolean isVoiceInteraction() { return mAppToken != null && mAppToken.voiceInteraction; } boolean setInsetsChanged() { mOverscanInsetsChanged |= !mLastOverscanInsets.equals(mOverscanInsets); mContentInsetsChanged |= !mLastContentInsets.equals(mContentInsets); mVisibleInsetsChanged |= !mLastVisibleInsets.equals(mVisibleInsets); mStableInsetsChanged |= !mLastStableInsets.equals(mStableInsets); mOutsetsChanged |= !mLastOutsets.equals(mOutsets); return mOverscanInsetsChanged || mContentInsetsChanged || mVisibleInsetsChanged || mOutsetsChanged; } public DisplayContent getDisplayContent() { if (mAppToken == null || mNotOnAppsDisplay) { return mDisplayContent; } final TaskStack stack = getStack(); return stack == null ? mDisplayContent : stack.getDisplayContent(); } public DisplayInfo getDisplayInfo() { final DisplayContent displayContent = getDisplayContent(); return displayContent != null ? displayContent.getDisplayInfo() : null; } public int getDisplayId() { final DisplayContent displayContent = getDisplayContent(); if (displayContent == null) { return -1; } return displayContent.getDisplayId(); } Task getTask() { return mAppToken != null ? mAppToken.mTask : null; } TaskStack getStack() { Task task = getTask(); if (task != null) { if (task.mStack != null) { return task.mStack; } } // Some system windows (e.g. "Power off" dialog) don't have a task, but we would still // associate them with some stack to enable dimming. return mAttrs.type >= WindowManager.LayoutParams.FIRST_SYSTEM_WINDOW && mDisplayContent != null ? mDisplayContent.getHomeStack() : null; } /** * Retrieves the visible bounds of the window. * @param bounds The rect which gets the bounds. */ void getVisibleBounds(Rect bounds) { final Task task = getTask(); boolean intersectWithStackBounds = task != null && task.cropWindowsToStackBounds(); bounds.setEmpty(); mTmpRect.setEmpty(); if (intersectWithStackBounds) { final TaskStack stack = task.mStack; if (stack != null) { stack.getDimBounds(mTmpRect); } else { intersectWithStackBounds = false; } } bounds.set(mVisibleFrame); if (intersectWithStackBounds) { bounds.intersect(mTmpRect); } if (bounds.isEmpty()) { bounds.set(mFrame); if (intersectWithStackBounds) { bounds.intersect(mTmpRect); } return; } } public long getInputDispatchingTimeoutNanos() { return mAppToken != null ? mAppToken.inputDispatchingTimeoutNanos : WindowManagerService.DEFAULT_INPUT_DISPATCHING_TIMEOUT_NANOS; } @Override public boolean hasAppShownWindows() { return mAppToken != null && (mAppToken.firstWindowDrawn || mAppToken.startingDisplayed); } boolean isIdentityMatrix(float dsdx, float dtdx, float dsdy, float dtdy) { if (dsdx < .99999f || dsdx > 1.00001f) return false; if (dtdy < .99999f || dtdy > 1.00001f) return false; if (dtdx < -.000001f || dtdx > .000001f) return false; if (dsdy < -.000001f || dsdy > .000001f) return false; return true; } void prelayout() { if (mEnforceSizeCompat) { mGlobalScale = mService.mCompatibleScreenScale; mInvGlobalScale = 1/mGlobalScale; } else { mGlobalScale = mInvGlobalScale = 1; } } /** * Does the minimal check for visibility. Callers generally want to use one of the public * methods as they perform additional checks on the app token. * TODO: See if there are other places we can use this check below instead of duplicating... */ private boolean isVisibleUnchecked() { return mHasSurface && mPolicyVisibility && !mAttachedHidden && !mAnimatingExit && !mDestroying && (!mIsWallpaper || mWallpaperVisible); } /** * Is this window visible? It is not visible if there is no surface, or we are in the process * of running an exit animation that will remove the surface, or its app token has been hidden. */ @Override public boolean isVisibleLw() { return (mAppToken == null || !mAppToken.hiddenRequested) && isVisibleUnchecked(); } /** * Like {@link #isVisibleLw}, but also counts a window that is currently "hidden" behind the * keyguard as visible. This allows us to apply things like window flags that impact the * keyguard. XXX I am starting to think we need to have ANOTHER visibility flag for this * "hidden behind keyguard" state rather than overloading mPolicyVisibility. Ungh. */ @Override public boolean isVisibleOrBehindKeyguardLw() { if (mRootToken.waitingToShow && mService.mAppTransition.isTransitionSet()) { return false; } final AppWindowToken atoken = mAppToken; final boolean animating = atoken != null && atoken.mAppAnimator.animation != null; return mHasSurface && !mDestroying && !mAnimatingExit && (atoken == null ? mPolicyVisibility : !atoken.hiddenRequested) && ((!mAttachedHidden && mViewVisibility == View.VISIBLE && !mRootToken.hidden) || mWinAnimator.mAnimation != null || animating); } /** * Is this window visible, ignoring its app token? It is not visible if there is no surface, * or we are in the process of running an exit animation that will remove the surface. */ public boolean isWinVisibleLw() { return (mAppToken == null || !mAppToken.hiddenRequested || mAppToken.mAppAnimator.animating) && isVisibleUnchecked(); } /** * The same as isVisible(), but follows the current hidden state of the associated app token, * not the pending requested hidden state. */ boolean isVisibleNow() { return (!mRootToken.hidden || mAttrs.type == TYPE_APPLICATION_STARTING) && isVisibleUnchecked(); } /** * Can this window possibly be a drag/drop target? The test here is * a combination of the above "visible now" with the check that the * Input Manager uses when discarding windows from input consideration. */ boolean isPotentialDragTarget() { return isVisibleNow() && !mRemoved && mInputChannel != null && mInputWindowHandle != null; } /** * Same as isVisible(), but we also count it as visible between the * call to IWindowSession.add() and the first relayout(). */ boolean isVisibleOrAdding() { final AppWindowToken atoken = mAppToken; return (mHasSurface || (!mRelayoutCalled && mViewVisibility == View.VISIBLE)) && mPolicyVisibility && !mAttachedHidden && (atoken == null || !atoken.hiddenRequested) && !mAnimatingExit && !mDestroying; } /** * Is this window currently on-screen? It is on-screen either if it * is visible or it is currently running an animation before no longer * being visible. */ boolean isOnScreen() { return mPolicyVisibility && isOnScreenIgnoringKeyguard(); } /** * Like isOnScreen(), but ignores any force hiding of the window due * to the keyguard. */ boolean isOnScreenIgnoringKeyguard() { if (!mHasSurface || mDestroying) { return false; } final AppWindowToken atoken = mAppToken; if (atoken != null) { return ((!mAttachedHidden && !atoken.hiddenRequested) || mWinAnimator.mAnimation != null || atoken.mAppAnimator.animation != null); } return !mAttachedHidden || mWinAnimator.mAnimation != null; } /** * Like isOnScreen(), but we don't return true if the window is part * of a transition that has not yet been started. */ boolean isReadyForDisplay() { if (mRootToken.waitingToShow && mService.mAppTransition.isTransitionSet()) { return false; } return mHasSurface && mPolicyVisibility && !mDestroying && ((!mAttachedHidden && mViewVisibility == View.VISIBLE && !mRootToken.hidden) || mWinAnimator.mAnimation != null || ((mAppToken != null) && (mAppToken.mAppAnimator.animation != null))); } /** * Like isReadyForDisplay(), but ignores any force hiding of the window due * to the keyguard. */ boolean isReadyForDisplayIgnoringKeyguard() { if (mRootToken.waitingToShow && mService.mAppTransition.isTransitionSet()) { return false; } final AppWindowToken atoken = mAppToken; if (atoken == null && !mPolicyVisibility) { // If this is not an app window, and the policy has asked to force // hide, then we really do want to hide. return false; } return mHasSurface && !mDestroying && ((!mAttachedHidden && mViewVisibility == View.VISIBLE && !mRootToken.hidden) || mWinAnimator.mAnimation != null || ((atoken != null) && (atoken.mAppAnimator.animation != null) && !mWinAnimator.isDummyAnimation())); } /** * Like isOnScreen, but returns false if the surface hasn't yet * been drawn. */ @Override public boolean isDisplayedLw() { final AppWindowToken atoken = mAppToken; return isDrawnLw() && mPolicyVisibility && ((!mAttachedHidden && (atoken == null || !atoken.hiddenRequested)) || mWinAnimator.mAnimating || (atoken != null && atoken.mAppAnimator.animation != null)); } /** * Return true if this window or its app token is currently animating. */ @Override public boolean isAnimatingLw() { return mWinAnimator.mAnimation != null || (mAppToken != null && mAppToken.mAppAnimator.animation != null); } @Override public boolean isGoneForLayoutLw() { final AppWindowToken atoken = mAppToken; return mViewVisibility == View.GONE || !mRelayoutCalled || (atoken == null && mRootToken.hidden) || (atoken != null && atoken.hiddenRequested) || mAttachedHidden || (mAnimatingExit && !isAnimatingLw()) || mDestroying; } /** * Returns true if the window has a surface that it has drawn a * complete UI in to. */ public boolean isDrawFinishedLw() { return mHasSurface && !mDestroying && (mWinAnimator.mDrawState == WindowStateAnimator.COMMIT_DRAW_PENDING || mWinAnimator.mDrawState == WindowStateAnimator.READY_TO_SHOW || mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN); } /** * Returns true if the window has a surface that it has drawn a * complete UI in to. */ @Override public boolean isDrawnLw() { return mHasSurface && !mDestroying && (mWinAnimator.mDrawState == WindowStateAnimator.READY_TO_SHOW || mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN); } /** * Return true if the window is opaque and fully drawn. This indicates * it may obscure windows behind it. */ boolean isOpaqueDrawn() { // When there is keyguard, wallpaper could be placed over the secure app // window but invisible. We need to check wallpaper visibility explicitly // to determine if it's occluding apps. return ((!mIsWallpaper && mAttrs.format == PixelFormat.OPAQUE) || (mIsWallpaper && mWallpaperVisible)) && isDrawnLw() && mWinAnimator.mAnimation == null && (mAppToken == null || mAppToken.mAppAnimator.animation == null); } /** * Return whether this window has moved. (Only makes * sense to call from performLayoutAndPlaceSurfacesLockedInner().) */ boolean hasMoved() { return mHasSurface && (mContentChanged || mMovedByResize) && !mAnimatingExit && mService.okToDisplay() && (mFrame.top != mLastFrame.top || mFrame.left != mLastFrame.left) && (mAttachedWindow == null || !mAttachedWindow.hasMoved()); } boolean isObscuringFullscreen(final DisplayInfo displayInfo) { Task task = getTask(); if (task != null && task.mStack != null && !task.mStack.isFullscreen()) { return false; } if (!isOpaqueDrawn() || !isFrameFullscreen(displayInfo)) { return false; } return true; } boolean isFrameFullscreen(final DisplayInfo displayInfo) { return mFrame.left <= 0 && mFrame.top <= 0 && mFrame.right >= displayInfo.appWidth && mFrame.bottom >= displayInfo.appHeight; } boolean isConfigChanged() { final Task task = getTask(); final Configuration overrideConfig = (task != null) ? task.mOverrideConfig : Configuration.EMPTY; final Configuration serviceConfig = mService.mCurConfiguration; boolean configChanged = (mConfiguration != serviceConfig && mConfiguration.diff(serviceConfig) != 0) || (mOverrideConfig != overrideConfig && !mOverrideConfig.equals(overrideConfig)); if ((mAttrs.privateFlags & PRIVATE_FLAG_KEYGUARD) != 0) { // Retain configuration changed status until resetConfiguration called. mConfigHasChanged |= configChanged; configChanged = mConfigHasChanged; } return configChanged; } boolean isAdjustedForMinimizedDock() { return mAppToken != null && mAppToken.mTask != null && mAppToken.mTask.mStack.isAdjustedForMinimizedDock(); } void removeLocked() { disposeInputChannel(); if (isChildWindow()) { if (DEBUG_ADD_REMOVE) Slog.v(TAG, "Removing " + this + " from " + mAttachedWindow); mAttachedWindow.mChildWindows.remove(this); } mWinAnimator.destroyDeferredSurfaceLocked(); mWinAnimator.destroySurfaceLocked(); mSession.windowRemovedLocked(); try { mClient.asBinder().unlinkToDeath(mDeathRecipient, 0); } catch (RuntimeException e) { // Ignore if it has already been removed (usually because // we are doing this as part of processing a death note.) } } private void setConfiguration( final Configuration newConfig, final Configuration newOverrideConfig) { mConfiguration = newConfig; mOverrideConfig = newOverrideConfig; mConfigHasChanged = false; mMergedConfiguration.setTo(newConfig); if (newOverrideConfig != null && newOverrideConfig != Configuration.EMPTY) { mMergedConfiguration.updateFrom(newOverrideConfig); } } void setHasSurface(boolean hasSurface) { mHasSurface = hasSurface; } int getAnimLayerAdjustment() { if (mTargetAppToken != null) { return mTargetAppToken.mAppAnimator.animLayerAdjustment; } else if (mAppToken != null) { return mAppToken.mAppAnimator.animLayerAdjustment; } else { // Nothing is animating, so there is no animation adjustment. return 0; } } void scheduleAnimationIfDimming() { if (mDisplayContent == null) { return; } final DimLayer.DimLayerUser dimLayerUser = getDimLayerUser(); if (dimLayerUser != null && mDisplayContent.mDimLayerController.isDimming( dimLayerUser, mWinAnimator)) { // Force an animation pass just to update the mDimLayer layer. mService.scheduleAnimationLocked(); } } /** * Notifies this window that the corresponding task has just moved in the stack. *

* This is used to fix the following: If we moved in the stack, and if the last clip rect was * empty, meaning that our task was completely offscreen, we need to keep it invisible because * the actual app transition that updates the visibility is delayed by a few transactions. * Instead of messing around with the ordering and timing how transitions and transactions are * executed, we introduce this little hack which prevents this window of getting visible again * with the wrong bounds until the app transitions has started. *

* This method notifies the window about that we just moved in the stack so we can apply this * logic in {@link WindowStateAnimator#updateSurfaceWindowCrop} */ void notifyMovedInStack() { mJustMovedInStack = true; } /** * See {@link #notifyMovedInStack}. * * @return Whether we just got moved in the corresponding stack. */ boolean hasJustMovedInStack() { return mJustMovedInStack; } /** * Resets that we just moved in the corresponding stack. See {@link #notifyMovedInStack}. */ void resetJustMovedInStack() { mJustMovedInStack = false; } private final class DeadWindowEventReceiver extends InputEventReceiver { DeadWindowEventReceiver(InputChannel inputChannel) { super(inputChannel, mService.mH.getLooper()); } @Override public void onInputEvent(InputEvent event) { finishInputEvent(event, true); } } /** * Dummy event receiver for windows that died visible. */ private DeadWindowEventReceiver mDeadWindowEventReceiver; void openInputChannel(InputChannel outInputChannel) { if (mInputChannel != null) { throw new IllegalStateException("Window already has an input channel."); } String name = makeInputChannelName(); InputChannel[] inputChannels = InputChannel.openInputChannelPair(name); mInputChannel = inputChannels[0]; mClientChannel = inputChannels[1]; mInputWindowHandle.inputChannel = inputChannels[0]; if (outInputChannel != null) { mClientChannel.transferTo(outInputChannel); mClientChannel.dispose(); mClientChannel = null; } else { // If the window died visible, we setup a dummy input channel, so that taps // can still detected by input monitor channel, and we can relaunch the app. // Create dummy event receiver that simply reports all events as handled. mDeadWindowEventReceiver = new DeadWindowEventReceiver(mClientChannel); } mService.mInputManager.registerInputChannel(mInputChannel, mInputWindowHandle); } void disposeInputChannel() { if (mDeadWindowEventReceiver != null) { mDeadWindowEventReceiver.dispose(); mDeadWindowEventReceiver = null; } // unregister server channel first otherwise it complains about broken channel if (mInputChannel != null) { mService.mInputManager.unregisterInputChannel(mInputChannel); mInputChannel.dispose(); mInputChannel = null; } if (mClientChannel != null) { mClientChannel.dispose(); mClientChannel = null; } mInputWindowHandle.inputChannel = null; } void applyDimLayerIfNeeded() { // When the app is terminated (eg. from Recents), the task might have already been // removed with the window pending removal. Don't apply dim in such cases, as there // will be no more updateDimLayer() calls, which leaves the dimlayer invalid. final AppWindowToken token = mAppToken; if (token != null && token.removed) { return; } if (!mAnimatingExit && mAppDied) { // If app died visible, apply a dim over the window to indicate that it's inactive mDisplayContent.mDimLayerController.applyDimAbove(getDimLayerUser(), mWinAnimator); } else if ((mAttrs.flags & FLAG_DIM_BEHIND) != 0 && mDisplayContent != null && !mAnimatingExit && isVisibleUnchecked()) { mDisplayContent.mDimLayerController.applyDimBehind(getDimLayerUser(), mWinAnimator); } } DimLayer.DimLayerUser getDimLayerUser() { Task task = getTask(); if (task != null) { return task; } return getStack(); } void maybeRemoveReplacedWindow() { if (mAppToken == null) { return; } for (int i = mAppToken.allAppWindows.size() - 1; i >= 0; i--) { final WindowState win = mAppToken.allAppWindows.get(i); if (win.mWillReplaceWindow && win.mReplacingWindow == this && hasDrawnLw()) { if (DEBUG_ADD_REMOVE) Slog.d(TAG, "Removing replaced window: " + win); if (win.isDimming()) { win.transferDimToReplacement(); } win.mWillReplaceWindow = false; win.mAnimateReplacingWindow = false; win.mReplacingRemoveRequested = false; win.mReplacingWindow = null; mSkipEnterAnimationForSeamlessReplacement = false; if (win.mAnimatingExit) { mService.removeWindowInnerLocked(win); } } } } void setDisplayLayoutNeeded() { if (mDisplayContent != null) { mDisplayContent.layoutNeeded = true; } } boolean inDockedWorkspace() { final Task task = getTask(); return task != null && task.inDockedWorkspace(); } boolean isDockedInEffect() { final Task task = getTask(); return task != null && task.isDockedInEffect(); } void applyScrollIfNeeded() { final Task task = getTask(); if (task != null) { task.applyScrollToWindowIfNeeded(this); } } int getTouchableRegion(Region region, int flags) { final boolean modal = (flags & (FLAG_NOT_TOUCH_MODAL | FLAG_NOT_FOCUSABLE)) == 0; if (modal && mAppToken != null) { // Limit the outer touch to the activity stack region. flags |= FLAG_NOT_TOUCH_MODAL; // If this is a modal window we need to dismiss it if it's not full screen and the // touch happens outside of the frame that displays the content. This means we // need to intercept touches outside of that window. The dim layer user // associated with the window (task or stack) will give us the good bounds, as // they would be used to display the dim layer. final DimLayer.DimLayerUser dimLayerUser = getDimLayerUser(); if (dimLayerUser != null) { dimLayerUser.getDimBounds(mTmpRect); } else { getVisibleBounds(mTmpRect); } if (inFreeformWorkspace()) { // For freeform windows we the touch region to include the whole surface for the // shadows. final DisplayMetrics displayMetrics = getDisplayContent().getDisplayMetrics(); final int delta = WindowManagerService.dipToPixel( RESIZE_HANDLE_WIDTH_IN_DP, displayMetrics); mTmpRect.inset(-delta, -delta); } region.set(mTmpRect); cropRegionToStackBoundsIfNeeded(region); } else { // Not modal or full screen modal getTouchableRegion(region); } return flags; } void checkPolicyVisibilityChange() { if (mPolicyVisibility != mPolicyVisibilityAfterAnim) { if (DEBUG_VISIBILITY) { Slog.v(TAG, "Policy visibility changing after anim in " + mWinAnimator + ": " + mPolicyVisibilityAfterAnim); } mPolicyVisibility = mPolicyVisibilityAfterAnim; setDisplayLayoutNeeded(); if (!mPolicyVisibility) { if (mService.mCurrentFocus == this) { if (DEBUG_FOCUS_LIGHT) Slog.i(TAG, "setAnimationLocked: setting mFocusMayChange true"); mService.mFocusMayChange = true; } // Window is no longer visible -- make sure if we were waiting // for it to be displayed before enabling the display, that // we allow the display to be enabled now. mService.enableScreenIfNeededLocked(); } } } void setRequestedSize(int requestedWidth, int requestedHeight) { if ((mRequestedWidth != requestedWidth || mRequestedHeight != requestedHeight)) { mLayoutNeeded = true; mRequestedWidth = requestedWidth; mRequestedHeight = requestedHeight; } } void prepareWindowToDisplayDuringRelayout(Configuration outConfig) { if ((mAttrs.softInputMode & SOFT_INPUT_MASK_ADJUST) == SOFT_INPUT_ADJUST_RESIZE) { mLayoutNeeded = true; } if (isDrawnLw() && mService.okToDisplay()) { mWinAnimator.applyEnterAnimationLocked(); } if ((mAttrs.flags & FLAG_TURN_SCREEN_ON) != 0) { if (DEBUG_VISIBILITY) Slog.v(TAG, "Relayout window turning screen on: " + this); mTurnOnScreen = true; } if (isConfigChanged()) { final Configuration newConfig = updateConfiguration(); if (DEBUG_CONFIGURATION) Slog.i(TAG, "Window " + this + " visible with new config: " + newConfig); outConfig.setTo(newConfig); } } void adjustStartingWindowFlags() { if (mAttrs.type == TYPE_BASE_APPLICATION && mAppToken != null && mAppToken.startingWindow != null) { // Special handling of starting window over the base // window of the app: propagate lock screen flags to it, // to provide the correct semantics while starting. final int mask = FLAG_SHOW_WHEN_LOCKED | FLAG_DISMISS_KEYGUARD | FLAG_ALLOW_LOCK_WHILE_SCREEN_ON; WindowManager.LayoutParams sa = mAppToken.startingWindow.mAttrs; sa.flags = (sa.flags & ~mask) | (mAttrs.flags & mask); } } void setWindowScale(int requestedWidth, int requestedHeight) { final boolean scaledWindow = (mAttrs.flags & FLAG_SCALED) != 0; if (scaledWindow) { // requested{Width|Height} Surface's physical size // attrs.{width|height} Size on screen // TODO: We don't check if attrs != null here. Is it implicitly checked? mHScale = (mAttrs.width != requestedWidth) ? (mAttrs.width / (float)requestedWidth) : 1.0f; mVScale = (mAttrs.height != requestedHeight) ? (mAttrs.height / (float)requestedHeight) : 1.0f; } else { mHScale = mVScale = 1; } } private class DeathRecipient implements IBinder.DeathRecipient { @Override public void binderDied() { try { synchronized(mService.mWindowMap) { WindowState win = mService.windowForClientLocked(mSession, mClient, false); Slog.i(TAG, "WIN DEATH: " + win); if (win != null) { if (win.mAppToken != null && !win.mAppToken.clientHidden) { win.mAppToken.appDied = true; } mService.removeWindowLocked(win); if (win.mAttrs.type == TYPE_DOCK_DIVIDER) { // The owner of the docked divider died :( We reset the docked stack, // just in case they have the divider at an unstable position. Better // also reset drag resizing state, because the owner can't do it // anymore. final TaskStack stack = mService.mStackIdToStack.get(DOCKED_STACK_ID); if (stack != null) { stack.resetDockedStackToMiddle(); } mService.setDockedStackResizing(false); } } else if (mHasSurface) { Slog.e(TAG, "!!! LEAK !!! Window removed but surface still valid."); mService.removeWindowLocked(WindowState.this); } } } catch (IllegalArgumentException ex) { // This will happen if the window has already been // removed. } } } /** * Returns true if this window is visible and belongs to a dead app and shouldn't be removed, * because we want to preserve its location on screen to be re-activated later when the user * interacts with it. */ boolean shouldKeepVisibleDeadAppWindow() { if (!isWinVisibleLw() || mAppToken == null || !mAppToken.appDied) { // Not a visible app window or the app isn't dead. return false; } if (mAttrs.type == TYPE_APPLICATION_STARTING) { // We don't keep starting windows since they were added by the window manager before // the app even launched. return false; } final TaskStack stack = getStack(); return stack != null && StackId.keepVisibleDeadAppWindowOnScreen(stack.mStackId); } /** @return true if this window desires key events. */ boolean canReceiveKeys() { return isVisibleOrAdding() && (mViewVisibility == View.VISIBLE) && ((mAttrs.flags & WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE) == 0) && (mAppToken == null || mAppToken.windowsAreFocusable()) && !isAdjustedForMinimizedDock(); } @Override public boolean hasDrawnLw() { return mWinAnimator.mDrawState == WindowStateAnimator.HAS_DRAWN; } @Override public boolean showLw(boolean doAnimation) { return showLw(doAnimation, true); } boolean showLw(boolean doAnimation, boolean requestAnim) { if (isHiddenFromUserLocked()) { return false; } if (!mAppOpVisibility) { // Being hidden due to app op request. return false; } if (mPolicyVisibility && mPolicyVisibilityAfterAnim) { // Already showing. return false; } if (DEBUG_VISIBILITY) Slog.v(TAG, "Policy visibility true: " + this); if (doAnimation) { if (DEBUG_VISIBILITY) Slog.v(TAG, "doAnimation: mPolicyVisibility=" + mPolicyVisibility + " mAnimation=" + mWinAnimator.mAnimation); if (!mService.okToDisplay()) { doAnimation = false; } else if (mPolicyVisibility && mWinAnimator.mAnimation == null) { // Check for the case where we are currently visible and // not animating; we do not want to do animation at such a // point to become visible when we already are. doAnimation = false; } } mPolicyVisibility = true; mPolicyVisibilityAfterAnim = true; if (doAnimation) { mWinAnimator.applyAnimationLocked(WindowManagerPolicy.TRANSIT_ENTER, true); } if (requestAnim) { mService.scheduleAnimationLocked(); } return true; } @Override public boolean hideLw(boolean doAnimation) { return hideLw(doAnimation, true); } boolean hideLw(boolean doAnimation, boolean requestAnim) { if (doAnimation) { if (!mService.okToDisplay()) { doAnimation = false; } } boolean current = doAnimation ? mPolicyVisibilityAfterAnim : mPolicyVisibility; if (!current) { // Already hiding. return false; } if (doAnimation) { mWinAnimator.applyAnimationLocked(WindowManagerPolicy.TRANSIT_EXIT, false); if (mWinAnimator.mAnimation == null) { doAnimation = false; } } if (doAnimation) { mPolicyVisibilityAfterAnim = false; } else { if (DEBUG_VISIBILITY) Slog.v(TAG, "Policy visibility false: " + this); mPolicyVisibilityAfterAnim = false; mPolicyVisibility = false; // Window is no longer visible -- make sure if we were waiting // for it to be displayed before enabling the display, that // we allow the display to be enabled now. mService.enableScreenIfNeededLocked(); if (mService.mCurrentFocus == this) { if (DEBUG_FOCUS_LIGHT) Slog.i(TAG, "WindowState.hideLw: setting mFocusMayChange true"); mService.mFocusMayChange = true; } } if (requestAnim) { mService.scheduleAnimationLocked(); } return true; } public void setAppOpVisibilityLw(boolean state) { if (mAppOpVisibility != state) { mAppOpVisibility = state; if (state) { // If the policy visibility had last been to hide, then this // will incorrectly show at this point since we lost that // information. Not a big deal -- for the windows that have app // ops modifies they should only be hidden by policy due to the // lock screen, and the user won't be changing this if locked. // Plus it will quickly be fixed the next time we do a layout. showLw(true, true); } else { hideLw(true, true); } } } public void pokeDrawLockLw(long timeout) { if (isVisibleOrAdding()) { if (mDrawLock == null) { // We want the tag name to be somewhat stable so that it is easier to correlate // in wake lock statistics. So in particular, we don't want to include the // window's hash code as in toString(). final CharSequence tag = getWindowTag(); mDrawLock = mService.mPowerManager.newWakeLock( PowerManager.DRAW_WAKE_LOCK, "Window:" + tag); mDrawLock.setReferenceCounted(false); mDrawLock.setWorkSource(new WorkSource(mOwnerUid, mAttrs.packageName)); } // Each call to acquire resets the timeout. if (DEBUG_POWER) { Slog.d(TAG, "pokeDrawLock: poking draw lock on behalf of visible window owned by " + mAttrs.packageName); } mDrawLock.acquire(timeout); } else if (DEBUG_POWER) { Slog.d(TAG, "pokeDrawLock: suppressed draw lock request for invisible window " + "owned by " + mAttrs.packageName); } } @Override public boolean isAlive() { return mClient.asBinder().isBinderAlive(); } boolean isClosing() { return mAnimatingExit || (mService.mClosingApps.contains(mAppToken)); } boolean isAnimatingWithSavedSurface() { return mAppToken != null && mAppToken.mAnimatingWithSavedSurface; } private boolean shouldSaveSurface() { if (mWinAnimator.mSurfaceController == null) { // Don't bother if the surface controller is gone for any reason. return false; } if ((mAttrs.flags & FLAG_SECURE) != 0) { // We don't save secure surfaces since their content shouldn't be shown while the app // isn't on screen and content might leak through during the transition animation with // saved surface. return false; } if (ActivityManager.isLowRamDeviceStatic()) { // Don't save surfaces on Svelte devices. return false; } Task task = getTask(); if (task == null || task.inHomeStack()) { // Don't save surfaces for home stack apps. These usually resume and draw // first frame very fast. Saving surfaces are mostly a waste of memory. return false; } final AppWindowToken taskTop = task.getTopVisibleAppToken(); if (taskTop != null && taskTop != mAppToken) { // Don't save if the window is not the topmost window. return false; } if (mResizedWhileGone) { // Somebody resized our window while we were gone for layout, which means that the // client got an old size, so we have an outdated surface here. return false; } if (DEBUG_DISABLE_SAVING_SURFACES) { return false; } return mAppToken.shouldSaveSurface(); } void destroyOrSaveSurface() { mSurfaceSaved = shouldSaveSurface(); if (mSurfaceSaved) { if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) { Slog.v(TAG, "Saving surface: " + this); } mWinAnimator.hide("saved surface"); mWinAnimator.mDrawState = WindowStateAnimator.NO_SURFACE; setHasSurface(false); // The client should have disconnected at this point, but if it doesn't, // we need to make sure it's disconnected. Otherwise when we reuse the surface // the client can't reconnect to the buffer queue, and rendering will fail. if (mWinAnimator.mSurfaceController != null) { mWinAnimator.mSurfaceController.disconnectInTransaction(); } } else { mWinAnimator.destroySurfaceLocked(); } } public void destroySavedSurface() { if (mSurfaceSaved) { if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) { Slog.v(TAG, "Destroying saved surface: " + this); } mWinAnimator.destroySurfaceLocked(); } } public void restoreSavedSurface() { if (!mSurfaceSaved) { return; } mSurfaceSaved = false; if (mWinAnimator.mSurfaceController != null) { setHasSurface(true); mWinAnimator.mDrawState = WindowStateAnimator.READY_TO_SHOW; if (DEBUG_APP_TRANSITIONS || DEBUG_ANIM) { Slog.v(TAG, "Restoring saved surface: " + this); } } else { // mSurfaceController shouldn't be null if mSurfaceSaved was still true at // this point. Even if we destroyed the saved surface because of rotation // or resize, mSurfaceSaved flag should have been cleared. So this is a wtf. Slog.wtf(TAG, "Failed to restore saved surface: surface gone! " + this); } } public boolean hasSavedSurface() { return mSurfaceSaved; } @Override public boolean isDefaultDisplay() { final DisplayContent displayContent = getDisplayContent(); if (displayContent == null) { // Only a window that was on a non-default display can be detached from it. return false; } return displayContent.isDefaultDisplay; } @Override public boolean isDimming() { final DimLayer.DimLayerUser dimLayerUser = getDimLayerUser(); return dimLayerUser != null && mDisplayContent != null && mDisplayContent.mDimLayerController.isDimming(dimLayerUser, mWinAnimator); } public void setShowToOwnerOnlyLocked(boolean showToOwnerOnly) { mShowToOwnerOnly = showToOwnerOnly; } boolean isHiddenFromUserLocked() { // Attached windows are evaluated based on the window that they are attached to. WindowState win = this; while (win.isChildWindow()) { win = win.mAttachedWindow; } if (win.mAttrs.type < WindowManager.LayoutParams.FIRST_SYSTEM_WINDOW && win.mAppToken != null && win.mAppToken.showForAllUsers) { // Save some cycles by not calling getDisplayInfo unless it is an application // window intended for all users. final DisplayContent displayContent = win.getDisplayContent(); if (displayContent == null) { return true; } final DisplayInfo displayInfo = displayContent.getDisplayInfo(); if (win.mFrame.left <= 0 && win.mFrame.top <= 0 && win.mFrame.right >= displayInfo.appWidth && win.mFrame.bottom >= displayInfo.appHeight) { // Is a fullscreen window, like the clock alarm. Show to everyone. return false; } } return win.mShowToOwnerOnly && !mService.isCurrentProfileLocked(UserHandle.getUserId(win.mOwnerUid)); } private static void applyInsets(Region outRegion, Rect frame, Rect inset) { outRegion.set( frame.left + inset.left, frame.top + inset.top, frame.right - inset.right, frame.bottom - inset.bottom); } void getTouchableRegion(Region outRegion) { final Rect frame = mFrame; switch (mTouchableInsets) { default: case TOUCHABLE_INSETS_FRAME: outRegion.set(frame); break; case TOUCHABLE_INSETS_CONTENT: applyInsets(outRegion, frame, mGivenContentInsets); break; case TOUCHABLE_INSETS_VISIBLE: applyInsets(outRegion, frame, mGivenVisibleInsets); break; case TOUCHABLE_INSETS_REGION: { final Region givenTouchableRegion = mGivenTouchableRegion; outRegion.set(givenTouchableRegion); outRegion.translate(frame.left, frame.top); break; } } cropRegionToStackBoundsIfNeeded(outRegion); } void cropRegionToStackBoundsIfNeeded(Region region) { final Task task = getTask(); if (task == null || !task.cropWindowsToStackBounds()) { return; } final TaskStack stack = task.mStack; if (stack == null) { return; } stack.getDimBounds(mTmpRect); region.op(mTmpRect, Region.Op.INTERSECT); } WindowList getWindowList() { final DisplayContent displayContent = getDisplayContent(); return displayContent == null ? null : displayContent.getWindowList(); } /** * Report a focus change. Must be called with no locks held, and consistently * from the same serialized thread (such as dispatched from a handler). */ public void reportFocusChangedSerialized(boolean focused, boolean inTouchMode) { try { mClient.windowFocusChanged(focused, inTouchMode); } catch (RemoteException e) { } if (mFocusCallbacks != null) { final int N = mFocusCallbacks.beginBroadcast(); for (int i=0; i(); } mFocusCallbacks.register(observer); } } public void unregisterFocusObserver(IWindowFocusObserver observer) { synchronized(mService.mWindowMap) { if (mFocusCallbacks != null) { mFocusCallbacks.unregister(observer); } } } public boolean isFocused() { synchronized(mService.mWindowMap) { return mService.mCurrentFocus == this; } } boolean inFreeformWorkspace() { final Task task = getTask(); return task != null && task.inFreeformWorkspace(); } @Override public boolean isInMultiWindowMode() { final Task task = getTask(); return task != null && !task.isFullscreen(); } boolean isDragResizeChanged() { return mDragResizing != computeDragResizing(); } /** * @return Whether we reported a drag resize change to the application or not already. */ boolean isDragResizingChangeReported() { return mDragResizingChangeReported; } /** * Resets the state whether we reported a drag resize change to the app. */ void resetDragResizingChangeReported() { mDragResizingChangeReported = false; } int getResizeMode() { return mResizeMode; } boolean computeDragResizing() { final Task task = getTask(); if (task == null) { return false; } if (mAttrs.width != MATCH_PARENT || mAttrs.height != MATCH_PARENT) { // Floating windows never enter drag resize mode. return false; } if (task.isDragResizing()) { return true; } // If the bounds are currently frozen, it means that the layout size that the app sees // and the bounds we clip this window to might be different. In order to avoid holes, we // simulate that we are still resizing so the app fills the hole with the resizing // background. return (mDisplayContent.mDividerControllerLocked.isResizing() || mAppToken != null && !mAppToken.mFrozenBounds.isEmpty()) && !task.inFreeformWorkspace() && !isGoneForLayoutLw(); } void setDragResizing() { final boolean resizing = computeDragResizing(); if (resizing == mDragResizing) { return; } mDragResizing = resizing; final Task task = getTask(); if (task != null && task.isDragResizing()) { mResizeMode = task.getDragResizeMode(); } else { mResizeMode = mDragResizing && mDisplayContent.mDividerControllerLocked.isResizing() ? DRAG_RESIZE_MODE_DOCKED_DIVIDER : DRAG_RESIZE_MODE_FREEFORM; } } boolean isDragResizing() { return mDragResizing; } boolean isDockedResizing() { return mDragResizing && getResizeMode() == DRAG_RESIZE_MODE_DOCKED_DIVIDER; } void dump(PrintWriter pw, String prefix, boolean dumpAll) { final TaskStack stack = getStack(); pw.print(prefix); pw.print("mDisplayId="); pw.print(getDisplayId()); if (stack != null) { pw.print(" stackId="); pw.print(stack.mStackId); } if (mNotOnAppsDisplay) { pw.print(" mNotOnAppsDisplay="); pw.print(mNotOnAppsDisplay); } pw.print(" mSession="); pw.print(mSession); pw.print(" mClient="); pw.println(mClient.asBinder()); pw.print(prefix); pw.print("mOwnerUid="); pw.print(mOwnerUid); pw.print(" mShowToOwnerOnly="); pw.print(mShowToOwnerOnly); pw.print(" package="); pw.print(mAttrs.packageName); pw.print(" appop="); pw.println(AppOpsManager.opToName(mAppOp)); pw.print(prefix); pw.print("mAttrs="); pw.println(mAttrs); pw.print(prefix); pw.print("Requested w="); pw.print(mRequestedWidth); pw.print(" h="); pw.print(mRequestedHeight); pw.print(" mLayoutSeq="); pw.println(mLayoutSeq); if (mRequestedWidth != mLastRequestedWidth || mRequestedHeight != mLastRequestedHeight) { pw.print(prefix); pw.print("LastRequested w="); pw.print(mLastRequestedWidth); pw.print(" h="); pw.println(mLastRequestedHeight); } if (isChildWindow() || mLayoutAttached) { pw.print(prefix); pw.print("mAttachedWindow="); pw.print(mAttachedWindow); pw.print(" mLayoutAttached="); pw.println(mLayoutAttached); } if (mIsImWindow || mIsWallpaper || mIsFloatingLayer) { pw.print(prefix); pw.print("mIsImWindow="); pw.print(mIsImWindow); pw.print(" mIsWallpaper="); pw.print(mIsWallpaper); pw.print(" mIsFloatingLayer="); pw.print(mIsFloatingLayer); pw.print(" mWallpaperVisible="); pw.println(mWallpaperVisible); } if (dumpAll) { pw.print(prefix); pw.print("mBaseLayer="); pw.print(mBaseLayer); pw.print(" mSubLayer="); pw.print(mSubLayer); pw.print(" mAnimLayer="); pw.print(mLayer); pw.print("+"); pw.print((mTargetAppToken != null ? mTargetAppToken.mAppAnimator.animLayerAdjustment : (mAppToken != null ? mAppToken.mAppAnimator.animLayerAdjustment : 0))); pw.print("="); pw.print(mWinAnimator.mAnimLayer); pw.print(" mLastLayer="); pw.println(mWinAnimator.mLastLayer); } if (dumpAll) { pw.print(prefix); pw.print("mToken="); pw.println(mToken); pw.print(prefix); pw.print("mRootToken="); pw.println(mRootToken); if (mAppToken != null) { pw.print(prefix); pw.print("mAppToken="); pw.println(mAppToken); pw.print(prefix); pw.print(" isAnimatingWithSavedSurface()="); pw.print(isAnimatingWithSavedSurface()); pw.print(" mAppDied=");pw.println(mAppDied); } if (mTargetAppToken != null) { pw.print(prefix); pw.print("mTargetAppToken="); pw.println(mTargetAppToken); } pw.print(prefix); pw.print("mViewVisibility=0x"); pw.print(Integer.toHexString(mViewVisibility)); pw.print(" mHaveFrame="); pw.print(mHaveFrame); pw.print(" mObscured="); pw.println(mObscured); pw.print(prefix); pw.print("mSeq="); pw.print(mSeq); pw.print(" mSystemUiVisibility=0x"); pw.println(Integer.toHexString(mSystemUiVisibility)); } if (!mPolicyVisibility || !mPolicyVisibilityAfterAnim || !mAppOpVisibility || mAttachedHidden) { pw.print(prefix); pw.print("mPolicyVisibility="); pw.print(mPolicyVisibility); pw.print(" mPolicyVisibilityAfterAnim="); pw.print(mPolicyVisibilityAfterAnim); pw.print(" mAppOpVisibility="); pw.print(mAppOpVisibility); pw.print(" mAttachedHidden="); pw.println(mAttachedHidden); } if (!mRelayoutCalled || mLayoutNeeded) { pw.print(prefix); pw.print("mRelayoutCalled="); pw.print(mRelayoutCalled); pw.print(" mLayoutNeeded="); pw.println(mLayoutNeeded); } if (mXOffset != 0 || mYOffset != 0) { pw.print(prefix); pw.print("Offsets x="); pw.print(mXOffset); pw.print(" y="); pw.println(mYOffset); } if (dumpAll) { pw.print(prefix); pw.print("mGivenContentInsets="); mGivenContentInsets.printShortString(pw); pw.print(" mGivenVisibleInsets="); mGivenVisibleInsets.printShortString(pw); pw.println(); if (mTouchableInsets != 0 || mGivenInsetsPending) { pw.print(prefix); pw.print("mTouchableInsets="); pw.print(mTouchableInsets); pw.print(" mGivenInsetsPending="); pw.println(mGivenInsetsPending); Region region = new Region(); getTouchableRegion(region); pw.print(prefix); pw.print("touchable region="); pw.println(region); } pw.print(prefix); pw.print("mConfiguration="); pw.println(mConfiguration); if (mOverrideConfig != Configuration.EMPTY) { pw.print(prefix); pw.print("mOverrideConfig="); pw.println(mOverrideConfig); } } pw.print(prefix); pw.print("mHasSurface="); pw.print(mHasSurface); pw.print(" mShownPosition="); mShownPosition.printShortString(pw); pw.print(" isReadyForDisplay()="); pw.print(isReadyForDisplay()); pw.print(" hasSavedSurface()="); pw.print(hasSavedSurface()); pw.print(" mWindowRemovalAllowed="); pw.println(mWindowRemovalAllowed); if (dumpAll) { pw.print(prefix); pw.print("mFrame="); mFrame.printShortString(pw); pw.print(" last="); mLastFrame.printShortString(pw); pw.println(); } if (mEnforceSizeCompat) { pw.print(prefix); pw.print("mCompatFrame="); mCompatFrame.printShortString(pw); pw.println(); } if (dumpAll) { pw.print(prefix); pw.print("Frames: containing="); mContainingFrame.printShortString(pw); pw.print(" parent="); mParentFrame.printShortString(pw); pw.println(); pw.print(prefix); pw.print(" display="); mDisplayFrame.printShortString(pw); pw.print(" overscan="); mOverscanFrame.printShortString(pw); pw.println(); pw.print(prefix); pw.print(" content="); mContentFrame.printShortString(pw); pw.print(" visible="); mVisibleFrame.printShortString(pw); pw.println(); pw.print(prefix); pw.print(" decor="); mDecorFrame.printShortString(pw); pw.println(); pw.print(prefix); pw.print(" outset="); mOutsetFrame.printShortString(pw); pw.println(); pw.print(prefix); pw.print("Cur insets: overscan="); mOverscanInsets.printShortString(pw); pw.print(" content="); mContentInsets.printShortString(pw); pw.print(" visible="); mVisibleInsets.printShortString(pw); pw.print(" stable="); mStableInsets.printShortString(pw); pw.print(" surface="); mAttrs.surfaceInsets.printShortString(pw); pw.print(" outsets="); mOutsets.printShortString(pw); pw.println(); pw.print(prefix); pw.print("Lst insets: overscan="); mLastOverscanInsets.printShortString(pw); pw.print(" content="); mLastContentInsets.printShortString(pw); pw.print(" visible="); mLastVisibleInsets.printShortString(pw); pw.print(" stable="); mLastStableInsets.printShortString(pw); pw.print(" physical="); mLastOutsets.printShortString(pw); pw.print(" outset="); mLastOutsets.printShortString(pw); pw.println(); } pw.print(prefix); pw.print(mWinAnimator); pw.println(":"); mWinAnimator.dump(pw, prefix + " ", dumpAll); if (mAnimatingExit || mRemoveOnExit || mDestroying || mRemoved) { pw.print(prefix); pw.print("mAnimatingExit="); pw.print(mAnimatingExit); pw.print(" mRemoveOnExit="); pw.print(mRemoveOnExit); pw.print(" mDestroying="); pw.print(mDestroying); pw.print(" mRemoved="); pw.println(mRemoved); } if (mOrientationChanging || mAppFreezing || mTurnOnScreen) { pw.print(prefix); pw.print("mOrientationChanging="); pw.print(mOrientationChanging); pw.print(" mAppFreezing="); pw.print(mAppFreezing); pw.print(" mTurnOnScreen="); pw.println(mTurnOnScreen); } if (mLastFreezeDuration != 0) { pw.print(prefix); pw.print("mLastFreezeDuration="); TimeUtils.formatDuration(mLastFreezeDuration, pw); pw.println(); } if (mHScale != 1 || mVScale != 1) { pw.print(prefix); pw.print("mHScale="); pw.print(mHScale); pw.print(" mVScale="); pw.println(mVScale); } if (mWallpaperX != -1 || mWallpaperY != -1) { pw.print(prefix); pw.print("mWallpaperX="); pw.print(mWallpaperX); pw.print(" mWallpaperY="); pw.println(mWallpaperY); } if (mWallpaperXStep != -1 || mWallpaperYStep != -1) { pw.print(prefix); pw.print("mWallpaperXStep="); pw.print(mWallpaperXStep); pw.print(" mWallpaperYStep="); pw.println(mWallpaperYStep); } if (mWallpaperDisplayOffsetX != Integer.MIN_VALUE || mWallpaperDisplayOffsetY != Integer.MIN_VALUE) { pw.print(prefix); pw.print("mWallpaperDisplayOffsetX="); pw.print(mWallpaperDisplayOffsetX); pw.print(" mWallpaperDisplayOffsetY="); pw.println(mWallpaperDisplayOffsetY); } if (mDrawLock != null) { pw.print(prefix); pw.println("mDrawLock=" + mDrawLock); } if (isDragResizing()) { pw.print(prefix); pw.println("isDragResizing=" + isDragResizing()); } if (computeDragResizing()) { pw.print(prefix); pw.println("computeDragResizing=" + computeDragResizing()); } } String makeInputChannelName() { return Integer.toHexString(System.identityHashCode(this)) + " " + getWindowTag(); } CharSequence getWindowTag() { CharSequence tag = mAttrs.getTitle(); if (tag == null || tag.length() <= 0) { tag = mAttrs.packageName; } return tag; } @Override public String toString() { final CharSequence title = getWindowTag(); if (mStringNameCache == null || mLastTitle != title || mWasExiting != mAnimatingExit) { mLastTitle = title; mWasExiting = mAnimatingExit; mStringNameCache = "Window{" + Integer.toHexString(System.identityHashCode(this)) + " u" + UserHandle.getUserId(mSession.mUid) + " " + mLastTitle + (mAnimatingExit ? " EXITING}" : "}"); } return mStringNameCache; } void transformFromScreenToSurfaceSpace(Rect rect) { if (mHScale >= 0) { rect.left = (int) (rect.left / mHScale); rect.right = (int) (rect.right / mHScale); } if (mVScale >= 0) { rect.top = (int) (rect.top / mVScale); rect.bottom = (int) (rect.bottom / mVScale); } } void applyGravityAndUpdateFrame(Rect containingFrame, Rect displayFrame) { final int pw = containingFrame.width(); final int ph = containingFrame.height(); final Task task = getTask(); final boolean nonFullscreenTask = isInMultiWindowMode(); final boolean noLimits = (mAttrs.flags & FLAG_LAYOUT_NO_LIMITS) != 0; // We need to fit it to the display if either // a) The task is fullscreen, or we don't have a task (we assume fullscreen for the taskless // windows) // b) If it's a child window, we also need to fit it to the display unless // FLAG_LAYOUT_NO_LIMITS is set. This is so we place Popup and similar windows on screen, // but SurfaceViews want to be always at a specific location so we don't fit it to the // display. final boolean fitToDisplay = (task == null || !nonFullscreenTask) || (isChildWindow() && !noLimits); float x, y; int w,h; if ((mAttrs.flags & FLAG_SCALED) != 0) { if (mAttrs.width < 0) { w = pw; } else if (mEnforceSizeCompat) { w = (int)(mAttrs.width * mGlobalScale + .5f); } else { w = mAttrs.width; } if (mAttrs.height < 0) { h = ph; } else if (mEnforceSizeCompat) { h = (int)(mAttrs.height * mGlobalScale + .5f); } else { h = mAttrs.height; } } else { if (mAttrs.width == MATCH_PARENT) { w = pw; } else if (mEnforceSizeCompat) { w = (int)(mRequestedWidth * mGlobalScale + .5f); } else { w = mRequestedWidth; } if (mAttrs.height == MATCH_PARENT) { h = ph; } else if (mEnforceSizeCompat) { h = (int)(mRequestedHeight * mGlobalScale + .5f); } else { h = mRequestedHeight; } } if (mEnforceSizeCompat) { x = mAttrs.x * mGlobalScale; y = mAttrs.y * mGlobalScale; } else { x = mAttrs.x; y = mAttrs.y; } if (nonFullscreenTask && !layoutInParentFrame()) { // Make sure window fits in containing frame since it is in a non-fullscreen task as // required by {@link Gravity#apply} call. w = Math.min(w, pw); h = Math.min(h, ph); } // Set mFrame Gravity.apply(mAttrs.gravity, w, h, containingFrame, (int) (x + mAttrs.horizontalMargin * pw), (int) (y + mAttrs.verticalMargin * ph), mFrame); // Now make sure the window fits in the overall display frame. if (fitToDisplay) { Gravity.applyDisplay(mAttrs.gravity, displayFrame, mFrame); } // We need to make sure we update the CompatFrame as it is used for // cropping decisions, etc, on systems where we lack a decor layer. mCompatFrame.set(mFrame); if (mEnforceSizeCompat) { // See comparable block in computeFrameLw. mCompatFrame.scale(mInvGlobalScale); } } boolean isChildWindow() { return mAttachedWindow != null; } boolean layoutInParentFrame() { return isChildWindow() && (mAttrs.privateFlags & PRIVATE_FLAG_LAYOUT_CHILD_WINDOW_IN_PARENT_FRAME) != 0; } void setReplacing(boolean animate) { if ((mAttrs.privateFlags & PRIVATE_FLAG_WILL_NOT_REPLACE_ON_RELAUNCH) != 0 || mAttrs.type == TYPE_APPLICATION_STARTING) { // We don't set replacing on starting windows since they are added by window manager and // not the client so won't be replaced by the client. return; } mWillReplaceWindow = true; mReplacingWindow = null; mAnimateReplacingWindow = animate; } void resetReplacing() { mWillReplaceWindow = false; mReplacingWindow = null; mAnimateReplacingWindow = false; } float translateToWindowX(float x) { float winX = x - mFrame.left; if (mEnforceSizeCompat) { winX *= mGlobalScale; } return winX; } float translateToWindowY(float y) { float winY = y - mFrame.top; if (mEnforceSizeCompat) { winY *= mGlobalScale; } return winY; } void transferDimToReplacement() { final DimLayer.DimLayerUser dimLayerUser = getDimLayerUser(); if (dimLayerUser != null && mDisplayContent != null) { mDisplayContent.mDimLayerController.applyDim(dimLayerUser, mReplacingWindow.mWinAnimator, (mAttrs.flags & FLAG_DIM_BEHIND) != 0 ? true : false); } } // During activity relaunch due to resize, we sometimes use window replacement // for only child windows (as the main window is handled by window preservation) // and the big surface. // // Though windows of TYPE_APPLICATION (as opposed to TYPE_BASE_APPLICATION) // are not children in the sense of an attached window, we also want to replace // them at such phases, as they won't be covered by window preservation, // and in general we expect them to return following relaunch. boolean shouldBeReplacedWithChildren() { return isChildWindow() || mAttrs.type == TYPE_APPLICATION; } }