/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package androidx.media.filterfw; import android.graphics.Bitmap; import android.opengl.GLES20; import android.opengl.GLUtils; import android.os.Looper; import java.nio.ByteBuffer; import java.nio.ByteOrder; /** * TODO: Make this package-private as RenderTarget and TextureSource should suffice as public * facing OpenGL utilities. * @hide */ public class GLToolbox { public static int textureNone() { return 0; } public static boolean isTexture(int texId) { return GLES20.glIsTexture(texId); } public static void deleteTexture(int texId) { int[] textures = new int[] { texId }; assertNonUiThread("glDeleteTextures"); GLES20.glDeleteTextures(1, textures, 0); checkGlError("glDeleteTextures"); } public static void deleteFbo(int fboId) { int[] fbos = new int[] { fboId }; assertNonUiThread("glDeleteFramebuffers"); GLES20.glDeleteFramebuffers(1, fbos, 0); checkGlError("glDeleteFramebuffers"); } public static int generateTexture() { int[] textures = new int[1]; GLES20.glGenTextures(1, textures, 0); checkGlError("glGenTextures"); return textures[0]; } public static int generateFbo() { int[] fbos = new int[1]; GLES20.glGenFramebuffers(1, fbos, 0); checkGlError("glGenFramebuffers"); return fbos[0]; } public static void readFbo(int fboId, ByteBuffer pixels, int width, int height) { GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId); GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, pixels); checkGlError("glReadPixels"); } public static void readTarget(RenderTarget target, ByteBuffer pixels, int width, int height) { target.focus(); GLES20.glReadPixels(0, 0, width, height, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, pixels); checkGlError("glReadPixels"); } public static int attachedTexture(int fboId) { int[] params = new int[1]; GLES20.glGetFramebufferAttachmentParameteriv( GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, params, 0); checkGlError("glGetFramebufferAttachmentParameteriv"); return params[0]; } public static void attachTextureToFbo(int texId, int fboId) { GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, texId, 0); checkGlError("glFramebufferTexture2D"); } public static void allocateTexturePixels(int texId, int target, int width, int height) { setTexturePixels(texId, target, (ByteBuffer)null, width, height); } public static void setTexturePixels(int texId, int target, Bitmap bitmap) { GLES20.glBindTexture(target, texId); GLUtils.texImage2D(target, 0, bitmap, 0); checkGlError("glTexImage2D"); setDefaultTexParams(); } public static void setTexturePixels(int texId, int target, ByteBuffer pixels, int width, int height) { GLES20.glBindTexture(target, texId); // For some devices, "pixels" being null causes system error. if (pixels == null) { pixels = ByteBuffer.allocateDirect(width * height * 4); } GLES20.glTexImage2D(target, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, pixels); checkGlError("glTexImage2D"); setDefaultTexParams(); } public static void setDefaultTexParams() { GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); checkGlError("glTexParameteri"); } public static int vboNone() { return 0; } public static int generateVbo() { int[] vbos = new int[1]; GLES20.glGenBuffers(1, vbos, 0); checkGlError("glGenBuffers"); return vbos[0]; } public static void setVboData(int vboId, ByteBuffer data) { GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, vboId); GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, data.remaining(), data, GLES20.GL_STATIC_DRAW); checkGlError("glBufferData"); } public static void setVboFloats(int vboId, float[] values) { int len = values.length * 4; ByteBuffer buffer = ByteBuffer.allocateDirect(len).order(ByteOrder.nativeOrder()); setVboData(vboId, buffer); } public static boolean isVbo(int vboId) { return GLES20.glIsBuffer(vboId); } public static void deleteVbo(int vboId) { int[] buffers = new int[] { vboId }; GLES20.glDeleteBuffers(1, buffers, 0); checkGlError("glDeleteBuffers"); } public static void checkGlError(String operation) { int error; while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { throw new RuntimeException("GL Operation '" + operation + "' caused error " + Integer.toHexString(error) + "!"); } } /** * Make sure we are not operating in the UI thread. * * It is often tricky to track down bugs that happen when issuing GL commands in the UI thread. * This is especially true when releasing GL resources. Often this will cause errors much later * on. Therefore we make sure we do not do these dangerous operations on the UI thread. */ private static void assertNonUiThread(String operation) { if (Looper.getMainLooper().getThread() == Thread.currentThread()) { throw new RuntimeException("Attempting to perform GL operation '" + operation + "' on UI thread!"); } } }