/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.test.hwuicompare; import com.android.test.hwuicompare.R; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.BitmapShader; import android.graphics.Color; import android.graphics.ComposeShader; import android.graphics.LinearGradient; import android.graphics.PorterDuff; import android.graphics.RadialGradient; import android.graphics.SweepGradient; import android.graphics.Matrix; import android.graphics.Shader; public class ResourceModifiers { public final BitmapShader mRepeatShader; public final BitmapShader mTranslatedShader; public final BitmapShader mScaledShader; private final int mTexWidth; private final int mTexHeight; private final float mDrawWidth; private final float mDrawHeight; public final LinearGradient mHorGradient; public final LinearGradient mDiagGradient; public final LinearGradient mVertGradient; public final RadialGradient mRadGradient; public final SweepGradient mSweepGradient; public final ComposeShader mComposeShader; public final ComposeShader mBadComposeShader; public final ComposeShader mAnotherBadComposeShader; public final Bitmap mBitmap; private final Matrix mMtx1; private final Matrix mMtx2; private final Matrix mMtx3; public final float[] mBitmapVertices; public final int[] mBitmapColors; private static ResourceModifiers sInstance = null; public static ResourceModifiers instance() { return sInstance; } public static void init(Resources resources) { sInstance = new ResourceModifiers(resources); } public ResourceModifiers(Resources resources) { mBitmap = BitmapFactory.decodeResource(resources, R.drawable.sunset1); mTexWidth = mBitmap.getWidth(); mTexHeight = mBitmap.getHeight(); mDrawWidth = resources.getDimensionPixelSize(R.dimen.layer_width); mDrawHeight = resources.getDimensionPixelSize(R.dimen.layer_height); mRepeatShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); mTranslatedShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); mMtx1 = new Matrix(); mMtx1.setTranslate(mTexWidth / 2.0f, mTexHeight / 2.0f); mMtx1.postRotate(45, 0, 0); mTranslatedShader.setLocalMatrix(mMtx1); mScaledShader = new BitmapShader(mBitmap, Shader.TileMode.MIRROR, Shader.TileMode.MIRROR); mMtx2 = new Matrix(); mMtx2.setScale(0.5f, 0.5f); mScaledShader.setLocalMatrix(mMtx2); mHorGradient = new LinearGradient(0.0f, 0.0f, 1.0f, 0.0f, Color.RED, Color.GREEN, Shader.TileMode.CLAMP); mMtx3 = new Matrix(); mMtx3.setScale(mDrawHeight, 1.0f); mMtx3.postRotate(-90.0f); mMtx3.postTranslate(0.0f, mDrawHeight); mHorGradient.setLocalMatrix(mMtx3); mDiagGradient = new LinearGradient(0.0f, 0.0f, mDrawWidth / 2.0f, mDrawHeight / 2.0f, Color.BLUE, Color.RED, Shader.TileMode.CLAMP); mVertGradient = new LinearGradient(0.0f, 0.0f, 0.0f, mDrawHeight / 2.0f, Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR); mSweepGradient = new SweepGradient(mDrawWidth / 2.0f, mDrawHeight / 2.0f, Color.YELLOW, Color.MAGENTA); mComposeShader = new ComposeShader(mRepeatShader, mHorGradient, PorterDuff.Mode.MULTIPLY); final float width = mBitmap.getWidth() / 8.0f; final float height = mBitmap.getHeight() / 8.0f; mBitmapVertices = new float[] { 0.0f, 0.0f, width, 0.0f, width * 2, 0.0f, width * 3, 0.0f, 0.0f, height, width, height, width * 2, height, width * 4, height, 0.0f, height * 2, width, height * 2, width * 2, height * 2, width * 3, height * 2, 0.0f, height * 4, width, height * 4, width * 2, height * 4, width * 4, height * 4, }; mBitmapColors = new int[] { 0xffff0000, 0xff00ff00, 0xff0000ff, 0xffff0000, 0xff0000ff, 0xffff0000, 0xff00ff00, 0xff00ff00, 0xff00ff00, 0xff0000ff, 0xffff0000, 0xff00ff00, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ff0000, }; // Use a repeating gradient with many colors to test the non simple case. mRadGradient = new RadialGradient(mDrawWidth / 4.0f, mDrawHeight / 4.0f, 4.0f, mBitmapColors, null, Shader.TileMode.REPEAT); mBadComposeShader = new ComposeShader(mRadGradient, mComposeShader, PorterDuff.Mode.MULTIPLY); mAnotherBadComposeShader = new ComposeShader(mRadGradient, mVertGradient, PorterDuff.Mode.MULTIPLY); } }