/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.test.hwui; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.LinearGradient; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.Shader; import android.os.Bundle; import android.view.View; @SuppressWarnings({"UnusedDeclaration"}) public class ShadersActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(new ShadersView(this)); } public static class ShadersView extends View { private BitmapShader mRepeatShader; private BitmapShader mTranslatedShader; private BitmapShader mScaledShader; private int mTexWidth; private int mTexHeight; private Paint mPaint; private float mDrawWidth; private float mDrawHeight; private LinearGradient mHorGradient; private LinearGradient mDiagGradient; private LinearGradient mVertGradient; private Bitmap mTexture; private Matrix mMtx1; private Matrix mMtx2; private Matrix mMtx3; public ShadersView(Context c) { super(c); mTexture = BitmapFactory.decodeResource(c.getResources(), R.drawable.sunset1); mTexWidth = mTexture.getWidth(); mTexHeight = mTexture.getHeight(); mDrawWidth = mTexWidth * 2.2f; mDrawHeight = mTexHeight * 1.2f; mRepeatShader = new BitmapShader(mTexture, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); mTranslatedShader = new BitmapShader(mTexture, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); mMtx1 = new Matrix(); mMtx1.setTranslate(mTexWidth / 2.0f, mTexHeight / 2.0f); mMtx1.postRotate(45, 0, 0); mTranslatedShader.setLocalMatrix(mMtx1); mScaledShader = new BitmapShader(mTexture, Shader.TileMode.MIRROR, Shader.TileMode.MIRROR); mMtx2 = new Matrix(); mMtx2.setScale(0.5f, 0.5f); mScaledShader.setLocalMatrix(mMtx2); mHorGradient = new LinearGradient(0.0f, 0.0f, 1.0f, 0.0f, Color.RED, Color.GREEN, Shader.TileMode.CLAMP); mMtx3 = new Matrix(); mMtx3.setScale(mDrawHeight, 1.0f); mMtx3.postRotate(-90.0f); mMtx3.postTranslate(0.0f, mDrawHeight); mHorGradient.setLocalMatrix(mMtx3); mDiagGradient = new LinearGradient(0.0f, 0.0f, mDrawWidth / 1.5f, mDrawHeight, Color.BLUE, Color.MAGENTA, Shader.TileMode.CLAMP); mVertGradient = new LinearGradient(0.0f, 0.0f, 0.0f, mDrawHeight / 2.0f, Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR); mPaint = new Paint(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); //canvas.drawRGB(255, 255, 255); canvas.drawBitmap(mTexture, 0.0f, 0.0f, null); // Bitmap shaders canvas.save(); canvas.translate(40.0f, 40.0f); mPaint.setShader(mRepeatShader); canvas.drawRect(0.0f, 0.0f, mDrawWidth, mDrawHeight, mPaint); canvas.translate(0.0f, 40.0f + mDrawHeight); mPaint.setShader(mTranslatedShader); canvas.drawRect(0.0f, 0.0f, mDrawWidth, mDrawHeight, mPaint); canvas.translate(0.0f, 40.0f + mDrawHeight); mPaint.setShader(mScaledShader); canvas.drawRect(0.0f, 0.0f, mDrawWidth, mDrawHeight, mPaint); canvas.restore(); // Gradients canvas.save(); canvas.translate(40.0f + mDrawWidth + 40.0f, 40.0f); mPaint.setShader(mHorGradient); canvas.drawRect(0.0f, 0.0f, mDrawWidth, mDrawHeight, mPaint); canvas.translate(0.0f, 40.0f + mDrawHeight); mPaint.setShader(mDiagGradient); canvas.drawRect(0.0f, 0.0f, mDrawWidth, mDrawHeight, mPaint); canvas.translate(0.0f, 40.0f + mDrawHeight); mPaint.setShader(mVertGradient); canvas.drawRect(0.0f, 0.0f, mDrawWidth, mDrawHeight, mPaint); canvas.restore(); } } }