/external/opencv3/3rdparty/openexr/Imath/ |
H A D | ImathExc.h | 43 // Imath library-specific exceptions 49 namespace Imath { namespace 71 } // namespace Imath
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H A D | ImathInt64.h | 47 namespace Imath { namespace 59 } // namespace Imath
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H A D | ImathFrame.h | 40 namespace Imath { namespace 53 // m[0] = Imath::firstFrame( p[0], p[1], p[2] ); 56 // m[i] = Imath::nextFrame( m[i-1], p[i-1], p[i], t[i-1], t[i] ); 58 // m[n-1] = Imath::lastFrame( m[n-2], p[n-2], p[n-1] ); 188 } // namespace Imath
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H A D | ImathFun.cpp | 38 namespace Imath { namespace 181 } // namespace Imath
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H A D | ImathHalfLimits.h | 42 // Imath-style limits for class half. 49 namespace Imath { namespace 64 } // namespace Imath
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H A D | ImathLimits.h | 62 namespace Imath { namespace 265 } // namespace Imath
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H A D | ImathVec.cpp | 51 namespace Imath { namespace 540 } // namespace Imath
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H A D | ImathVecAlgo.h | 43 // with points (Imath::Vec2 and Imath::Vec3). 53 namespace Imath { namespace 144 } // namespace Imath
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H A D | ImathColorAlgo.h | 45 namespace Imath { namespace 254 } // namespace Imath
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H A D | ImathRandom.cpp | 46 namespace Imath { namespace 50 // Static state used by Imath::drand48(), Imath::lrand48() and Imath::srand48() 137 return Imath::erand48 (staticState); 158 return Imath::nrand48 (staticState); 195 } // namespace Imath
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H A D | ImathColorAlgo.cpp | 44 namespace Imath { namespace 178 } // namespace Imath
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H A D | ImathFrustumTest.h | 42 // Frustum visibility testing (Imath::Frustum). 54 namespace Imath { namespace 75 // Imath::Frustum myFrustum 163 Imath::Matrix44<T> cameraMat() const {return cameraMatrix;} 164 Imath::Frustum<T> currentFrustum() const {return currFrustum;} 213 planeNormAbsX[i] = Vec3<T>(Imath::abs(planeNormX[i].x), 214 Imath::abs(planeNormX[i].y), 215 Imath::abs(planeNormX[i].z)); 216 planeNormAbsY[i] = Vec3<T>(Imath::abs(planeNormY[i].x), 217 Imath [all...] |
H A D | ImathGL.h | 46 inline void glVertex ( const Imath::V3f &v ) { glVertex3f(v.x,v.y,v.z); } 47 inline void glVertex ( const Imath::V2f &v ) { glVertex2f(v.x,v.y); } 48 inline void glNormal ( const Imath::V3f &n ) { glNormal3f(n.x,n.y,n.z); } 49 inline void glColor ( const Imath::V3f &c ) { glColor3f(c.x,c.y,c.z); } 50 inline void glTranslate ( const Imath::V3f &t ) { glTranslatef(t.x,t.y,t.z); } 52 inline void glTexCoord( const Imath::V2f &t ) 73 return !Imath::finitef (f) || f < - GL_FLOAT_MAX || f > GL_FLOAT_MAX; 79 throwBadMatrix (const Imath::M44f& m) 101 glMultMatrix( const Imath::M44f& m ) 108 glMultMatrix( const Imath 129 namespace Imath { namespace [all...] |
H A D | ImathInterval.h | 43 // class Imath::Interval<class T> 54 namespace Imath { namespace 222 } // namespace Imath
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H A D | ImathLine.h | 50 namespace Imath { namespace 182 } // namespace Imath
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H A D | ImathRandom.h | 62 namespace Imath { namespace 306 return Imath::nrand48 (_state) & 1; 313 return Imath::nrand48 (_state); 320 return Imath::erand48 (_state); 396 } // namespace Imath
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H A D | ImathRoots.h | 49 namespace Imath { namespace 217 } // namespace Imath
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H A D | ImathSphere.h | 50 namespace Imath { namespace 175 } //namespace Imath
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H A D | ImathBox.h | 41 // class Imath::Box<class T> 67 namespace Imath { namespace 335 // Partial class specializations for Imath::Vec2<T> and Imath::Vec3<T> 848 } // namespace Imath
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H A D | ImathBoxAlgo.h | 44 // with bounding boxes (Imath::Box). These algorithms require 83 namespace Imath { namespace 1013 } // namespace Imath
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H A D | ImathFun.h | 49 namespace Imath { namespace 119 return Imath::sign (a - b); 127 return (Imath::abs (a - b) <= t)? 0 : cmp (a, b); 135 return (Imath::abs (a) <= t) ? 1 : 0; 143 return Imath::abs (a - b) <= t; 265 } // namespace Imath
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H A D | ImathMath.h | 87 namespace Imath { namespace 206 } // namespace Imath
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H A D | ImathPlane.h | 44 // The Imath::Plane3<> class represents a half space, so the 46 // plane P can be represented by Imath::Plane3 as either p or -p 58 namespace Imath { namespace 254 } // namespace Imath
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H A D | ImathColor.h | 49 namespace Imath { namespace 732 } // namespace Imath
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H A D | ImathLineAlgo.h | 43 // with lines (Imath::Line). These algorithms may require 78 namespace Imath { namespace 285 } // namespace Imath
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