Searched defs:Info (Results 1 - 5 of 5) sorted by relevance

/frameworks/compile/slang/
H A Dslang_diagnostic_buffer.cpp37 clang::Diagnostic const &Info) {
38 clang::SourceLocation const &SrcLoc = Info.getLocation();
44 SrcLoc.print(stream, Info.getSourceManager());
71 Info.FormatDiagnostic(Buf);
35 HandleDiagnostic( clang::DiagnosticsEngine::Level DiagLevel, clang::Diagnostic const &Info) argument
/frameworks/native/services/sensorservice/
H A DBatteryService.h37 struct Info { struct in class:android::BatteryService
41 Info() : uid(0), handle(0), count(0) { } function in struct:android::BatteryService::Info
42 Info(uid_t uid, int handle) : uid(uid), handle(handle), count(0) { } function in struct:android::BatteryService::Info
43 bool operator < (const Info& rhs) const {
49 SortedVector<Info> mActivations;
H A DSensorDevice.h84 // Info is a per-sensor data structure which contains the batch parameters for each client that
86 struct Info { struct in class:android::SensorDevice
92 Info() : bestBatchParams(0, -1, -1) {} function in struct:android::SensorDevice::Info
105 DefaultKeyedVector<int, Info> mActivationCount;
/frameworks/av/include/media/stagefright/
H A DFrameRenderTracker.h50 struct Info { struct in struct:android::FrameRenderTracker
61 Info(int64_t mediaTimeUs, const sp<GraphicBuffer> &graphicBuffer, const sp<Fence> &fence) function in struct:android::FrameRenderTracker::Info
70 Info(int64_t mediaTimeUs, nsecs_t renderTimeNs) function in struct:android::FrameRenderTracker::Info
105 Info *updateInfoForDequeuedBuffer(ANativeWindowBuffer *buf, int fenceFd, int index);
119 std::list<Info> checkFencesAndGetRenderedFrames(const Info *until, bool dropIncomplete);
124 void untrackFrame(const Info *info, ssize_t index = SSIZE_MAX);
134 std::list<Info> mRenderQueue;
/frameworks/base/libs/hwui/tests/common/
H A DTestScene.h50 struct Info { struct in class:android::uirenderer::test::TestScene
58 Registrar(const TestScene::Info& info) {
71 static std::unordered_map<std::string, Info>& testMap();
72 static void registerScene(const Info& info);

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