Searched defs:IsMatch (Results 1 - 6 of 6) sorted by relevance

/external/regex-re2/re2/
H A Dprog.cc171 static bool IsMatch(Prog*, Prog::Inst*);
224 IsMatch(this, k)) {
228 if (IsMatch(this, j) &&
238 static bool IsMatch(Prog* prog, Prog::Inst* ip) { function in namespace:re2
242 LOG(DFATAL) << "Unexpected opcode in IsMatch: " << ip->opcode();
H A Ddfa.cc97 inline bool IsMatch() const { return flag_ & kFlagMatch; } function in struct:re2::DFA::State
1310 // When s->next[c]->IsMatch(), it means that there is a match ending just
1335 if (s->IsMatch()) {
1445 if (s->IsMatch()) {
1507 if (s > SpecialStateMax && s->IsMatch()) {
2048 if (ns != DeadState && (ns == FullMatchState || ns->IsMatch()))
/external/lzma/C/
H A DLzmaDec.c103 #define IsMatch 0 macro
104 #define IsRep (IsMatch + (kNumStates << kNumPosBitsMax))
169 prob = probs + IsMatch + (state << kNumPosBitsMax) + posState;
535 prob = probs + IsMatch + (state << kNumPosBitsMax) + posState;
/external/lzma/CPP/7zip/Bundles/LzmaSpec/
H A DLzmaSpec.cpp435 CProb IsMatch[kNumStates << kNumPosBitsMax]; member in class:CLzmaDecoder
450 INIT_PROBS(IsMatch);
483 if (RangeDec.DecodeBit(&IsMatch[(state << kNumPosBitsMax) + posState]) == 0)
/external/v8/src/
H A Dobjects.h3053 // static bool IsMatch(Key key, Object* other);
3260 virtual bool IsMatch(Object* other) = 0;
3274 static inline bool IsMatch(HashTableKey* key, Object* value) { function in class:v8::internal::StringTableShape
3275 return key->IsMatch(value);
3524 static inline bool IsMatch(Handle<Name> key, Object* other);
3576 static inline bool IsMatch(uint32_t key, Object* other);
3675 static inline bool IsMatch(Handle<Object> key, Object* other);
3942 static inline bool IsMatch(Handle<Object> key, Object* other);
7857 static inline bool IsMatch(HashTableKey* key, Object* value) {
7858 return key->IsMatch(valu
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H A Dobjects.cc10346 bool IsMatch(Object* other) override {
10474 bool IsMatch(Object* other) override {
16670 bool IsMatch(Object* other) override {
16943 // stored value is stored where the key should be. IsMatch then
16946 bool IsMatch(Object* obj) override {
16995 bool SeqOneByteSubStringKey::IsMatch(Object* string) { function in class:v8::internal::SeqOneByteSubStringKey
17007 bool IsMatch(Object* string) override {
17779 bool IsMatch(Object* o) override {
18006 // to the stored value with a custon IsMatch function during lookups.
18064 bool IsMatch(Objec
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