Searched defs:SURFACETYPE_FLOAT_FBO (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fShaderDerivateTests.cpp92 SURFACETYPE_FLOAT_FBO, // \note Uses RGBA32UI fbo actually, since FP rendertargets are not in core spec. enumerator in enum:deqp::gles3::Functional::SurfaceType
651 const deUint32 fboFormat = m_surfaceType == SURFACETYPE_FLOAT_FBO ? GL_RGBA32UI : GL_RGBA8;
805 case SURFACETYPE_FLOAT_FBO:
860 case SURFACETYPE_FLOAT_FBO: return tcu::Vec4(0.0f);
971 const bool packToInt = m_surfaceType == SURFACETYPE_FLOAT_FBO;
1018 if (m_surfaceType == SURFACETYPE_FLOAT_FBO)
1193 const bool packToInt = m_surfaceType == SURFACETYPE_FLOAT_FBO;
1280 if (m_surfaceType == SURFACETYPE_FLOAT_FBO)
1621 { "fbo_float", SURFACETYPE_FLOAT_FBO, 0 },
1643 { "fbo_float", SURFACETYPE_FLOAT_FBO,
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