Searched defs:VERTEX (Results 1 - 7 of 7) sorted by relevance

/external/deqp/modules/gles3/scripts/
H A Dgen-uniform-blocks.py27 VERTEX = "VERTEX" variable
97 elif self.shaderType == VERTEX:
116 return [UniformBlockCase(name + "_vertex", VERTEX, source, valid),
/external/deqp/modules/gles31/scripts/
H A Dgen-uniform-blocks.py27 VERTEX = "VERTEX" variable
97 elif self.shaderType == VERTEX:
116 return [UniformBlockCase(name + "_vertex", VERTEX, source, valid),
/external/llvm/lib/Target/AMDGPU/
H A DAMDGPU.h103 VERTEX = 1, enumerator in enum:ShaderType::Type
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Dintel_tris.c622 #define VERTEX intelVertex macro
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_swtcl.c375 #define VERTEX radeonVertex macro
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_swtcl.c499 #define VERTEX radeonVertex macro
/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp1344 VERTEX = (1<<0), enumerator in enum:deqp::gles3::Functional::CaseFlags
1346 BOTH = VERTEX|FRAGMENT
1371 if (cases[ndx].flags & VERTEX)
1478 CASE_SPEC(sampler2d_fixed, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2D, VERTEX),
1480 CASE_SPEC(sampler2d_float, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2D, VERTEX),
1482 CASE_SPEC(isampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2D, VERTEX),
1484 CASE_SPEC(usampler2d, FUNCTION_TEXTURE, Vec4(-0.2f, -0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2D, VERTEX),
1492 CASE_SPEC(samplercube_fixed, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeFixed, evalTextureCube, VERTEX),
1494 CASE_SPEC(samplercube_float, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, -1.01f, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeFloat, evalTextureCube, VERTEX),
1496 CASE_SPEC(isamplercube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), texCubeInt, evalTextureCube, VERTEX),
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