/external/deqp/framework/common/ |
H A D | tcuVectorType.hpp | 41 typedef Vector<float, 4> Vec4; typedef in namespace:tcu
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H A D | tcuTexture.hpp | 265 const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f), 293 , borderColor (Vec4(0.0f, 0.0f, 0.0f, 0.0f)) 338 Vec4 getPixel (int x, int y, int z = 0) const; 348 Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) const; 349 Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int depth) const; 350 Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r) const; 352 Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVec2& offset) const; 353 Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, const IVec3& offset) const; 354 Vec4 sample3DOffse 256 Sampler(WrapMode wrapS_, WrapMode wrapT_, WrapMode wrapR_, FilterMode minFilter_, FilterMode magFilter_, float lodThreshold_ = 0.0f, bool normalizedCoords_ = true, CompareMode compare_ = COMPAREMODE_NONE, int compareChannel_ = 0, const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f), bool seamlessCubeMap_ = false, DepthStencilMode depthStencilMode_ = MODE_DEPTH) argument [all...] |
/external/deqp/modules/gles31/scripts/ |
H A D | gen-implicit-conversions.py | 29 from genutil import Scalar, Vec2, Vec3, Vec4, Uint, UVec2, UVec3, UVec4, CaseGroup namespace 239 "ivec4": [Vec4(x[0], x[1], x[2], x[3]) for x in IN_IVECTOR], 240 "uvec4": [Vec4(x[0], x[1], x[2], x[3]) for x in IN_UVECTOR], 244 "vec4": [Vec4(x[0], x[1], x[2], x[3]).toFloat() for x in IN_IVECTOR], 306 elif isinstance(a, Scalar) and isinstance(b, Vec4): 383 "vec4": Vec4(1.0, 2.0, 3.0, 4.0), 618 return Vec4(out[0], out[1], out[2], out[3]).toFloat() 620 return Vec4(out[0], out[1], out[2], out[3]).toUint()
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H A D | genutil.py | 126 ret = [Vec4(random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx)) for x in xrange(count)] 133 ret = [Vec4(random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5) for x in xrange(count)] 219 def toVec4(self): return Vec4(self.x, self.x, self.x, self.x) 299 elif isinstance(val, Vec4): 300 return Vec4(self.x * val.x, self.x * val.y, self.x * val.z, self.x * val.w) 311 elif isinstance(val, Vec4): 312 return Vec4(self.x / val.x, self.x / val.y, self.x / val.z, self.x / val.w) 349 else: return Vec4(lst[0], lst[1], lst[2], lst[3]) 388 def toVec4(self): return Vec4(self.x, self.y, 0.0, 0.0) 499 def toVec4(self): return Vec4(sel 603 class Vec4(Vec): class in inherits:Vec [all...] |
/external/opencv3/3rdparty/openexr/Imath/ |
H A D | ImathVec.h | 63 template <class T> class Vec4; 254 // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can 300 // Vec4 to Vec3 conversion, divides x, y and z by w: 310 template <class S> explicit Vec3 (const Vec4<S> &v); 311 template <class S> explicit Vec3 (const Vec4<S> &v, InfException); 466 // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can 479 template <class T> class Vec4 class in namespace:Imath 497 Vec4 (); // no initialization 498 explicit Vec4 (T a); // (a a a a) 499 Vec4 ( 1782 Vec4<T>::Vec4 () function in class:Imath::Vec4 1789 Vec4<T>::Vec4 (T a) function in class:Imath::Vec4 1796 Vec4<T>::Vec4 (T a, T b, T c, T d) function in class:Imath::Vec4 1806 Vec4<T>::Vec4 (const Vec4 &v) function in class:Imath::Vec4 1817 Vec4<T>::Vec4 (const Vec4<S> &v) function in class:Imath::Vec4 1839 Vec4<T>::Vec4 (const Vec3<S> &v) function in class:Imath::Vec4 [all...] |
/external/deqp/modules/gles2/scripts/ |
H A D | genutil.py | 116 ret = [Vec4(random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx)) for x in xrange(count)] 123 ret = [Vec4(random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5) for x in xrange(count)] 206 def toVec4(self): return Vec4(self.x, self.x, self.x, self.x) 265 elif isinstance(val, Vec4): 266 return Vec4(self.x * val.x, self.x * val.y, self.x * val.z, self.x * val.w) 277 elif isinstance(val, Vec4): 278 return Vec4(self.x / val.x, self.x / val.y, self.x / val.z, self.x / val.w) 289 else: return Vec4(lst[0], lst[1], lst[2], lst[3]) 322 def toVec4(self): return Vec4(self.x, self.y, 0.0, 0.0) 408 def toVec4(self): return Vec4(sel 485 class Vec4(Vec): class in inherits:Vec [all...] |
/external/deqp/modules/gles3/scripts/ |
H A D | genutil.py | 126 ret = [Vec4(random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx)) for x in xrange(count)] 133 ret = [Vec4(random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5) for x in xrange(count)] 219 def toVec4(self): return Vec4(self.x, self.x, self.x, self.x) 297 elif isinstance(val, Vec4): 298 return Vec4(self.x * val.x, self.x * val.y, self.x * val.z, self.x * val.w) 309 elif isinstance(val, Vec4): 310 return Vec4(self.x / val.x, self.x / val.y, self.x / val.z, self.x / val.w) 347 else: return Vec4(lst[0], lst[1], lst[2], lst[3]) 386 def toVec4(self): return Vec4(self.x, self.y, 0.0, 0.0) 497 def toVec4(self): return Vec4(sel 601 class Vec4(Vec): class in inherits:Vec [all...] |
/external/ceres-solver/examples/ |
H A D | libmv_bundle_adjuster.cc | 118 typedef Eigen::Vector4d Vec4; typedef
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