Searched defs:Vec4 (Results 1 - 8 of 8) sorted by relevance

/external/deqp/framework/common/
H A DtcuVectorType.hpp41 typedef Vector<float, 4> Vec4; typedef in namespace:tcu
H A DtcuTexture.hpp265 const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f),
293 , borderColor (Vec4(0.0f, 0.0f, 0.0f, 0.0f))
338 Vec4 getPixel (int x, int y, int z = 0) const;
348 Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) const;
349 Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int depth) const;
350 Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float r) const;
352 Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVec2& offset) const;
353 Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, const IVec3& offset) const;
354 Vec4 sample3DOffse
256 Sampler(WrapMode wrapS_, WrapMode wrapT_, WrapMode wrapR_, FilterMode minFilter_, FilterMode magFilter_, float lodThreshold_ = 0.0f, bool normalizedCoords_ = true, CompareMode compare_ = COMPAREMODE_NONE, int compareChannel_ = 0, const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f), bool seamlessCubeMap_ = false, DepthStencilMode depthStencilMode_ = MODE_DEPTH) argument
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/external/deqp/modules/gles31/scripts/
H A Dgen-implicit-conversions.py29 from genutil import Scalar, Vec2, Vec3, Vec4, Uint, UVec2, UVec3, UVec4, CaseGroup namespace
239 "ivec4": [Vec4(x[0], x[1], x[2], x[3]) for x in IN_IVECTOR],
240 "uvec4": [Vec4(x[0], x[1], x[2], x[3]) for x in IN_UVECTOR],
244 "vec4": [Vec4(x[0], x[1], x[2], x[3]).toFloat() for x in IN_IVECTOR],
306 elif isinstance(a, Scalar) and isinstance(b, Vec4):
383 "vec4": Vec4(1.0, 2.0, 3.0, 4.0),
618 return Vec4(out[0], out[1], out[2], out[3]).toFloat()
620 return Vec4(out[0], out[1], out[2], out[3]).toUint()
H A Dgenutil.py126 ret = [Vec4(random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx)) for x in xrange(count)]
133 ret = [Vec4(random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5) for x in xrange(count)]
219 def toVec4(self): return Vec4(self.x, self.x, self.x, self.x)
299 elif isinstance(val, Vec4):
300 return Vec4(self.x * val.x, self.x * val.y, self.x * val.z, self.x * val.w)
311 elif isinstance(val, Vec4):
312 return Vec4(self.x / val.x, self.x / val.y, self.x / val.z, self.x / val.w)
349 else: return Vec4(lst[0], lst[1], lst[2], lst[3])
388 def toVec4(self): return Vec4(self.x, self.y, 0.0, 0.0)
499 def toVec4(self): return Vec4(sel
603 class Vec4(Vec): class in inherits:Vec
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/external/opencv3/3rdparty/openexr/Imath/
H A DImathVec.h63 template <class T> class Vec4;
254 // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can
300 // Vec4 to Vec3 conversion, divides x, y and z by w:
310 template <class S> explicit Vec3 (const Vec4<S> &v);
311 template <class S> explicit Vec3 (const Vec4<S> &v, InfException);
466 // could be either a Vec2<T>, a Vec3<T>, or a Vec4<T> you can
479 template <class T> class Vec4 class in namespace:Imath
497 Vec4 (); // no initialization
498 explicit Vec4 (T a); // (a a a a)
499 Vec4 (
1782 Vec4<T>::Vec4 () function in class:Imath::Vec4
1789 Vec4<T>::Vec4 (T a) function in class:Imath::Vec4
1796 Vec4<T>::Vec4 (T a, T b, T c, T d) function in class:Imath::Vec4
1806 Vec4<T>::Vec4 (const Vec4 &v) function in class:Imath::Vec4
1817 Vec4<T>::Vec4 (const Vec4<S> &v) function in class:Imath::Vec4
1839 Vec4<T>::Vec4 (const Vec3<S> &v) function in class:Imath::Vec4
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/external/deqp/modules/gles2/scripts/
H A Dgenutil.py116 ret = [Vec4(random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx)) for x in xrange(count)]
123 ret = [Vec4(random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5) for x in xrange(count)]
206 def toVec4(self): return Vec4(self.x, self.x, self.x, self.x)
265 elif isinstance(val, Vec4):
266 return Vec4(self.x * val.x, self.x * val.y, self.x * val.z, self.x * val.w)
277 elif isinstance(val, Vec4):
278 return Vec4(self.x / val.x, self.x / val.y, self.x / val.z, self.x / val.w)
289 else: return Vec4(lst[0], lst[1], lst[2], lst[3])
322 def toVec4(self): return Vec4(self.x, self.y, 0.0, 0.0)
408 def toVec4(self): return Vec4(sel
485 class Vec4(Vec): class in inherits:Vec
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/external/deqp/modules/gles3/scripts/
H A Dgenutil.py126 ret = [Vec4(random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx)) for x in xrange(count)]
133 ret = [Vec4(random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5) for x in xrange(count)]
219 def toVec4(self): return Vec4(self.x, self.x, self.x, self.x)
297 elif isinstance(val, Vec4):
298 return Vec4(self.x * val.x, self.x * val.y, self.x * val.z, self.x * val.w)
309 elif isinstance(val, Vec4):
310 return Vec4(self.x / val.x, self.x / val.y, self.x / val.z, self.x / val.w)
347 else: return Vec4(lst[0], lst[1], lst[2], lst[3])
386 def toVec4(self): return Vec4(self.x, self.y, 0.0, 0.0)
497 def toVec4(self): return Vec4(sel
601 class Vec4(Vec): class in inherits:Vec
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/external/ceres-solver/examples/
H A Dlibmv_bundle_adjuster.cc118 typedef Eigen::Vector4d Vec4; typedef

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