Searched defs:ax (Results 1 - 5 of 5) sorted by relevance

/frameworks/av/tools/resampler_tools/
H A Dfir.cpp44 double ax,ans,y; local
45 ax=fabs(x);
46 if (ax < 3.75) {
52 y=3.75/ax;
53 ans=(exp(ax)/sqrt(ax))*(0.39894228+y*(0.1328592e-1
/frameworks/base/libs/hwui/
H A DBakedOpDispatcher.cpp474 int ax = i + (op.meshWidth + 1) * 2; local
475 int ay = ax + 1;
485 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
H A DPathTessellator.cpp1085 float ax, float ay,
1090 float dx = bx - ax;
1100 float acx = (ax + cx) * 0.5f;
1109 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy,
1084 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices, int depth) argument
H A DSpotShadow.cpp226 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument
228 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
H A DOpenGLRenderer.cpp1549 int ax = i + (meshWidth + 1) * 2; local
1550 int ay = ax + 1;
1559 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
1566 left = std::min(left, std::min(vertices[ax], std::min(vertices[bx], vertices[cx])));
1568 right = std::max(right, std::max(vertices[ax], std::max(vertices[bx], vertices[cx])));

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