Searched defs:ay (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DBakedOpDispatcher.cpp475 int ay = ax + 1; local
485 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
H A DPathTessellator.cpp1085 float ax, float ay,
1091 float dy = by - ay;
1102 float acy = (ay + cy) * 0.5f;
1109 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy,
1084 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices, int depth) argument
H A DSpotShadow.cpp226 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument
228 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
H A DOpenGLRenderer.cpp1550 int ay = ax + 1; local
1559 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
1567 top = std::min(top, std::min(vertices[ay], std::min(vertices[by], vertices[cy])));
1569 bottom = std::max(bottom, std::max(vertices[ay], std::max(vertices[by], vertices[cy])));

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