Searched defs:batchId (Results 1 - 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
H A DDeferredDisplayList.h185 batchId(DeferredDisplayList::kOpBatch_None),
191 int batchId; member in struct:android::uirenderer::DeferInfo
H A DLayerBuilder.cpp31 BatchBase(batchid_t batchId, BakedOpState* op, bool merging) argument
32 : mBatchId(batchId)
67 OpBatch(batchid_t batchId, BakedOpState* op) argument
68 : BatchBase(batchId, op, false) {
79 MergingOpBatch(batchid_t batchId, BakedOpState* op) argument
80 : BatchBase(batchId, op, true)
212 void LayerBuilder::locateInsertIndex(int batchId, const Rect& clippedBounds, argument
220 if (batchId == overBatch->getBatchId()) {
288 BakedOpState* op, batchid_t batchId) {
290 OpBatch* targetBatch = mBatchLookup[batchId];
287 deferUnmergeableOp(LinearAllocator& allocator, BakedOpState* op, batchid_t batchId) argument
308 deferMergeableOp(LinearAllocator& allocator, BakedOpState* op, batchid_t batchId, mergeid_t mergeId) argument
[all...]
H A DFrameBuilder.cpp561 BakedOpState* FrameBuilder::deferStrokeableOp(const RecordedOp& op, batchid_t batchId, argument
572 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);
692 // Only use the MergedPatch batchId when merged, so Bitmap+Patch don't try to merge together
695 // Use Bitmap batchId since Bitmap+Patch use same shader
753 batchid_t batchId = textBatchId(*(op.paint));
758 currentLayer().deferMergeableOp(mAllocator, bakedState, batchId, mergeId);
760 currentLayer().deferUnmergeableOp(mAllocator, bakedState, batchId);

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