Searched defs:bindTexture (Results 1 - 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/renderstate/ |
H A D | TextureState.cpp | 101 void TextureState::bindTexture(GLuint texture) { function in class:android::TextureState 108 void TextureState::bindTexture(GLenum target, GLuint texture) { function in class:android::TextureState 110 bindTexture(texture);
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/frameworks/rs/ |
H A D | rsProgram.cpp | 119 bindTexture(nullptr, ct, nullptr); 181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:Program 222 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
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/frameworks/base/libs/hwui/ |
H A D | Layer.cpp | 123 bindTexture(); 181 void Layer::bindTexture() const { function in class:android::uirenderer::Layer 183 caches.textureState().bindTexture(renderTarget, texture.mId);
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H A D | SkiaShader.cpp | 59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { function in namespace:android::uirenderer 60 caches->textureState().bindTexture(texture->id()); 187 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST); 250 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT); 350 data.layer->bindTexture();
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H A D | Texture.cpp | 47 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, argument 54 if (bindTexture) { 55 mCaches.textureState().bindTexture(renderTarget, mId); 63 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, argument 70 if (bindTexture) { 71 mCaches.textureState().bindTexture(renderTarget, mId); 113 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId); 235 mCaches.textureState().bindTexture(mId);
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/frameworks/base/rs/java/android/renderscript/ |
H A D | Program.java | 165 public void bindTexture(Allocation va, int slot) method in class:Program
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