Searched defs:bx (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | BakedOpDispatcher.cpp | 476 int bx = i; local 477 int by = bx + 1; 486 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 489 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
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H A D | PathTessellator.cpp | 1086 float bx, float by, 1090 float dx = bx - ax; 1093 float d = (cx - bx) * dy - (cy - by) * dx; 1098 outputVertices.push_back(Vertex{bx, by}); 1101 float bcx = (bx + cx) * 0.5f; 1111 recursiveQuadraticBezierVertices(mx, my, bx, by, bcx, bcy, 1084 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices, int depth) argument
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H A D | SpotShadow.cpp | 226 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument 228 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
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H A D | OpenGLRenderer.cpp | 1551 int bx = i; local 1552 int by = bx + 1; 1560 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 1563 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 1566 left = std::min(left, std::min(vertices[ax], std::min(vertices[bx], vertices[cx]))); 1568 right = std::max(right, std::max(vertices[ax], std::max(vertices[bx], vertices[cx])));
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/frameworks/native/opengl/libs/ETC1/ |
H A D | etc1.cpp | 271 int bx = 0; local 273 bx = 2; 277 int xx = bx + x; 355 int bx = 0; local 357 bx = 2; 361 int xx = bx + x;
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