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/frameworks/base/libs/hwui/
H A DBakedOpDispatcher.cpp10 * Unless required by applicable law or agreed to in writing, software
121 // enforces ops drawn by this function to have a pure translate or
477 int by = bx + 1; local
486 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
489 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
503 * TODO: handle alpha_8 textures correctly by applying paint color, but *not*
586 // Mask the ripple path by the local space projection mask in local space.
646 // only fill + default miter is supported by drawConvexPath, since others must handle joins
H A DPathTessellator.cpp10 * Unless required by applicable law or agreed to in writing, software
85 * will be offset by 1.0
172 // hairline, outset by (0.5f + fudge factor) in post-scaling space
176 // non hairline, outset by half stroke width pre-scaled, and fudge factor post scaled
339 * 1 - create the AA perimeter of unit width, by zig-zagging at each point around the perimeter of
352 // alpha 0 vertex, offset by a scaled normal.
364 // by .5 pixels
415 // TODO: this normal should be scaled by radialScale if extra != 0, see totalOffsetFromNormals()
434 // To account for square cap, move the primary cap vertices (that create the AA edge) by the
1032 // Get a threshold in path coordinates, by scalin
1084 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, const PathApproximationInfo& approximationInfo, std::vector<Vertex>& outputVertices, int depth) argument
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H A DSpotShadow.cpp10 * Unless required by applicable law or agreed to in writing, software
72 * Normal here is defined against the edge by the current vertex and the next vertex.
89 // The index of the vertex described by this data.
107 * Calculate the intersection of a ray with the line segment defined by two points.
141 * Sort points by their X coordinates
226 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument
228 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
243 * Swap points pointed to by i and j
452 // When centroid is covered by all circles from outline, then we consider
512 // Compute the umbra by th
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H A DOpenGLRenderer.cpp10 * Unless required by applicable law or agreed to in writing, software
361 // in the layer updates list which will be cleared by flushLayers().
556 * Layers are viewed by Skia are slightly different than layers in image editing
563 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
592 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
593 * quad is used to multiply the colors in the frame buffer. This is achieved by
701 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
750 // Required below, composeLayerRect() will divide by 255
758 // When the layer is stored in an FBO, we can save a bit of fillrate by
837 * by saveLaye
1552 int by = bx + 1; local
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/frameworks/native/opengl/libs/ETC1/
H A Detc1.cpp9 // Unless required by applicable law or agreed to in writing, software
22 <internalformat> is given by ETC1_RGB8_OES.
30 by the following 64 bit integer:
254 int by = 0; local
256 by = 2;
259 int yy = by + y;
340 int by = 0; local
342 by = 2;
345 int yy = by + y;

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