Searched defs:casterPerimeter (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | TessellationCache.h | 94 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, 99 , casterPerimeter(*casterPerimeter) 116 const SkPath casterPerimeter; member in class:android::uirenderer::TessellationCache::ShadowTask 166 bool opaque, const SkPath* casterPerimeter, 170 bool opaque, const SkPath* casterPerimeter, 176 bool opaque, const SkPath* casterPerimeter, 228 bool isCasterOpaque, const SkPath* casterPerimeter, 93 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument
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H A D | TessellationCache.cpp | 209 bool isCasterOpaque, const SkPath* casterPerimeter, 217 PathTessellator::approximatePathOutlineVertices(*casterPerimeter, 257 Rect casterBounds(casterPerimeter->getBounds()); 281 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter, 356 bool opaque, const SkPath* casterPerimeter, 359 ShadowDescription key(casterPerimeter, drawTransform); 363 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius); 373 bool opaque, const SkPath* casterPerimeter, 376 ShadowDescription key(casterPerimeter, drawTransform); 379 precacheShadows(drawTransform, localClip, opaque, casterPerimeter, 207 tessellateShadows( const Matrix4* drawTransform, const Rect* localClip, bool isCasterOpaque, const SkPath* casterPerimeter, const Matrix4* casterTransformXY, const Matrix4* casterTransformZ, const Vector3& lightCenter, float lightRadius, VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) argument 355 precacheShadows(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument 372 getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) argument 387 getShadowTask( const Matrix4* drawTransform, const Rect& localClip, bool opaque, const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ, const Vector3& lightCenter, float lightRadius) argument [all...] |
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