Searched defs:casterPolygon (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DShadowTessellator.cpp32 const Vector3* casterPolygon, int casterVertexCount,
56 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon,
62 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
108 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer);
31 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument
61 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
H A DTessellationCache.cpp227 Vector3 casterPolygon[casterVertexCount]; local
232 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0};
233 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
234 minZ = std::min(minZ, casterPolygon[i].z);
235 maxZ = std::max(maxZ, casterPolygon[i].z);
249 casterPolygon[i].z += casterLift;
262 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,

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