Searched defs:casterPolygon (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | ShadowTessellator.cpp | 32 const Vector3* casterPolygon, int casterVertexCount, 56 AmbientShadow::createAmbientShadow(isCasterOpaque, casterPolygon, 62 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, 108 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer); 31 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument 61 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
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H A D | TessellationCache.cpp | 227 Vector3 casterPolygon[casterVertexCount]; local 232 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0}; 233 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ); 234 minZ = std::min(minZ, casterPolygon[i].z); 235 maxZ = std::max(maxZ, casterPolygon[i].z); 249 casterPolygon[i].z += casterLift; 262 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, 266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
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