Searched defs:clipRequired (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DCanvasState.cpp256 * @param clipRequired if not null, will be set to true if element intersects clip
264 bool* clipRequired, bool* roundRectClipRequired,
280 if (clipRequired) {
281 *clipRequired = !clipRect.contains(r);
262 calculateQuickRejectForScissor(float left, float top, float right, float bottom, bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const argument
H A DOpenGLRenderer.cpp727 bool clipRequired = false; local
729 &clipRequired, nullptr, false); // safely ignore return, should never be rejected
730 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
1371 bool clipRequired = false; local
1374 &clipRequired, &roundRectClipRequired, snapOut)) {
1378 // not quick rejected, so enable the scissor if clipRequired
1379 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
2249 bool clipRequired = false; local
2252 &clipRequired, nullptr, false);
2261 EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired
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