Searched defs:clipRequired (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | CanvasState.cpp | 256 * @param clipRequired if not null, will be set to true if element intersects clip 264 bool* clipRequired, bool* roundRectClipRequired, 280 if (clipRequired) { 281 *clipRequired = !clipRect.contains(r); 262 calculateQuickRejectForScissor(float left, float top, float right, float bottom, bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const argument
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H A D | OpenGLRenderer.cpp | 727 bool clipRequired = false; local 729 &clipRequired, nullptr, false); // safely ignore return, should never be rejected 730 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); 1371 bool clipRequired = false; local 1374 &clipRequired, &roundRectClipRequired, snapOut)) { 1378 // not quick rejected, so enable the scissor if clipRequired 1379 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired); 2249 bool clipRequired = false; local 2252 &clipRequired, nullptr, false); 2261 EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired [all...] |
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