Searched defs:color (Results 251 - 275 of 659) sorted by relevance

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/external/skia/bench/
H A DGLInstancedArraysBench.cpp192 // a different color)
197 float color = i == kNumTri - 1 ? 1.0f : 0.0f; local
198 colors[offset++] = color; colors[offset++] = 0.0f; colors[offset++] = 0.0f;
210 // setup color VBO
236 float color = i == kNumTri - 1 ? 1.0f : 0.0f; local
239 colors[offset++] = color; colors[offset++] = 0.0f; colors[offset++] = 0.0f;
252 // setup color VBO
283 float color = i == kNumTri - 1 ? 1.0f : 0.0f; local
286 v->fColors[offset++] = color; v->fColors[offset++] = 0.0f; v->fColors[offset++] = 0.0f;
H A DGLVec4ScalarBench.cpp103 // set up vertex shader; this is a trivial vertex shader that passes through position and color
227 GrGLfloat color[3] = {1.0f, 0.0f, 1.0f}; local
229 v->fColors[0] = color[0];
230 v->fColors[1] = color[1];
231 v->fColors[2] = color[2];
H A DRectBench.cpp200 * to bench BlitMask [Opaque, Black, color, shader]
232 SkColor color = 0xFF000000; variable
250 color = fColors[i];
255 color = 0xFF000000;
258 color = fColors[i];
266 paint.setColor(color);
/external/skia/gm/
H A Daaxfermodes.cpp30 SkColorSetARGB(130, 255, 0, 128), // input color unknown
31 SkColorSetARGB(255, 0, 255, 255) // input color opaque
201 void setupShapePaint(SkCanvas* canvas, GrColor color, SkXfermode::Mode mode, SkPaint* paint) { argument
202 paint->setColor(color);
206 int maxSum = SkTMax(SkTMax(SkColorGetA(kBGColor) + SkColorGetA(color),
207 SkColorGetR(kBGColor) + SkColorGetR(color)),
208 SkTMax(SkColorGetG(kBGColor) + SkColorGetG(color),
209 SkColorGetB(kBGColor) + SkColorGetB(color)));
H A Dall_bitmap_configs.cpp55 SkColor color,
60 p->setColor(color);
53 draw_center_letter(char c, SkPaint* p, SkColor color, SkScalar x, SkScalar y, SkCanvas* canvas) argument
H A Dcubicpaths.cpp139 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color, argument
148 paint.setColor(color);
229 SkColor color = 0xff007000; local
230 this->drawPath(path.fPath, canvas, color, rect,
242 labelPaint.setColor(color);
283 void drawPath(SkPath& path,SkCanvas* canvas,SkColor color, argument
292 paint.setColor(color);
374 SkColor color = 0xff007000; local
375 this->drawPath(path.fPath, canvas, color, rect,
387 labelPaint.setColor(color);
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H A Ddstreadshuffle.cpp107 SkColor color; local
111 color = SK_ColorTRANSPARENT;
114 color = SkColorSetARGB(0xff,
121 color = SkColorSetARGB(alpha,
127 return color;
156 SkColor color = GetColor(&random, alpha, style + width + alpha + r); variable
160 p.setColor(color);
/external/skia/include/core/
H A DSkColor.h22 /** 32 bit ARGB color value, not premultiplied. The color components are always in
61 #define SkColorGetA(color) (((color) >> 24) & 0xFF)
63 #define SkColorGetR(color) (((color) >> 16) & 0xFF)
65 #define SkColorGetG(color) (((color) >> 8) & 0xFF)
67 #define SkColorGetB(color) (((color) >>
113 SkColorToHSV(SkColor color, SkScalar hsv[3]) argument
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/external/skia/include/gpu/
H A DGrColor.h20 * GrColor is 4 bytes for R, G, B, A, in a specific order defined below. Whether the color is
56 * Packs a color with an alpha channel replicated across all four channels.
68 #define GrColorUnpackR(color) (((color) >> GrColor_SHIFT_R) & 0xFF)
69 #define GrColorUnpackG(color) (((color) >> GrColor_SHIFT_G) & 0xFF)
70 #define GrColorUnpackB(color) (((color) >> GrColor_SHIFT_B) & 0xFF)
71 #define GrColorUnpackA(color) (((color) >> GrColor_SHIFT_
124 GrColorToRGBAFloat(GrColor color, float rgba[4]) argument
139 GrColorIsOpaque(GrColor color) argument
143 GrPremulColor(GrColor color) argument
155 GrUnpremulColor(GrColor color) argument
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H A DGrInvariantOutput.h20 void setKnownFourComponents(GrColor color) { argument
21 fColor = color;
59 GrInvariantOutput(GrColor color, GrColorComponentFlags flags, bool isSingleComponent) argument
60 : fColor(color)
88 // Since the current state is not opaque we no longer care if the color being
122 // Multiply color by alpha
133 void mulByKnownFourComponents(GrColor color) { argument
136 if (GetAlphaAndCheckSingleChannel(color, &a)) {
139 if (color != 0xffffffff) {
141 SkMulDiv255Round(GrColorUnpackR(fColor), GrColorUnpackR(color)),
154 mulAlphaByKnownFourComponents(GrColor color) argument
211 setToOther(GrColorComponentFlags validFlags, GrColor color, ReadInput readsInput) argument
245 GrColor color() const { return fColor; } function in class:GrInvariantOutput
259 GetAlphaAndCheckSingleChannel(GrColor color, uint32_t* alpha) argument
265 reset(GrColor color, GrColorComponentFlags flags, bool isSingleComponent) argument
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/external/skia/src/animator/
H A DSkDrawColor.cpp24 static SkScalar RGB_to_HSV(SkColor color, HSV_Choice choice) { argument
25 SkScalar red = SkIntToScalar(SkColorGetR(color));
26 SkScalar green = SkIntToScalar(SkColorGetG(color));
27 SkScalar blue = SkIntToScalar(SkColorGetB(color));
60 static SkColor HSV_to_RGB(SkColor color, HSV_Choice choice, SkScalar hsv) { argument
61 SkScalar hue = choice == kGetHue ? hsv : RGB_to_HSV(color, kGetHue);
62 SkScalar saturation = choice == kGetSaturation ? hsv : RGB_to_HSV(color, kGetSaturation);
63 SkScalar value = choice == kGetValue ? hsv : RGB_to_HSV(color, kGetValue);
68 if (saturation == 0) // color is on black-and-white center line
88 return SkColorSetARGB(SkColorGetA(color), SkScalarRoundToIn
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H A DSkMemberInfo.cpp437 SkColor color = scriptValue.fType == SkType_Array ? local
439 storage[0].fScalar = SkIntToScalar(SkColorGetA(color));
440 storage[1].fScalar = SkIntToScalar(SkColorGetR(color));
441 storage[2].fScalar = SkIntToScalar(SkColorGetG(color));
442 storage[3].fScalar = SkIntToScalar(SkColorGetB(color));
/external/skia/src/core/
H A DSkBlitMask_D32.cpp28 SkColor color, int width, int height) {
35 bool isOpaque = (0xFF == SkColorGetA(color));
40 opaqueDst = SkPreMultiplyColor(color);
46 proc(dstRow, srcRow, color, width, opaqueDst);
55 const SkIRect& clip, SkColor color) {
61 color, clip.width(), clip.height());
69 color, clip.width(), clip.height());
26 D32_LCD16_Proc(void* SK_RESTRICT dst, size_t dstRB, const void* SK_RESTRICT mask, size_t maskRB, SkColor color, int width, int height) argument
54 BlitColor(const SkPixmap& device, const SkMask& mask, const SkIRect& clip, SkColor color) argument
H A DSkBlitter_ARGB32.cpp45 SkColor color = paint.getColor(); local
46 fColor = color;
48 fSrcA = SkColorGetA(color);
50 fSrcR = SkAlphaMul(SkColorGetR(color), scale);
51 fSrcG = SkAlphaMul(SkColorGetG(color), scale);
52 fSrcB = SkAlphaMul(SkColorGetB(color), scale);
83 uint32_t color = fPMColor; local
96 sk_memset32(device, color, count);
98 uint32_t sc = SkAlphaMulQ(color, SkAlpha255To256(aa));
127 #define solid_8_pixels(mask, dst, color) \
224 uint32_t color = fPMColor; local
246 uint32_t color = fPMColor; local
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H A DSkBlitter_PM4f.cpp379 SkColor color = paint.getColor(); local
380 if (0 == SkColorGetA(color)) {
H A DSkMaskGamma.h18 * perceptual color spaces.
21 * Luminance is used to specify a luminance value in an arbitrary color space [0.0, 1.0].
27 /** Converts a color component luminance in the color space to a linear luma. */
29 /** Converts a linear luma to a color component luminance in the color space. */
32 /** Converts a color to a luminance value. */
107 * @param paint The color space in which the paint color was chosen.
108 * @param device The color spac
122 CanonicalColor(SkColor color) argument
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H A DSkPixmap.cpp120 bool SkPixmap::erase(SkColor color, const SkIRect& inArea) const { argument
129 U8CPU a = SkColorGetA(color);
130 U8CPU r = SkColorGetR(color);
131 U8CPU g = SkColorGetG(color);
132 U8CPU b = SkColorGetB(color);
230 const SkColor4f color = origColor.pin(); local
233 Sk4f c4 = Sk4f::Load(color.vec());
239 const uint64_t half4 = color.premul().toF16();
/external/skia/src/effects/
H A DSkPixelXorXfermode.cpp14 // we always return an opaque color, 'cause I don't know what to do with
15 // the alpha-component and still return a valid premultiplied color.
216 SkColor color = d->fRandom->nextU(); local
219 return new PixelXorFP(SkPreMultiplyColor(color), dst);
364 SkColor color = d->fRandom->nextU(); local
366 return GrPixelXorXPFactory::Create(SkPreMultiplyColor(color));
/external/skia/src/gpu/
H A DGrDefaultGeoProcFactory.cpp20 * matrix. It also leaves coverage untouched. Behind the scenes, we may add per vertex color or
34 GrColor color,
40 return new DefaultGeoProc(gpTypeFlags, color, viewMatrix, localMatrix, coverage,
50 GrColor color() const { return fColor; } function in class:DefaultGeoProc
75 // Setup pass through color
169 if (dgp.color() != fColor && !dgp.hasVertexColor()) {
171 GrColorToRGBAFloat(dgp.color(), c);
173 fColor = dgp.color();
211 GrColor color,
221 , fColor(color)
33 Create(uint32_t gpTypeFlags, GrColor color, const SkMatrix& viewMatrix, const SkMatrix& localMatrix, bool localCoordsWillBeRead, bool coverageWillBeIgnored, uint8_t coverage) argument
210 DefaultGeoProc(uint32_t gpTypeFlags, GrColor color, const SkMatrix& viewMatrix, const SkMatrix& localMatrix, uint8_t coverage, bool localCoordsWillBeRead, bool coverageWillBeIgnored) argument
298 Create(const Color& color, const Coverage& coverage, const LocalCoords& localCoords, const SkMatrix& viewMatrix) argument
323 CreateForDeviceSpace( const Color& color, const Coverage& coverage, const LocalCoords& localCoords, const SkMatrix& viewMatrix) argument
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H A DGrFragmentProcessor.cpp171 // TODO: Add a helper to GrInvariantOutput that handles multiplying by color with flags?
180 if (0 == GrColorUnpackA(inout->color()) || 0 == GrColorUnpackA(childOutput.color())) {
185 GrColor c0 = GrPremulColor(inout->color());
186 GrColor c1 = childOutput.color();
187 GrColor color = 0x0; local
189 color |= SkMulDiv255Round(GrColorUnpackR(c0), GrColorUnpackR(c1)) <<
193 color |= SkMulDiv255Round(GrColorUnpackG(c0), GrColorUnpackG(c1)) <<
197 color |= SkMulDiv255Round(GrColorUnpackB(c0), GrColorUnpackB(c1)) <<
200 inout->setToOther(commonFlags, color, GrInvariantOutpu
211 OverrideInput(const GrFragmentProcessor* fp, GrColor color) argument
215 ReplaceInputFragmentProcessor(const GrFragmentProcessor* child, GrColor color) argument
239 GrColor color = fp.cast<ReplaceInputFragmentProcessor>().fColor; local
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H A DGrSWMaskHelper.cpp341 GrColor color,
368 SkAutoTUnref<GrDrawBatch> batch(GrRectBatchFactory::CreateNonAAFill(color, SkMatrix::I(),
338 DrawToTargetWithPathMask(GrTexture* texture, GrDrawTarget* target, GrPipelineBuilder* pipelineBuilder, GrColor color, const SkMatrix& viewMatrix, const SkIRect& rect) argument
/external/skia/src/gpu/batches/
H A DGrAALinearizingConvexPathRenderer.cpp66 GrColor color,
82 GrColor scaledColor = (0xff == scale) ? color : SkAlphaMulQ(color, scale);
85 *reinterpret_cast<GrColor*>(verts + i * vertexStride) = color;
102 Color color(Color::kAttribute_Type);
115 return CreateForDeviceSpace(color, coverage, localCoords, viewMatrix);
137 void computePipelineOptimizations(GrInitInvariantOutput* color,
141 color->setKnownFourComponents(fGeoData[0].fColor);
147 // Handle any color overrides
301 GrColor color() cons function in class:AAFlatteningConvexPathBatch
63 extract_verts(const GrAAConvexTessellator& tess, void* vertices, size_t vertexStride, GrColor color, uint16_t firstIndex, uint16_t* idxs, bool tweakAlphaForCoverage) argument
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H A DGrAtlasTextBatch.cpp46 void GrAtlasTextBatch::computePipelineOptimizations(GrInitInvariantOutput* color, argument
50 color->setUnknownFourComponents();
52 color->setKnownFourComponents(fBatch.fColor);
70 // Handle any color overrides
102 gp.reset(this->setupDfProcessor(this->viewMatrix(), fFilteredColor, this->color(),
106 gp.reset(GrBitmapTextGeoProc::Create(this->color(),
206 if (kColorBitmapMask_MaskType == fMaskType && this->color() != that->color()) {
259 GrColor color, GrTexture* texture) const {
284 return GrDistanceFieldLCDTextGeoProc::Create(color,
257 setupDfProcessor(const SkMatrix& viewMatrix, SkColor filteredColor, GrColor color, GrTexture* texture) const argument
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H A DGrDrawAtlasBatch.cpp17 // Handle any color overrides
40 GrColor color,
44 Color gpColor(color);
57 this->color(),
98 // Order within the vertex is: position [color] texCoord
125 SkColor color = colors[spriteIndex]; local
127 color = SkColorSetA(color, SkMulDiv255Round(SkColorGetA(color), paintAlpha));
129 GrColor grColor = SkColorToPremulGrColor(color);
39 set_vertex_attributes(bool hasColors, GrColor color, const SkMatrix& viewMatrix, bool coverageIgnored) argument
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H A DGrDrawVerticesBatch.cpp68 void GrDrawVerticesBatch::computePipelineOptimizations(GrInitInvariantOutput* color, argument
73 color->setUnknownFourComponents();
75 color->setKnownFourComponents(fGeoData[0].fColor);

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