Searched defs:color1 (Results 1 - 13 of 13) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
H A DLinearGradient.java77 @param color1 The color at the end of the gradient line.
80 public LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1, argument
88 mColor1 = color1;
90 init(nativeCreate2(x0, y0, x1, y1, color0, color1, tile.nativeInt));
118 int color0, int color1, int tileMode);
117 nativeCreate2(float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument
H A DSweepGradient.java74 * @param color1 The color to use at the end of the sweep
76 public SweepGradient(float cx, float cy, int color0, int color1) { argument
81 mColor1 = color1;
82 init(nativeCreate2(cx, cy, color0, color1));
108 private static native long nativeCreate2(float x, float y, int color0, int color1); argument
H A DRadialGradient.java123 int color0, int color1, int tileMode);
122 nativeCreate2(float x, float y, float radius, int color0, int color1, int tileMode) argument
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DRadialGradient_Delegate.java68 int color0, int color1, int tileMode) {
69 return nativeCreate1(x, y, radius, new int[] { color0, color1 }, null /*positions*/,
67 nativeCreate2(float x, float y, float radius, int color0, int color1, int tileMode) argument
H A DSweepGradient_Delegate.java61 /*package*/ static long nativeCreate2(float x, float y, int color0, int color1) { argument
62 return nativeCreate1(x, y, new int[] { color0, color1 }, null /*positions*/);
H A DLinearGradient_Delegate.java70 int color0, int color1, int tileMode) {
72 x0, y0, x1, y1, new int[] { color0, color1}, null /*positions*/,
68 nativeCreate2(LinearGradient thisGradient, float x0, float y0, float x1, float y1, int color0, int color1, int tileMode) argument
/frameworks/native/cmds/flatland/
H A DRenderers.cpp69 mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1");
97 const float* color1 = genColor(); local
114 glUniform4fv(mColor1UniformLoc, 1, color1);
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DMultiProducerActivity.java283 public ColorPulse(int color1, int color2, Rect rect) { argument
284 mColorStart = color1;
/frameworks/support/design/src/android/support/design/widget/
H A DCollapsingTextHelper.java640 * Blend {@code color1} and {@code color2} using the given ratio.
642 * @param ratio of which to blend. 0.0 will return {@code color1}, 0.5 will give an even blend,
645 private static int blendColors(int color1, int color2, float ratio) { argument
647 float a = (Color.alpha(color1) * inverseRatio) + (Color.alpha(color2) * ratio);
648 float r = (Color.red(color1) * inverseRatio) + (Color.red(color2) * ratio);
649 float g = (Color.green(color1) * inverseRatio) + (Color.green(color2) * ratio);
650 float b = (Color.blue(color1) * inverseRatio) + (Color.blue(color2) * ratio);
/frameworks/support/v4/java/android/support/v4/widget/
H A DSwipeProgressBar.java83 * @param color1 Integer representation of a color.
88 void setColorScheme(int color1, int color2, int color3, int color4) { argument
89 mColor1 = color1;
/frameworks/base/core/jni/android/graphics/
H A DShader.cpp136 jint color0, jint color1, jint tileMode)
144 colors[1] = color1;
180 jint color0, jint color1, jint tileMode) {
186 colors[1] = color1;
217 int color0, int color1) {
220 colors[1] = color1;
134 LinearGradient_create2(JNIEnv* env, jobject o, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jint color0, jint color1, jint tileMode) argument
179 RadialGradient_create2(JNIEnv* env, jobject, jfloat x, jfloat y, jfloat radius, jint color0, jint color1, jint tileMode) argument
216 SweepGradient_create2(JNIEnv* env, jobject, jfloat x, jfloat y, int color0, int color1) argument
/frameworks/support/v4/java/android/support/v4/graphics/
H A DColorUtils.java533 * <p>A blend ratio of 0.0 will result in {@code color1}, 0.5 will give an even blend,
536 * @param color1 the first ARGB color
538 * @param ratio the blend ratio of {@code color1} to {@code color2}
541 public static int blendARGB(@ColorInt int color1, @ColorInt int color2, argument
544 float a = Color.alpha(color1) * inverseRatio + Color.alpha(color2) * ratio;
545 float r = Color.red(color1) * inverseRatio + Color.red(color2) * ratio;
546 float g = Color.green(color1) * inverseRatio + Color.green(color2) * ratio;
547 float b = Color.blue(color1) * inverseRatio + Color.blue(color2) * ratio;
/frameworks/native/opengl/libagl/
H A Ddxt.cpp130 * contains a transparent pixel (color0 < color1, code == 3). This
159 uint16_t color1 = colors >> 16; local
161 if (color0 < color1) {
225 uint16_t color1 = colors >> 16; local
230 if (color0 != prev_color0 || color1 != prev_color1) {
233 prev_color1 = color1;
239 int r1 = red(color1);
240 int g1 = green(color1);
241 int b1 = blue(color1);
248 c[1] = color1;
350 uint16_t color1 = colors >> 16; local
507 uint16_t color1 = colors >> 16; local
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