Searched defs:console (Results 1 - 3 of 3) sorted by relevance
/system/core/init/ |
H A D | init.cpp | 79 std::string console_name = "/dev/console"; 356 std::string console = property_get("ro.boot.console"); local 357 if (!console.empty()) { 358 console_name = "/dev/" + console; 375 "\n" // console is 40 cols x 30 lines
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/system/core/logcat/ |
H A D | logcat.cpp | 915 #define CONSOLE_OPTION "androidboot.console=" 919 char* console; local 934 console = strstr( cmdline, CONSOLE_OPTION ); 950 /* redirect our output to the emulator console */ 951 if (console) { 952 char* p = console + sizeof(CONSOLE_OPTION)-1;
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/system/core/adb/ |
H A D | sysdeps_win32.cpp | 1277 // This reads input from a Win32 console window and translates it into Unix 1287 // console windows on Windows, but to be better than the original code which 1292 // This implementation reconfigures the console with SetConsoleMode(), then 1299 // * _get_console_handle() and unix_isatty() provide console information. 1300 // * stdin_raw_init() and stdin_raw_restore() reconfigure the console. 1301 // * unix_read() detects console windows (as opposed to pipes, files, etc.). 1304 // Returns a console HANDLE if |fd| is a console, otherwise returns nullptr. 1306 // with the console mode. Requires GENERIC_READ access to the underlying HANDLE. 1308 // First check isatty(); this is very fast and eliminates most non-console 1349 _get_key_event_record(const HANDLE console, INPUT_RECORD* const input_record) argument 1742 _console_read(const HANDLE console, void* buf, size_t len) argument 2489 _console_write_utf8(const char* const buf, const size_t buf_size, FILE* stream, HANDLE console) argument 2555 _console_vfprintf(const HANDLE console, FILE* stream, const char *format, va_list ap) argument 2577 const HANDLE console = _get_console_handle(stream); local 2655 _console_fwrite(const void* ptr, size_t size, size_t nmemb, FILE* stream, HANDLE console) argument 2668 const HANDLE console = _get_console_handle(stream); local [all...] |
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