Searched defs:divisionRange (Results 1 - 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fShaderDerivateTests.cpp514 const tcu::Interval divisionRange = numeratorRange / 3.0f; // legal sample area is anywhere within this and neighboring pixels (i.e. size = 3) local
515 const tcu::Interval divisionResultRange (convertFloatFlushToZeroRtn(addErrorUlp((float)divisionRange.lo(), -divisionErrorUlps, numBits), minExponent, numBits),
516 convertFloatFlushToZeroRtp(addErrorUlp((float)divisionRange.hi(), +divisionErrorUlps, numBits), minExponent, numBits));

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