Searched defs:fbo (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/libs/hwui/
H A DFboCache.cpp55 const GLuint fbo = mCache.itemAt(i); local
56 glDeleteFramebuffers(1, &fbo);
62 GLuint fbo; local
64 fbo = mCache.itemAt(mCache.size() - 1);
67 glGenFramebuffers(1, &fbo);
69 return fbo;
72 bool FboCache::put(GLuint fbo) { argument
74 mCache.add(fbo);
78 glDeleteFramebuffers(1, &fbo);
H A DReadback.cpp49 GLuint fbo = renderState.createFramebuffer(); local
50 if (!fbo) {
82 renderState.bindFramebuffer(fbo);
184 renderState.deleteFramebuffer(fbo);
H A DSnapshot.h251 GLuint fbo; member in class:android::uirenderer::Snapshot
H A DLayerRenderer.cpp48 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
88 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
192 GLuint fbo = renderState.createFramebuffer(); local
193 if (!fbo) {
220 layer->setFbo(fbo);
241 LOG_ALWAYS_FATAL("Could not allocate texture for layer (fbo=%d %dx%d)",
242 fbo, width, height);
259 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height);
312 LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d",
333 GLuint fbo
360 GLuint fbo = renderState.createFramebuffer(); local
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H A DLayer.h181 inline void setFbo(GLuint fbo) { argument
182 this->fbo = fbo;
186 return fbo;
356 GLuint fbo = 0; member in class:android::uirenderer::Layer
/frameworks/rs/driver/
H A DrsdFrameBuffer.cpp33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; local
44 fbo->setDepthTarget(depth);
48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; local
60 fbo->setColorTarget(color, i);
65 RsdFrameBufferObj *fbo = new RsdFrameBufferObj(); local
66 if (fbo == nullptr) {
69 fb->mHal.drv = fbo;
72 dc->gl.currentFrameBuffer = fbo;
81 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; local
83 fbo
94 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; local
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/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES20RenderEngine.h48 GLuint fbo; member in struct:android::GLES20RenderEngine::Group
/frameworks/base/libs/hwui/renderstate/
H A DRenderState.cpp88 ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d",
140 void RenderState::bindFramebuffer(GLuint fbo) { argument
141 if (mFramebuffer != fbo) {
142 mFramebuffer = fbo;
153 void RenderState::deleteFramebuffer(GLuint fbo) { argument
154 if (mFramebuffer == fbo) {
159 glDeleteFramebuffers(1, &fbo);
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DRenderTarget.java106 int fbo = GLToolbox.generateFbo();
107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo);
115 return new RenderTarget(mDisplay, mContext, surface(), fbo, false, false);
348 private RenderTarget(EGLDisplay display, EGLContext context, EGLSurface surface, int fbo, argument
354 mFbo = fbo;
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp481 int fbo, program, buffer; local
482 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo);
485 ALOGV("RenderFrame: fbo %d prog %d buff %d", fbo, program, buffer);

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