/frameworks/base/libs/hwui/ |
H A D | FboCache.cpp | 55 const GLuint fbo = mCache.itemAt(i); local 56 glDeleteFramebuffers(1, &fbo); 62 GLuint fbo; local 64 fbo = mCache.itemAt(mCache.size() - 1); 67 glGenFramebuffers(1, &fbo); 69 return fbo; 72 bool FboCache::put(GLuint fbo) { argument 74 mCache.add(fbo); 78 glDeleteFramebuffers(1, &fbo);
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H A D | Readback.cpp | 49 GLuint fbo = renderState.createFramebuffer(); local 50 if (!fbo) { 82 renderState.bindFramebuffer(fbo); 184 renderState.deleteFramebuffer(fbo);
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H A D | Snapshot.h | 251 GLuint fbo; member in class:android::uirenderer::Snapshot
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H A D | LayerRenderer.cpp | 48 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); 88 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo()); 192 GLuint fbo = renderState.createFramebuffer(); local 193 if (!fbo) { 220 layer->setFbo(fbo); 241 LOG_ALWAYS_FATAL("Could not allocate texture for layer (fbo=%d %dx%d)", 242 fbo, width, height); 259 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height); 312 LAYER_RENDERER_LOGD("Recycling layer, %dx%d fbo = %d", 333 GLuint fbo 360 GLuint fbo = renderState.createFramebuffer(); local [all...] |
H A D | Layer.h | 181 inline void setFbo(GLuint fbo) { argument 182 this->fbo = fbo; 186 return fbo; 356 GLuint fbo = 0; member in class:android::uirenderer::Layer
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/frameworks/rs/driver/ |
H A D | rsdFrameBuffer.cpp | 33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; local 44 fbo->setDepthTarget(depth); 48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; local 60 fbo->setColorTarget(color, i); 65 RsdFrameBufferObj *fbo = new RsdFrameBufferObj(); local 66 if (fbo == nullptr) { 69 fb->mHal.drv = fbo; 72 dc->gl.currentFrameBuffer = fbo; 81 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; local 83 fbo 94 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; local [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | GLES20RenderEngine.h | 48 GLuint fbo; member in struct:android::GLES20RenderEngine::Group
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/frameworks/base/libs/hwui/renderstate/ |
H A D | RenderState.cpp | 88 ALOGE("Layer %p, state %d, texlayer %d, fbo %d, buildlayered %d", 140 void RenderState::bindFramebuffer(GLuint fbo) { argument 141 if (mFramebuffer != fbo) { 142 mFramebuffer = fbo; 153 void RenderState::deleteFramebuffer(GLuint fbo) { argument 154 if (mFramebuffer == fbo) { 159 glDeleteFramebuffers(1, &fbo);
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | RenderTarget.java | 106 int fbo = GLToolbox.generateFbo(); 107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo); 115 return new RenderTarget(mDisplay, mContext, surface(), fbo, false, false); 348 private RenderTarget(EGLDisplay display, EGLContext context, EGLSurface surface, int fbo, argument 354 mFbo = fbo;
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 481 int fbo, program, buffer; local 482 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo); 485 ALOGV("RenderFrame: fbo %d prog %d buff %d", fbo, program, buffer);
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