Searched defs:glType (Results 1 - 4 of 4) sorted by relevance
/external/deqp/framework/opengl/ |
H A D | gluShaderUtil.cpp | 630 DataType getDataTypeFromGLType (deUint32 glType) argument 632 switch (glType)
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/external/deqp/modules/gles2/functional/ |
H A D | es2fReadPixelsTests.cpp | 66 void getFormatInfo (tcu::TextureFormat& format, GLint& glFormat, GLint& glType, int& pixelSize); 144 void ReadPixelsTest::getFormatInfo (tcu::TextureFormat& format, GLint& glFormat, GLint& glType, int& pixelSize) argument 149 GLU_CHECK_CALL(glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &glType)); 153 if (glu::getTypeName(glType) == DE_NULL) 154 TCU_THROW(NotSupportedError, ("Unsupported GL_IMPLEMENTATION_COLOR_READ_TYPE: " + de::toString(tcu::Format::Hex<4>(glType))).c_str()); 156 format = glu::mapGLTransferFormat(glFormat, glType); 164 glType = GL_UNSIGNED_BYTE; 179 GLint glType; local 181 getFormatInfo(format, glFormat, glType, pixelSize); 182 m_testCtx.getLog() << tcu::TestLog::Message << "Format: " << glu::getTextureFormatStr(glFormat) << ", Type: " << glu::getTypeStr(glType) << tc [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fShaderStateQueryTests.cpp | 60 glw::GLenum glType; member in struct:deqp::gles31::Functional::__anon4535::BaseTypeCase::TestTypeInfo 109 std::string(glu::getShaderVarTypeStr(samplerTypes[typeNdx].glType).toString()), 110 "Uniform type " + glu::getShaderVarTypeStr(samplerTypes[typeNdx].glType).toString()); 123 m_testCtx.getLog() << tcu::TestLog::Message << "Building program with uniform sampler of type " << glu::getShaderVarTypeStr(samplerTypes[typeNdx].glType) << tcu::TestLog::EndMessage; 147 if (type != (glw::GLint)samplerTypes[typeNdx].glType) 150 buf << "Invalid type, expected " << samplerTypes[typeNdx].glType << ", got " << type;
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H A D | es31fCopyImageTests.cpp | 561 const deUint32 glType = getTypeForInternalFormat(format); local 567 gl.texImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, glFormat, glType, data); 572 gl.texImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, glFormat, glType, data);
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