Searched defs:hitPoint (Results 1 - 4 of 4) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
H A DHitPoint.java20 public Vector2 hitPoint; field in class:HitPoint
28 hitPoint = null;
H A DBackgroundCollisionComponent.java325 int left, int right, float centerY, Vector2 hitPoint, Vector2 hitNormal,
349 hitPoint, hitNormal, parentObject)) {
351 currentPosition.x = (hitPoint.x + offset);
360 int bottom, int top, float centerX, Vector2 hitPoint, Vector2 hitNormal,
381 hitPoint, hitNormal, parentObject)) {
384 currentPosition.y = (hitPoint.y + offset);
411 final float obj1Distance = object1.hitPoint.distance2(mOrigin);
412 final float obj2Distance = object2.hitPoint.distance2(mOrigin);
324 sweepHorizontal(Vector2 previousPosition, Vector2 currentPosition, Vector2 delta, int left, int right, float centerY, Vector2 hitPoint, Vector2 hitNormal, GameObject parentObject) argument
359 sweepVertical(Vector2 previousPosition, Vector2 currentPosition, Vector2 delta, int bottom, int top, float centerX, Vector2 hitPoint, Vector2 hitNormal, GameObject parentObject) argument
H A DCollisionSystem.java103 * @param hitPoint The point of intersection between a ray and a surface, if one is found.
110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) {
117 executeRay(startPoint, endPoint, hitPoint, hitNormal, mTileSegmentTester) != -1) {
131 final float firstCollisionDistance = startPoint.distance2(hitPoint);
134 hitPoint.set(tempHitPoint);
139 hitPoint.set(tempHitPoint);
272 * @param hitPoint Set to the intersection coordinates if an intersection is found.
280 Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) {
305 hitPoint, hitNormal, currentX, currentY)) {
325 * @param hitPoint Se
109 castRay(Vector2 startPoint, Vector2 endPoint, Vector2 movementDirection, Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) argument
277 executeStraigtRay(final Vector2 startPoint, final Vector2 endPoint, final int startTileX, final int startTileY, final int endTileX, final int endTileY, final int deltaX, final int deltaY, Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) argument
330 executeRay(Vector2 startPoint, Vector2 endPoint, Vector2 hitPoint, Vector2 hitNormal, TileVisitor visitor) argument
431 testSegmentAgainstList(FixedSizeArray<LineSegment> segments, Vector2 startPoint, Vector2 endPoint, Vector2 hitPoint, Vector2 hitNormal, Vector2 movementDirection, GameObject excludeObject) argument
600 visit(CollisionTile tile, Vector2 startPoint, Vector2 endPoint, Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY) argument
647 visit(CollisionTile tile, Vector2 startPoint, Vector2 endPoint, Vector2 hitPoint, Vector2 hitNormal, int tileX, int tileY) argument
699 calculateIntersection(Vector2 otherStart, Vector2 otherEnd, Vector2 hitPoint) argument
729 calculateIntersectionBox(float left, float right, float top, float bottom, Vector2 hitPoint) argument
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/external/pdfium/xfa/src/fwl/src/core/
H A Dfwl_widgetmgrimp.cpp869 CFX_PointF hitPoint; member in struct:_FWL_NeedRepaintHitData
910 static FWL_NeedRepaintHitData hitPoint[FWL_NEEDREPAINTHIT_Point]; local
912 FXSYS_memset(hitPoint, 0, iSize);
915 hitPoint[2].hitPoint.x = hitPoint[6].hitPoint.x = rtWidget.left;
916 hitPoint[0].hitPoint.x = hitPoint[
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