Searched defs:loop (Results 1 - 25 of 27) sorted by relevance

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/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm/
H A Dh264bsdClearMbLayer.s55 loop label
61 BCS loop
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
H A DarmVCM4P2_Clip8_s.s60 loop label
84 BGT loop ;// Continue loop until Count reaches 64
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm_gcc/
H A Dh264bsdClearMbLayer.S55 loop: label
61 BCS loop
/frameworks/av/media/libnbaio/
H A DLibsndfileSource.cpp26 LibsndfileSource::LibsndfileSource(SNDFILE *sndfile, const SF_INFO &sfinfo, bool loop) : argument
30 mLooping(loop && sfinfo.seekable),
62 // We didn't read any frames during the current loop cycle, so disable
/frameworks/native/services/surfaceflinger/tests/vsync/
H A Dvsync.cpp55 sp<Looper> loop = new Looper(false); local
56 loop->addFd(myDisplayEvent.getFd(), 0, ALOOPER_EVENT_INPUT, receiver,
63 int32_t ret = loop->pollOnce(-1);
/frameworks/native/services/sensorservice/tests/
H A Dsensorservicetest.cpp84 sp<Looper> loop = new Looper(false); local
85 loop->addFd(q->getFd(), 0, ALOOPER_EVENT_INPUT, receiver, q.get());
89 int32_t ret = loop->pollOnce(-1);
/frameworks/base/core/java/android/os/
H A DLooper.java25 * Class used to run a message loop for a thread. Threads by default do
26 * not have a message loop associated with them; to create one, call
27 * {@link #prepare} in the thread that is to run the loop, and then
28 * {@link #loop} to have it process messages until the loop is stopped.
30 * <p>Most interaction with a message loop is through the
34 * using the separation of {@link #prepare} and {@link #loop} to create an
50 * Looper.loop();
58 * This class contains the code required to set up and manage an event loop
79 * this looper, before actually starting the loop
123 public static void loop() { method in class:Looper
[all...]
/frameworks/av/media/libstagefright/foundation/
H A DALooper.cpp50 return mLooper->loop();
110 } while (loop());
161 // the loop() function will return and never be called again.
194 bool ALooper::loop() { function in class:android::ALooper
224 // delivering the message). We have made sure, however, that loop()
/frameworks/base/media/jni/soundpool/
H A Dandroid_media_SoundPool.cpp70 jfloat leftVolume, jfloat rightVolume, jint priority, jint loop,
76 return (jint) ap->play(sampleID, leftVolume, rightVolume, priority, loop, rate);
146 int loop)
151 ap->setLoop(channelID, loop);
69 android_media_SoundPool_play(JNIEnv *env, jobject thiz, jint sampleID, jfloat leftVolume, jfloat rightVolume, jint priority, jint loop, jfloat rate) argument
145 android_media_SoundPool_setLoop(JNIEnv *env, jobject thiz, jint channelID, int loop) argument
H A DSoundPool.h92 float rightVolume, int priority, int loop, float rate);
98 int loop() { return mLoop; } function in class:android::SoundEvent
121 int priority, int loop, float rate);
133 void setLoop(int loop);
169 int loop, float rate);
177 void setLoop(int channelID, int loop);
H A DSoundPool.cpp250 int priority, int loop, float rate)
252 ALOGV("play sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f",
253 sampleID, leftVolume, rightVolume, priority, loop, rate);
283 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate);
412 void SoundPool::setLoop(int channelID, int loop) argument
414 ALOGV("setLoop(%d, %d)", channelID, loop);
418 channel->setLoop(loop);
706 float rightVolume, int priority, int loop, float rate)
716 " priority=%d, loop=%d, rate=%f",
718 priority, loop, rat
249 play(int sampleID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
705 play(const sp<Sample>& sample, int nextChannelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
832 int loop; local
1045 setLoop(int loop) argument
1075 set(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
[all...]
/frameworks/base/tests/AccessoryDisplay/common/src/com/android/accessorydisplay/common/
H A DTransport.java286 loop();
290 private void loop() { method in class:Transport.ReaderThread
/frameworks/wilhelm/src/android/
H A Dandroid_GenericMediaPlayer.cpp432 int32_t loop = 0; local
433 if (msg->findInt32(WHATPARAM_LOOP_LOOPING, &loop)) {
434 if (loop) {
441 (void) mPlayer->setLooping(loop);
H A Dandroid_AudioSfDecoder.cpp158 // it is strictly verboten to call those methods outside of the event loop
399 int32_t loop; local
400 CHECK(msg->findInt32(WHATPARAM_LOOP_LOOPING, &loop));
402 if (loop) {
H A Dandroid_GenericPlayer.cpp180 void GenericPlayer::loop(bool loop) { argument
181 SL_LOGV("GenericPlayer::loop %s", loop ? "true" : "false");
183 msg->setInt32(WHATPARAM_LOOP_LOOPING, (int32_t)loop);
395 // it is strictly verboten to call those methods outside of the event loop
/frameworks/wilhelm/tests/examples/
H A DslesTestSendToPresetReverb.cpp73 SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop)
272 if (loop) {
343 bool loop = false; local
353 } else if (!strcmp(arg, "--loop")) {
354 loop = true;
361 fprintf(stdout, "Usage: \t%s [--always-on] [--fd] [--loop] path preset directLevel "
380 (SLmillibel)atoi(argv[i+3]), alwaysOn, useFd, loop);
72 TestSendToPresetReverb( SLObjectItf sl, const char* path, int preset, SLmillibel directLevel, SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop) argument
/frameworks/base/media/java/android/media/
H A DSoundPool.java62 * <p>Sounds can be looped by setting a non-zero loop value. A value of -1
63 * causes the sound to loop forever. In this case, the application must
318 * streams is exceeded. A loop value of -1 means loop forever,
319 * a value of 0 means don't loop, other values indicate the
330 * @param loop loop mode (0 = no loop, -1 = loop forever)
335 int priority, int loop, floa
334 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
448 setLoop(int streamID, int loop) argument
547 _play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
[all...]
/frameworks/av/media/libmedia/
H A DIMediaPlayer.cpp293 status_t setLooping(int loop) argument
297 data.writeInt32(loop);
H A Dmediaplayer.cpp630 status_t MediaPlayer::setLooping(int loop) argument
634 mLoop = (loop != 0);
636 return mPlayer->setLooping(loop);
/frameworks/av/media/libmediaplayerservice/nuplayer/
H A DNuPlayerDriver.cpp500 status_t NuPlayerDriver::setLooping(int loop) { argument
501 mLooping = loop != 0;
718 ALOGD("notifyListener_l(%p), (%d, %d, %d), loop setting(%d, %d)",
730 ALOGW("disabling auto-loop for notification");
806 int32_t loop; local
808 && meta->findInt32(kKeyAutoLoop, &loop) && loop != 0) {
/frameworks/wilhelm/tests/sandbox/
H A Dreverb.c225 bool loop = false; local
271 } else if (!strcmp(arg, "--loop")) {
272 loop = true;
282 "--player-name=I3DL2 --loop filename\n", prog);
422 if (loop) {
633 if (loop) {
/frameworks/av/media/libstagefright/omx/
H A DOMX.cpp75 bool loop();
112 // is released within the CallbackDispatcherThread loop
138 bool OMX::CallbackDispatcher::loop() { function in class:android::OMX::CallbackDispatcher
164 return mDispatcher->loop();
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DCameraStreamer.java895 public void loop() { method in class:CameraStreamer.CameraRunnable
931 loop();
H A DGraphRunner.java125 private void loop() { method in class:GraphRunner.GraphRunLoop
193 loop();
/frameworks/av/media/libmediaplayerservice/
H A DMediaPlayerService.cpp1150 status_t MediaPlayerService::Client::setLooping(int loop) argument
1152 ALOGV("[%d] setLooping(%d)", mConnId, loop);
1153 mLoop = loop;
1155 if (p != 0) return p->setLooping(loop);

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