Searched defs:m_numLayers (Results 1 - 8 of 8) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/image/
H A DvktImageTexture.hpp42 int numLayers (void) const { return m_numLayers; } //!< Number of array layers (for array and cube types)
51 const int m_numLayers; member in class:vkt::image::Texture
/external/deqp/modules/gles31/stress/
H A Des31sTessellationGeometryInteractionTests.cpp95 int m_numLayers; member in class:deqp::gles31::Stress::__anon4591::GridRenderCase
102 , m_numLayers (1)
297 std::vector<tcu::Surface> renderedLayers (m_numLayers);
300 for (int ndx = 0; ndx < m_numLayers; ++ndx)
322 for (int ndx = 0; ndx < m_numLayers; ++ndx)
/external/deqp/modules/gles3/functional/
H A Des3fTextureFormatTests.cpp439 int m_numLayers; member in class:deqp::gles3::Functional::Texture2DArrayFormatCase
454 , m_numLayers (numLayers)
468 , m_numLayers (numLayers)
483 ? new glu::Texture2DArray(m_renderCtx, m_format, m_dataType, m_width, m_height, m_numLayers) // Implicit internal format.
484 : new glu::Texture2DArray(m_renderCtx, m_format, m_width, m_height, m_numLayers); // Explicit internal format.
H A Des3fTextureFilteringTests.cpp677 const int m_numLayers; member in class:deqp::gles3::Functional::Texture2DArrayFilteringCase
718 , m_numLayers (numLayers)
742 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers);
743 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_internalFormat, m_width, m_height, m_numLayers);
760 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++)
777 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++)
779 const deUint32 step = 0x00ffffff / (numLevels*m_numLayers - 1);
794 m_cases.push_back(FilterCase(m_gradientTex, tcu::Vec2( 1.5f, 2.8f ), tcu::Vec2(-1.0f, -2.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f)));
795 m_cases.push_back(FilterCase(m_gridTex, tcu::Vec2( 0.2f, 0.175f), tcu::Vec2(-2.0f, -3.7f), tcu::Vec2(-0.5f, float(m_numLayers)+0.5f)));
796 m_cases.push_back(FilterCase(m_gridTex, tcu::Vec2(-0.8f, -2.3f ), tcu::Vec2( 0.2f, -0.1f), tcu::Vec2(float(m_numLayers)
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H A Des3fTextureShadowTests.cpp715 const int m_numLayers; member in class:deqp::gles3::Functional::Texture2DArrayShadowCase
759 , m_numLayers (numLayers)
784 m_gradientTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
785 m_gridTex = new glu::Texture2DArray(m_context.getRenderContext(), m_format, m_width, m_height, m_numLayers);
849 const float maxLayer = (float)m_numLayers;
H A Des3fTextureSpecificationTests.cpp444 int m_numLayers; member in class:deqp::gles3::Functional::Texture2DArraySpecCase
454 , m_numLayers (numLayers)
486 for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++)
775 levelData.setSize(levelW, levelH, m_numLayers);
778 glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr());
2223 glTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevels, m_internalFormat, m_width, m_height, m_numLayers);
2234 levelData.setSize(levelW, levelH, m_numLayers);
2237 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, ndx, 0, 0, 0, levelW, levelH, m_numLayers, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr());
2483 data.resize(slicePitch*(m_numLayers+m_skipImages) + m_offset);
2490 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitc
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/external/deqp/framework/common/
H A DtcuTexture.hpp898 int getNumLayers (void) const { return m_numLayers; }
919 int m_numLayers; member in class:tcu::Texture1DArray
955 int getNumLayers (void) const { return m_numLayers; }
980 int m_numLayers; member in class:tcu::Texture2DArray
/external/deqp/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp2715 const int m_numLayers; member in class:deqp::gles31::Functional::__anon4408::LayeredRenderCase
2737 , m_numLayers (getTargetLayers(target))
2738 , m_targetLayer (m_numLayers / 2)
2878 for (int layerNdx = 2; layerNdx < m_numLayers; ++layerNdx)
2904 if (layerNdx < m_numLayers-1)
3084 const int maxVertices = (m_test == TEST_DIFFERENT_LAYERS) ? ((2 + m_numLayers-1) * m_numLayers) :
3085 (m_test == TEST_ALL_LAYERS || m_test == TEST_LAYER_ID) ? (m_numLayers * 4) :
3095 buf << "layout(points, invocations=" << m_numLayers << ") in;\n"; local
3143 DE_ASSERT(m_numLayers <
3152 " for (mediump int layerNdx = 0; layerNdx < " << m_numLayers << "; ++layerNdx)\\n" local
3182 " highp float posX = float(colNdx) / float(" << m_numLayers << ") * 2.0 - 1.0;\\n\\n" local
3230 " highp float bEnd = float(layerB) / float(" << m_numLayers << ") * 2.0 - 1.0;\\n" local
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