Searched defs:needed (Results 1 - 14 of 14) sorted by relevance

/frameworks/base/tests/AccessoryDisplay/common/src/com/android/accessorydisplay/common/
H A DBufferPool.java38 public ByteBuffer acquire(int needed) { argument
43 return grow(mBuffers[mAvailable], needed);
48 return ByteBuffer.allocate(chooseCapacity(mInitialBufferSize, needed));
67 public ByteBuffer grow(ByteBuffer buffer, int needed) { argument
69 if (capacity < needed) {
71 capacity = chooseCapacity(capacity, needed);
79 private int chooseCapacity(int capacity, int needed) { argument
80 while (capacity < needed) {
84 if (needed > mMaxBufferSize) {
85 throw new IllegalArgumentException("Requested size " + needed
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/frameworks/native/services/surfaceflinger/EventLog/
H A DEventLog.cpp71 const size_t needed = 1 + sizeof(count); local
72 if (mPos + needed > STORAGE_MAX_SIZE) {
78 mPos += needed;
83 const size_t needed = 1; local
84 if (mPos + needed > STORAGE_MAX_SIZE) {
89 mPos += needed;
94 const size_t needed = 1 + sizeof(value); local
95 if (mPos + needed > STORAGE_MAX_SIZE) {
101 mPos += needed;
106 const size_t needed local
119 const size_t needed = 1 + sizeof(int32_t) + stringLen; local
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/frameworks/compile/libbcc/bcinfo/Wrap/
H A Dbitcode_wrapperer.cpp140 size_t needed = buffer_.size() - buffer_size_; local
143 int actually_read = infile_->Read(&buffer_[buffer_size_], needed);
149 needed -= actually_read;
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A Dcommon.cpp248 int needed = 1; local
254 needed = 2;
262 needed = 4;
266 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
270 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
283 needed = 2;
288 needed = 3;
299 needed = 4;
305 needed = 16;
309 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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/frameworks/base/core/jni/
H A Dandroid_opengl_GLES10Ext.cpp274 int needed = 1; local
280 needed = 2;
288 needed = 4;
292 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
296 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
309 needed = 2;
314 needed = 3;
325 needed = 4;
331 needed = 16;
335 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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H A Dandroid_opengl_GLES11.cpp274 int needed = 1; local
280 needed = 2;
288 needed = 4;
292 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
296 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
309 needed = 2;
314 needed = 3;
325 needed = 4;
331 needed = 16;
335 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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H A Dandroid_opengl_GLES31Ext.cpp273 int needed = 1; local
279 needed = 2;
287 needed = 4;
291 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
295 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
308 needed = 2;
313 needed = 3;
324 needed = 4;
330 needed = 16;
334 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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H A Dandroid_opengl_GLES32.cpp272 int needed = 1; local
278 needed = 2;
286 needed = 4;
290 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
294 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
307 needed = 2;
312 needed = 3;
323 needed = 4;
329 needed = 16;
333 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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H A Dandroid_opengl_GLES10.cpp274 int needed = 1; local
280 needed = 2;
288 needed = 4;
292 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
296 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
309 needed = 2;
314 needed = 3;
325 needed = 4;
331 needed = 16;
335 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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H A Dandroid_opengl_GLES11Ext.cpp274 int needed = 1; local
280 needed = 2;
288 needed = 4;
292 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
296 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
309 needed = 2;
314 needed = 3;
325 needed = 4;
331 needed = 16;
335 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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H A Dandroid_opengl_GLES31.cpp272 int needed = 1; local
278 needed = 2;
286 needed = 4;
290 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
294 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
307 needed = 2;
312 needed = 3;
323 needed = 4;
329 needed = 16;
333 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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H A Dandroid_opengl_GLES20.cpp274 int needed = 1; local
280 needed = 2;
288 needed = 4;
292 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
296 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
309 needed = 2;
314 needed = 3;
325 needed = 4;
331 needed = 16;
335 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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H A Dandroid_opengl_GLES30.cpp274 int needed = 1; local
280 needed = 2;
288 needed = 4;
292 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
296 glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &needed);
309 needed = 2;
314 needed = 3;
325 needed = 4;
331 needed = 16;
335 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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/frameworks/base/services/core/java/com/android/server/am/
H A DActivityManagerService.java7670 * when only uid-based security is needed.)
7973 * needed (for example targetPkg already has permission to access the URI).
8180 String targetPkg, Intent intent, int mode, NeededUriGrants needed, int targetUserId) {
8206 if (needed != null) {
8207 targetUid = needed.targetUid;
8227 if (needed == null) {
8228 needed = new NeededUriGrants(targetPkg, targetUid, mode);
8230 needed.add(grantUri);
8241 if (needed == null) {
8242 needed
8179 checkGrantUriPermissionFromIntentLocked(int callingUid, String targetPkg, Intent intent, int mode, NeededUriGrants needed, int targetUserId) argument
8265 grantUriPermissionUncheckedFromIntentLocked(NeededUriGrants needed, UriPermissionOwner owner) argument
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