Searched defs:newSaveCount (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | DeferredDisplayList.cpp | 423 SaveLayerOp* op, int newSaveCount) { 425 this, op, op->getFlags(), newSaveCount); 428 mSaveStack.push_back(newSaveCount); 435 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) { argument 437 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount); 441 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount); 443 mSaveStack.push_back(newSaveCount); 458 int newSaveCount) { 459 DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount); 461 if (recordingComplexClip() && newSaveCount < 422 addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int newSaveCount) argument 457 addRestoreToCount(OpenGLRenderer& renderer, StateOp* op, int newSaveCount) argument 616 storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op, int newSaveCount) argument [all...] |
H A D | DisplayListOp.h | 277 int newSaveCount = deferStruct.mRenderer.save(mFlags); variable 278 deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount); 342 int newSaveCount = deferStruct.mRenderer.getSaveCount(); variable 343 deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount);
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