Searched defs:nonShadowThreshold (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fTextureShadowTests.cpp108 const tcu::Vec3 nonShadowThreshold = tcu::computeFixedPointThreshold(getBitsVec(pixelFormat)-1).swizzle(1,2,3); local
125 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), clampedSource, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
132 numFailedPixels = computeTextureCompareDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, comparePrec, lodPrec, nonShadowThreshold);
/external/deqp/modules/glshared/
H A DglsTextureTestUtil.cpp2815 const tcu::Vec3& nonShadowThreshold)
2855 if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(refPix.swizzle(1,2,3) - resPix.swizzle(1,2,3)), nonShadowThreshold)))
2927 const tcu::Vec3& nonShadowThreshold)
2969 if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(refPix.swizzle(1,2,3) - resPix.swizzle(1,2,3)), nonShadowThreshold)))
3049 const tcu::Vec3& nonShadowThreshold)
3091 if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(refPix.swizzle(1,2,3) - resPix.swizzle(1,2,3)), nonShadowThreshold)))
2807 computeTextureCompareDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold) argument
2919 computeTextureCompareDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold) argument
3041 computeTextureCompareDiff(const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold) argument

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