Searched defs:onPause (Results 1 - 25 of 128) sorted by relevance

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/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DDessertCase.java60 public void onPause() { method in class:DessertCase
61 super.onPause();
/frameworks/base/tests/StatusBar/src/com/android/statusbartest/
H A DTestAlertActivity.java24 public void onPause() { method in class:TestAlertActivity
25 super.onPause();
26 Log.d("StatusBarTest", "onPause: Canceling notification id=" + mId);
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaActivity.java37 @Override protected void onPause() { method in class:GL2JavaActivity
38 super.onPause();
39 mView.onPause();
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
H A DGL2JNIActivity.java37 @Override protected void onPause() { method in class:GL2JNIActivity
38 super.onPause();
39 mView.onPause();
/frameworks/native/opengl/tests/gl_jni/src/com/android/gljni/
H A DGLJNIActivity.java35 protected void onPause() { method in class:GLJNIActivity
36 super.onPause();
37 mView.onPause();
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
H A DGLPerfActivity.java38 @Override protected void onPause() { method in class:GLPerfActivity
39 super.onPause();
40 mView.onPause();
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
H A DGLDualActivity.java42 @Override protected void onPause() { method in class:GLDualActivity
43 super.onPause();
44 mGLView.onPause();
45 mGL2View.onPause();
/frameworks/native/opengl/tests/testFramerate/src/com/android/testframerate/
H A DTestFramerateActivity.java38 @Override protected void onPause() { method in class:TestFramerateActivity
39 super.onPause();
40 mView.onPause();
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyActivity.java38 @Override protected void onPause() { method in class:TestLatencyActivity
39 super.onPause();
40 mView.onPause();
/frameworks/native/opengl/tests/testViewport/src/com/android/test/
H A DTestActivity.java36 protected void onPause() { method in class:TestActivity
37 super.onPause();
38 mView.onPause();
/frameworks/base/core/java/android/webkit/
H A DWebViewFragment.java56 public void onPause() { method in class:WebViewFragment
57 super.onPause();
58 mWebView.onPause();
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpActivity.java56 protected void onPause() { method in class:VideoDumpActivity
57 super.onPause();
58 mVideoView.onPause();
/frameworks/base/packages/SystemUI/src/com/android/systemui/egg/
H A DMLandActivity.java62 public void onPause() { method in class:MLandActivity
64 super.onPause();
/frameworks/base/packages/SystemUI/src/com/android/systemui/tuner/
H A DPowerNotificationControlsFragment.java82 public void onPause() { method in class:PowerNotificationControlsFragment
83 super.onPause();
/frameworks/base/samples/training/network-usage/src/com/example/android/networkusage/
H A DSettingsActivity.java49 protected void onPause() { method in class:SettingsActivity
50 super.onPause();
54 // unnecessary system overhead. You do this in onPause().
/frameworks/base/tests/UiBench/src/com/android/test/uibench/
H A DEditTextTypeActivity.java104 protected void onPause() { method in class:EditTextTypeActivity
108 super.onPause();
/frameworks/native/opengl/tests/testPauseResume/src/com/android/test/
H A DTestActivity.java37 mView.onPause();
54 protected void onPause() { method in class:TestActivity
55 super.onPause();
56 mView.onPause();
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
H A DGenImageAct.java39 protected void onPause() { method in class:GenImageAct
40 super.onPause();
45 mGLView.onPause();
52 // If you de-allocated graphic objects for onPause()
/frameworks/rs/java/tests/RsTest_11/src/com/android/rs/test/
H A DRSTest_v11.java63 // Ideally a game should implement onResume() and onPause()
70 protected void onPause() { method in class:RSTest_v11
71 // Ideally a game should implement onResume() and onPause()
73 super.onPause();
/frameworks/rs/java/tests/RsTest_14/src/com/android/rs/test/
H A DRSTest_v14.java62 // Ideally a game should implement onResume() and onPause()
69 protected void onPause() { method in class:RSTest_v14
70 // Ideally a game should implement onResume() and onPause()
72 super.onPause();
/frameworks/rs/java/tests/RsTest_16/src/com/android/rs/test/
H A DRSTest_v16.java62 // Ideally a game should implement onResume() and onPause()
69 protected void onPause() { method in class:RSTest_v16
70 // Ideally a game should implement onResume() and onPause()
72 super.onPause();
/frameworks/base/media/mca/samples/CameraEffectsRecordingSample/java/android/media/filterfw/samples/
H A DCameraEffectsRecordingSample.java81 protected void onPause() { method in class:CameraEffectsRecordingSample
82 super.onPause();
/frameworks/base/tests/LockTaskTests/src/com/google/android/example/locktasktests/
H A DLaunchActivity.java64 public void onPause() { method in class:LaunchActivity
65 super.onPause();
H A DMainActivity.java50 public void onPause() { method in class:MainActivity
51 super.onPause();
/frameworks/ex/framesequence/samples/FrameSequenceSamples/src/com/android/framesequence/samples/
H A DFrameSequenceTest.java112 protected void onPause() { method in class:FrameSequenceTest
113 super.onPause();

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