Searched defs:pState (Results 1 - 6 of 6) sorted by relevance

/frameworks/wilhelm/src/itf/
H A DIBufferQueue.c122 static SLresult IBufferQueue_GetState(SLBufferQueueItf self, SLBufferQueueState *pState) argument
128 if (NULL == pState) {
141 *pState = state;
H A DIAndroidBufferQueue.c394 SLAndroidBufferQueueState *pState)
400 if (NULL == pState) {
407 pState->count = thiz->mState.count;
408 pState->index = thiz->mState.index;
393 IAndroidBufferQueue_GetState(SLAndroidBufferQueueItf self, SLAndroidBufferQueueState *pState) argument
H A DIPlay.c117 static SLresult IPlay_GetPlayState(SLPlayItf self, SLuint32 *pState) argument
121 if (NULL == pState) {
145 *pState = state;
H A DIRecord.c50 static SLresult IRecord_GetRecordState(SLRecordItf self, SLuint32 *pState) argument
55 if (NULL == pState) {
61 *pState = state;
H A DIObject.c284 static SLresult IObject_GetState(SLObjectItf self, SLuint32 *pState) argument
288 if (NULL == pState) {
318 *pState = state;
/frameworks/compile/mclinker/lib/Support/
H A DFileHandle.cpp201 void FileHandle::setState(FileHandle::IOState pState) { argument
202 m_State |= pState;
205 void FileHandle::cleanState(FileHandle::IOState pState) { argument
206 m_State = pState;

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