Searched defs:playbackThread (Results 1 - 3 of 3) sorted by relevance
/frameworks/av/services/audioflinger/ |
H A D | Tracks.cpp | 453 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local 454 wasActive = playbackThread->destroyTrack_l(this); 675 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local 680 mObservedUnderruns = playbackThread->getFastTrackUnderruns(mFastIndex); 682 status = playbackThread->addTrack_l(this); 719 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local 720 if (playbackThread->mActiveTracks.indexOf(this) < 0) { 735 playbackThread->broadcast_l(); 737 playbackThread); 748 PlaybackThread *playbackThread local 779 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local 876 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local 885 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local 1126 OutputTrack( PlaybackThread *playbackThread, DuplicatingThread *sourceThread, uint32_t sampleRate, audio_format_t format, audio_channel_mask_t channelMask, size_t frameCount, int uid) argument 1325 PatchTrack(PlaybackThread *playbackThread, audio_stream_type_t streamType, uint32_t sampleRate, audio_channel_mask_t channelMask, audio_format_t format, size_t frameCount, void *buffer, IAudioFlinger::track_flags_t flags) argument [all...] |
H A D | AudioFlinger.cpp | 1200 PlaybackThread *playbackThread = checkPlaybackThread_l(ioHandle); local 1201 if (playbackThread != NULL) { 1202 return playbackThread->getParameters(keys); 1299 PlaybackThread *playbackThread = checkPlaybackThread_l(output); local 1300 if (playbackThread != NULL) { 1301 return playbackThread->getRenderPosition(halFrames, dspFrames);
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H A D | Threads.cpp | 5080 const wp<AudioFlinger::PlaybackThread>& playbackThread) 5082 mPlaybackThread(playbackThread), 5122 sp<AudioFlinger::PlaybackThread> playbackThread = mPlaybackThread.promote(); local 5123 if (playbackThread != 0) { 5125 playbackThread->resetWriteBlocked(writeAckSequence >> 1); 5128 playbackThread->resetDraining(drainSequence >> 1); 5623 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); local 5625 if (playbackThread->standby() && !playbackThread->isSuspended()) { 5079 AsyncCallbackThread( const wp<AudioFlinger::PlaybackThread>& playbackThread) argument
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