H A D | lossless_enc.c | 810 VP8LMultipliers prev_x, VP8LMultipliers prev_y, int green_to_red, 819 if ((uint8_t)green_to_red == prev_x.green_to_red_) { 833 VP8LMultipliers prev_x, VP8LMultipliers prev_y, int quality, 839 argb, stride, tile_width, tile_height, prev_x, prev_y, 850 argb, stride, tile_width, tile_height, prev_x, prev_y, 876 VP8LMultipliers prev_x, VP8LMultipliers prev_y, 885 if ((uint8_t)green_to_blue == prev_x.green_to_blue_) { 891 if ((uint8_t)red_to_blue == prev_x.red_to_blue_) { 910 VP8LMultipliers prev_x, VP8LMultipliers prev_y, int quality, 923 argb, stride, tile_width, tile_height, prev_x, prev_ 808 GetPredictionCostCrossColorRed( const uint32_t* argb, int stride, int tile_width, int tile_height, VP8LMultipliers prev_x, VP8LMultipliers prev_y, int green_to_red, const int accumulated_red_histo[256]) argument 831 GetBestGreenToRed( const uint32_t* argb, int stride, int tile_width, int tile_height, VP8LMultipliers prev_x, VP8LMultipliers prev_y, int quality, const int accumulated_red_histo[256], VP8LMultipliers* const best_tx) argument 874 GetPredictionCostCrossColorBlue( const uint32_t* argb, int stride, int tile_width, int tile_height, VP8LMultipliers prev_x, VP8LMultipliers prev_y, int green_to_blue, int red_to_blue, const int accumulated_blue_histo[256]) argument 908 GetBestGreenRedToBlue( const uint32_t* argb, int stride, int tile_width, int tile_height, VP8LMultipliers prev_x, VP8LMultipliers prev_y, int quality, const int accumulated_blue_histo[256], VP8LMultipliers* const best_tx) argument 956 GetBestColorTransformForTile( int tile_x, int tile_y, int bits, VP8LMultipliers prev_x, VP8LMultipliers prev_y, int quality, int xsize, int ysize, const int accumulated_red_histo[256], const int accumulated_blue_histo[256], const uint32_t* const argb) argument 1006 VP8LMultipliers prev_x, prev_y; local [all...] |