Searched defs:renderTarget (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | DeferredLayerUpdater.cpp | 108 GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); local 110 LOG_ALWAYS_FATAL_IF(renderTarget != GL_TEXTURE_2D && renderTarget != GL_TEXTURE_EXTERNAL_OES, 112 renderTarget, GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL_OES); 114 !mBlend, forceFilter, renderTarget, transform);
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H A D | Texture.cpp | 48 GLenum renderTarget) { 55 mCaches.textureState().bindTexture(renderTarget, mId); 58 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS); 59 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT); 64 GLenum renderTarget) { 71 mCaches.textureState().bindTexture(renderTarget, mId); 76 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min); 77 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag); 47 setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, GLenum renderTarget) argument 63 setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, GLenum renderTarget) argument
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H A D | LayerRenderer.cpp | 290 bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) { 300 if (renderTarget != layer->getRenderTarget()) { 301 layer->setRenderTarget(renderTarget); 289 updateTextureLayer(Layer* layer, uint32_t width, uint32_t height, bool isOpaque, bool forceFilter, GLenum renderTarget, const float* textureTransform) argument
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H A D | Layer.h | 212 return renderTarget; 215 inline void setRenderTarget(GLenum renderTarget) { argument 216 this->renderTarget = renderTarget; 220 return renderTarget != GL_NONE; 224 texture.setWrap(wrap, bindTexture, force, renderTarget); 228 texture.setFilter(filter, bindTexture, force, renderTarget); 392 GLenum renderTarget = GL_TEXTURE_2D; member in class:android::uirenderer::Layer
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/frameworks/base/libs/hwui/tests/common/ |
H A D | TestUtils.cpp | 56 GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES; local 58 renderTarget, Matrix4::identity().data);
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