Searched defs:shaders (Results 1 - 5 of 5) sorted by relevance

/frameworks/native/cmds/flatland/
H A DMain.cpp207 static const ShaderDesc shaders[] = { variable
401 result = mGLHelper->setUp(shaders, NELEMS(shaders));
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp258 ALOGE("Attempting to re-compile shaders!");
277 GLuint shaders[2] = { vertex_shader_, fragment_shader_ };
278 program_ = LinkProgram(shaders, 2);
341 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { argument
344 // Attach all compiled shaders
346 glAttachShader(program, shaders[i]);
656 // shaders.
/frameworks/base/libs/hwui/debug/
H A Dnullgles.cpp223 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) {} argument
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2415 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2427 GLuint *shaders = (GLuint *) 0; local
2451 _exceptionMessage = "shaders == null";
2469 shaders = shaders_base + shadersOffset;
2475 (GLuint *)shaders
2492 /* void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) */
2506 GLuint *shaders = (GLuint *) 0; local
2517 shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_shadersBufferOffset);
2528 if (shaders == NULL) {
2530 shaders
4160 GLuint *shaders = (GLuint *) 0; local
4225 GLuint *shaders = (GLuint *) 0; local
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/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java903 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
910 int[] shaders,
914 // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
920 java.nio.IntBuffer shaders
1356 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
1360 int[] shaders,
1367 // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length )
1371 java.nio.IntBuffer shaders,
905 glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ) argument
1358 glShaderBinary( int n, int[] shaders, int offset, int binaryformat, java.nio.Buffer binary, int length ) argument
1369 glShaderBinary( int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length ) argument

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