Searched defs:sx (Results 1 - 25 of 30) sorted by relevance

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/frameworks/base/core/jni/android/opengl/
H A Dpoly.h35 float sx, sy, sz, sw; /* screen space position (sometimes homo.) */ member in struct:android::__anon850
/frameworks/base/core/java/android/gesture/
H A DGestureUtils.java99 float sx = targetPatchSize / gestureWidth;
103 float scale = sx < sy ? sx : sy;
104 sx = scale;
113 float scale = sx < sy ? sx : sy;
114 sx = scale;
117 if (sx > sy) {
119 if (scale < sx) {
120 sx
585 scale(float[] points, float sx, float sy) argument
[all...]
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/geometry/
H A DQuad.java276 * @param sx the x scaling factor
280 public Quad scale2(float sx, float sy) { argument
281 return new Quad(mTopLeft.x * sx, mTopLeft.y * sy,
282 mTopRight.x * sx, mTopRight.y * sy,
283 mBottomLeft.x * sx, mBottomLeft.y * sy,
284 mBottomRight.x * sx, mBottomRight.y * sy);
/frameworks/native/opengl/tests/gl_basic/
H A Dgl_basic.cpp63 float sx = fy * upZ - fz * upY; local
69 float uy = sz * fx - sx * fz;
70 float uz = sx * fy - sy * fx;
73 m[0] = sx;
/frameworks/native/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp49 float sx = fy * upZ - fz * upY; local
55 float uy = sz * fx - sx * fz;
56 float uz = sx * fy - sy * fx;
59 m[0] = sx;
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp60 float sx = fy * upZ - fz * upY; local
66 float uy = sz * fx - sx * fz;
67 float uz = sx * fy - sy * fx;
70 m[0] = sx;
/frameworks/base/libs/hwui/
H A DCanvasState.cpp177 void CanvasState::scale(float sx, float sy) { argument
178 mSnapshot->transform->scale(sx, sy, 1.0f);
181 void CanvasState::skew(float sx, float sy) { argument
182 mSnapshot->transform->skew(sx, sy);
H A DMatrix.cpp288 void Matrix4::loadScale(float sx, float sy, float sz) { argument
291 data[kScaleX] = sx;
298 void Matrix4::loadSkew(float sx, float sy) { argument
302 data[kSkewX] = sx;
508 void Matrix4::decomposeScale(float& sx, float& sy) const { argument
511 sx = copysignf(sqrtf(len), data[mat4::kScaleX]);
H A DMatrix.h122 void loadScale(float sx, float sy, float sz);
123 void loadSkew(float sx, float sy);
176 void scale(float sx, float sy, float sz) { argument
178 u.loadScale(sx, sy, sz);
182 void skew(float sx, float sy) { argument
184 u.loadSkew(sx, sy);
217 void decomposeScale(float& sx, float& sy) const;
H A DBakedOpDispatcher.cpp218 const float sx = op.x - texture->left + textShadow.dx; local
227 .setModelViewMapUnitToRect(Rect(sx, sy, sx + texture->width(), sy + texture->height()))
292 float sx, sy; local
293 transform.decomposeScale(sx, sy);
295 roundf(std::max(1.0f, sx)),
H A DDisplayListCanvas.cpp157 void DisplayListCanvas::scale(float sx, float sy) { argument
158 if (sx == 1.0f && sy == 1.0f) return;
160 addStateOp(new (alloc()) ScaleOp(sx, sy));
161 mState.scale(sx, sy);
164 void DisplayListCanvas::skew(float sx, float sy) { argument
165 addStateOp(new (alloc()) SkewOp(sx, sy));
166 mState.skew(sx, sy);
H A DFrameBuilder.cpp769 float sx, sy; local
770 totalTransform.decomposeScale(sx, sy);
772 roundf(std::max(1.0f, sx)),
H A DRecordingCanvas.cpp205 void RecordingCanvas::scale(float sx, float sy) { argument
206 if (sx == 1 && sy == 1) return;
208 mState.scale(sx, sy);
211 void RecordingCanvas::skew(float sx, float sy) { argument
212 mState.skew(sx, sy);
H A DDisplayListOp.h430 ScaleOp(float sx, float sy) argument
431 : mSx(sx), mSy(sy) {}
450 SkewOp(float sx, float sy) argument
451 : mSx(sx), mSy(sy) {}
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLCanvas.java58 public abstract void scale(float sx, float sy, float sz); argument
/frameworks/base/core/jni/android/graphics/
H A DMatrix.cpp74 static void setScale__FFFF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat sx, jfloat sy, jfloat px, jfloat py) { argument
76 obj->setScale(sx, sy, px, py);
78 static void setScale__FF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat sx, jfloat sy) { argument
80 obj->setScale(sx, sy);
118 static void preScale__FFFF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat sx, jfloat sy, jfloat px, jfloat py) { argument
120 obj->preScale(sx, sy, px, py);
123 static void preScale__FF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat sx, jfloat sy) { argument
125 obj->preScale(sx, sy);
159 static void postScale__FFFF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat sx, jfloat sy, jfloat px, jfloat py) { argument
161 obj->postScale(sx, s
164 postScale__FF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat sx, jfloat sy) argument
[all...]
H A DBitmapFactory.cpp468 const float sx = scaledWidth / float(decodingBitmap.width()); local
500 canvas.scale(sx, sy);
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DMatrix_Delegate.java261 /*package*/ static void native_setScale(long native_object, float sx, float sy, argument
268 d.mValues = getScale(sx, sy, px, py);
272 /*package*/ static void native_setScale(long native_object, float sx, float sy) { argument
278 d.mValues[0] = sx;
394 /*package*/ static void native_preScale(long native_object, float sx, float sy, argument
398 d.preTransform(getScale(sx, sy, px, py));
403 /*package*/ static void native_preScale(long native_object, float sx, float sy) { argument
406 d.preTransform(getScale(sx, sy));
467 /*package*/ static void native_postScale(long native_object, float sx, float sy, argument
471 d.postTransform(getScale(sx, s
476 native_postScale(long native_object, float sx, float sy) argument
965 getScale(float sx, float sy) argument
976 getScale(float sx, float sy, float px, float py) argument
[all...]
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
H A DGcSnapshot.java446 public void scale(float sx, float sy) { argument
449 layer.getGraphics().scale(sx, sy);
455 mTransform.scale(sx, sy);
/frameworks/native/services/surfaceflinger/
H A DDisplayDevice.cpp528 float sx = dst_width / src_width; local
530 S.set(sx, 0, 0, sy);
/frameworks/base/core/jni/
H A Dandroid_view_RenderNode.cpp309 jobject clazz, jlong renderNodePtr, float sx) {
310 return SET_AND_DIRTY(setScaleX, sx, RenderNode::SCALE_X);
308 android_view_RenderNode_setScaleX(JNIEnv* env, jobject clazz, jlong renderNodePtr, float sx) argument
H A Dandroid_graphics_Canvas.cpp148 static void scale(JNIEnv*, jobject, jlong canvasHandle, jfloat sx, jfloat sy) { argument
149 get_canvas(canvasHandle)->scale(sx, sy);
152 static void skew(JNIEnv*, jobject, jlong canvasHandle, jfloat sx, jfloat sy) { argument
153 get_canvas(canvasHandle)->skew(sx, sy);
/frameworks/base/graphics/java/android/graphics/
H A DMatrix.java59 public void setScale(float sx, float sy, float px, float py) {
64 public void setScale(float sx, float sy) {
111 public boolean preScale(float sx, float sy, float px, float py) {
117 public boolean preScale(float sx, float sy) {
159 public boolean postScale(float sx, float sy, float px, float py) {
165 public boolean postScale(float sx, float sy) {
307 * Set the matrix to scale by sx and sy, with a pivot point at (px, py).
311 public void setScale(float sx, float sy, float px, float py) { argument
312 native_setScale(native_instance, sx, sy, px, py);
315 /** Set the matrix to scale by sx an
316 setScale(float sx, float sy) argument
393 preScale(float sx, float sy, float px, float py) argument
402 preScale(float sx, float sy) argument
465 postScale(float sx, float sy, float px, float py) argument
474 postScale(float sx, float sy) argument
849 native_setScale(long native_object, float sx, float sy, float px, float py) argument
851 native_setScale(long native_object, float sx, float sy) argument
870 native_preScale(long native_object, float sx, float sy, float px, float py) argument
872 native_preScale(long native_object, float sx, float sy) argument
886 native_postScale(long native_object, float sx, float sy, float px, float py) argument
888 native_postScale(long native_object, float sx, float sy) argument
[all...]
/frameworks/native/libs/gui/
H A DGLConsumer.cpp844 float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f; local
877 sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
887 sx, 0, 0, 0,
/frameworks/native/opengl/libagl/
H A Dmatrix.cpp697 GLfloat sx = div2f(w); local
698 GLfloat ox = sx + x;
709 f[0] = sx; f[4] = 0; f[ 8] = 0; f[12] = ox;

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