Searched defs:tex (Results 1 - 25 of 167) sorted by path

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/external/autotest/client/deps/nvmap_compactor/src/
H A Dnvmap_carveout_compactor.c64 uniform sampler2D tex; \
69 gl_FragColor = texture2D(tex, st); \
138 GLuint tex; local
160 glGenTextures(1, &tex);
168 glBindTexture(GL_TEXTURE_2D, tex);
189 tex = -1;
193 return tex;
244 int ShowTextures(GLuint *tex, int count, int width, int height) argument
269 texSampler = glGetUniformLocation(programObj, "tex");
284 glBindTexture(GL_TEXTURE_2D, tex[
303 RunPhase(int phase, int phase_width, int phase_height, int texture_count, int texture_size, GLuint *tex) argument
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/external/deqp/framework/opengl/simplereference/
H A DsglrGLContext.cpp87 deUint32 tex = *i; local
88 gl.deleteTextures(1, &tex);
/external/deqp/framework/randomshaders/
H A DrsgExpression.cpp1636 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); local
1641 tcu::Vec4 p = tex.sample(s, t, 0.0f);
1652 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); local
1658 tcu::Vec4 p = tex.sample(s, t, l);
1668 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); local
1674 tcu::Vec4 p = tex.sample(s/w, t/w, 0.0f);
1685 const Sampler2D& tex = execCtx.getSampler2D(m_sampler); local
1692 tcu::Vec4 p = tex.sample(s/w, t/w, l);
1702 const SamplerCube& tex = execCtx.getSamplerCube(m_sampler); local
1708 tcu::Vec4 p = tex
1719 const SamplerCube& tex = execCtx.getSamplerCube(m_sampler); local
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/external/deqp/modules/egl/
H A DteglGLES2SharingThreadedTests.cpp907 GLuint tex = 0; local
910 GLU_CHECK_GLW_CALL(thread.gl, genTextures(1, &tex));
911 thread.newMessage() << "End -- glGenTextures(1, { " << tex << " })" << tcu::ThreadUtil::Message::End;
913 m_texture->texture = tex;
936 GLuint tex = m_texture->texture; local
938 thread.newMessage() << "Begin -- glDeleteTextures(1, { " << tex << " })" << tcu::ThreadUtil::Message::End;
939 GLU_CHECK_GLW_CALL(thread.gl, deleteTextures(1, &tex));
/external/deqp/modules/gles2/functional/
H A Des2fFboApiTest.cpp156 deUint32 tex = 1; local
159 context.bindTexture(GL_TEXTURE_2D, tex);
169 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
176 deUint32 tex = 1; local
179 context.bindTexture(GL_TEXTURE_2D, tex);
189 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
H A Des2fTextureSpecificationTests.cpp215 // setup tex coords
297 // setup tex coords
304 // Swizzle tex coords
628 deUint32 tex = 0; local
632 glGenTextures(1, &tex);
633 glBindTexture(GL_TEXTURE_2D, tex);
670 deUint32 tex = 0; local
676 glGenTextures(1, &tex);
677 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
719 deUint32 tex local
768 deUint32 tex = 0; local
830 deUint32 tex = 0; local
875 deUint32 tex = 0; local
922 deUint32 tex = 0; local
986 deUint32 tex = 0; local
1059 deUint32 tex = 0; local
1111 deUint32 tex = 0; local
1175 deUint32 tex = 0; local
1226 deUint32 tex = 0; local
1283 deUint32 tex = 0; local
1331 deUint32 tex = 0; local
1388 deUint32 tex = 0; local
1463 deUint32 tex = 0; local
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H A Des2fVertexTextureTests.cpp174 * glVertexAttribPointer() (for position and tex coord) or glDrawElements()
318 static inline IVec2 getTextureSize (const glu::Texture2D& tex) argument
320 const tcu::Texture2D& ref = tex.getRefTexture();
324 static inline IVec2 getTextureSize (const glu::TextureCube& tex) argument
326 const tcu::TextureCube& ref = tex.getRefTexture();
356 static inline Vec4 sample (const tcu::Texture2D& tex, const Vec2& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), lod); } argument
357 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); } argument
/external/deqp/modules/gles3/functional/
H A Des3fFboApiTests.cpp145 deUint32 tex = 1; local
155 context.bindTexture(GL_TEXTURE_2D, tex);
165 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, levels[ndx]);
H A Des3fFboColorbufferTests.cpp256 deUint32& tex = ndx ? tex1 : tex0; local
259 glGenTextures(1, &tex);
261 glBindTexture(GL_TEXTURE_2D, tex);
269 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
376 deUint32 tex; local
384 glGenTextures(1, &tex);
386 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
403 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, cubeGLFaces[ndx], tex, 0);
455 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
505 deUint32 tex; local
631 deUint32 tex; local
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H A Des3fFboCompletenessTests.cpp302 const GLuint tex = builder.glCreateTexture(*texCfg); local
306 att->imageName = tex;
343 os << "tex";
H A Des3fFboInvalidateTests.cpp216 deUint32 tex = 0; local
230 glGenTextures (1, &tex);
231 glBindTexture (GL_TEXTURE_2D, tex);
235 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
286 glBindTexture (GL_TEXTURE_2D, tex);
364 deUint32 tex = 0; local
388 glGenTextures (1, &tex);
389 glBindTexture (GL_TEXTURE_2D, tex);
393 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
431 glBindTexture (GL_TEXTURE_2D, tex);
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H A Des3fFboTestUtil.cpp381 // setup tex coords
395 const sglr::rc::Texture2D* tex = m_uniforms[2 + ndx*3].sampler.tex2D; local
400 tex->sample4(tmpColors, texCoords);
535 const sglr::rc::TextureCube* tex = m_uniforms[1].sampler.texCube; local
543 tex->sample4(colors, texCoords);
643 const sglr::rc::Texture2DArray* tex = m_uniforms[0].sampler.tex2DArray; local
651 tex->sample4(colors, texCoords);
751 const sglr::rc::Texture3D* tex = m_uniforms[0].sampler.tex3D; local
759 tex->sample4(colors, texCoords);
H A Des3fFramebufferBlitTests.cpp637 deUint32 tex = 0; local
647 glGenTextures(1, &tex);
649 glBindTexture(GL_TEXTURE_2D, tex);
657 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
H A Des3fTextureShadowTests.cpp853 const glu::Texture2DArray* tex = cases[caseNdx].texNdx > 0 ? m_gridTex : m_gradientTex; local
859 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth());
860 const float sY = deFloatExp2(lodY)*viewportH / float(tex->getRefTexture().getHeight());
862 m_cases.push_back(FilterCase(tex, ref, tcu::Vec3(oX, oY, minLayer), tcu::Vec3(oX+sX, oY+sY, maxLayer)));
H A Des3fTextureSpecificationTests.cpp660 deUint32 tex = 0; local
664 glGenTextures(1, &tex);
665 glBindTexture(GL_TEXTURE_2D, tex);
715 deUint32 tex = 0; local
719 glGenTextures(1, &tex);
720 glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
759 deUint32 tex = 0; local
764 glGenTextures(1, &tex);
765 glBindTexture(GL_TEXTURE_2D_ARRAY, tex);
798 deUint32 tex local
851 deUint32 tex = 0; local
911 deUint32 tex = 0; local
976 deUint32 tex = 0; local
1033 deUint32 tex = 0; local
1084 deUint32 tex = 0; local
1154 deUint32 tex = 0; local
1217 deUint32 tex = 0; local
1292 deUint32 tex = 0; local
1382 deUint32 tex = 0; local
1440 deUint32 tex = 0; local
1518 deUint32 tex = 0; local
1581 deUint32 tex = 0; local
1658 deUint32 tex = 0; local
1726 deUint32 tex = 0; local
1805 deUint32 tex = 0; local
1882 deUint32 tex = 0; local
1930 deUint32 tex = 0; local
1982 deUint32 tex = 0; local
2057 deUint32 tex = 0; local
2130 deUint32 tex = 0; local
2172 deUint32 tex = 0; local
2216 deUint32 tex = 0; local
2257 deUint32 tex = 0; local
2322 deUint32 tex = 0; local
2389 deUint32 tex = 0; local
2476 deUint32 tex = 0; local
2558 deUint32 tex = 0; local
2639 deUint32 tex = 0; local
2728 deUint32 tex = 0; local
2838 deUint32 tex = 0; local
2949 deUint32 tex = 0; local
3034 deUint32 tex = 0; local
3081 deUint32 tex = 0; local
3128 deUint32 tex = 0; local
3198 deUint32 tex = 0; local
3274 deUint32 tex = 0; local
3335 deUint32 tex = 0; local
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H A Des3fVertexTextureTests.cpp224 * glVertexAttribPointer() (for position and tex coord) or glDrawElements()
402 static inline IVec2 getTextureSize (const glu::Texture2D& tex) argument
404 const tcu::Texture2D& ref = tex.getRefTexture();
408 static inline IVec2 getTextureSize (const glu::TextureCube& tex) argument
410 const tcu::TextureCube& ref = tex.getRefTexture();
414 static inline IVec3 getTextureSize (const glu::Texture2DArray& tex) argument
416 const tcu::Texture2DArray& ref = tex.getRefTexture();
420 static inline IVec3 getTextureSize (const glu::Texture3D& tex) argument
422 const tcu::Texture3D& ref = tex.getRefTexture();
452 static inline Vec4 sample (const tcu::Texture2D& tex, cons argument
453 sample(const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) argument
454 sample(const tcu::Texture2DArray& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) argument
455 sample(const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) argument
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/external/deqp/modules/gles31/functional/
H A Des31fFboColorbufferTests.cpp152 deUint32 tex; local
166 glGenTextures(1, &tex);
168 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
185 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex, 0, ndx);
240 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
H A Des31fFboTestUtil.cpp224 // setup tex coords
238 const sglr::rc::Texture2D* tex = m_uniforms[2 + ndx*3].sampler.tex2D; local
243 tex->sample4(tmpColors, texCoords);
389 const sglr::rc::TextureCubeArray* tex = m_uniforms[1].sampler.texCubeArray; local
397 tex->sample4(colors, texCoords);
H A Des31fTextureSpecificationTests.cpp328 deUint32 tex = 0; local
333 glGenTextures(1, &tex);
334 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
366 deUint32 tex = 0; local
371 glGenTextures (1, &tex);
372 glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, tex);
433 deUint32 tex = 0; local
461 glGenTextures(1, &tex);
462 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex);
522 deUint32 tex local
607 deUint32 tex = 0; local
653 deUint32 tex = 0; local
727 deUint32 tex = 0; local
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/external/deqp/modules/glshared/
H A DglsFboUtil.cpp406 else if (const Texture* const tex = dynamic_cast<const Texture*>(&cfg))
409 gl.bindTexture(glTarget(*tex), ret);
410 glInit(*tex, gl);
411 gl.bindTexture(glTarget(*tex), 0);
699 static void logTexture (const Texture& tex, TestLog& log) argument
701 logField(log, "Type", glu::getTextureTargetName(glTarget(tex)));
702 logImage(tex, log, true);
703 logField(log, "Levels", toString(tex.numLevels));
704 if (const TextureLayered* const lTex = dynamic_cast<const TextureLayered*>(&tex))
H A DglsMemoryStressCase.cpp583 deUint32 tex = 0; local
588 glGenTextures(1, &tex);
600 m_textures.push_back(tex);
602 glBindTexture(GL_TEXTURE_2D, tex);
642 m_textureRenderer.render(tex);
H A DglsShaderRenderCase.cpp489 const TextureBinding& tex = m_textures[ndx]; local
490 const tcu::Sampler& sampler = tex.getSampler();
494 if (tex.getType() == TextureBinding::TYPE_NONE)
500 if (tex.getType() == TextureBinding::TYPE_2D_ARRAY)
503 if (tex.getType() == TextureBinding::TYPE_3D)
510 switch (tex.getType())
512 case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); break;
513 case TextureBinding::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGLTexture(); break;
514 case TextureBinding::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->getGLTexture(); break;
515 case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex
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/external/drm_hwcomposer/
H A Dglworker.cpp704 AutoGLTexture &&tex, AutoGLFramebuffer &&fb)
708 gl_fb_tex(std::move(tex)),
702 CachedFramebuffer( const sp<GraphicBuffer> &gb, AutoEGLDisplayImage &&image, AutoGLTexture &&tex, AutoGLFramebuffer &&fb) argument
/external/kernel-headers/original/uapi/drm/
H A Dradeon_drm.h425 drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS]; member in struct:__anon7677
/external/libdrm/include/drm/
H A Dradeon_drm.h425 drm_radeon_texture_regs_t tex[RADEON_MAX_TEXTURE_UNITS]; member in struct:__anon9385

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