/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 211 const rc::Texture2D* tex2D; member in union:sglr::UniformSlot::__anon3883
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/external/deqp/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 205 deUint32 tex2D = 1; local 206 context.bindTexture(GL_TEXTURE_2D, tex2D); 209 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); 272 deUint32 tex2D = 1; local 273 context.bindTexture(GL_TEXTURE_2D, tex2D); 274 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); 291 deUint32 tex2D = 1; local 292 context.bindTexture(GL_TEXTURE_2D, tex2D); 293 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0); 297 context.deleteTextures(1, &tex2D); 443 deUint32 tex2D = 1; local 491 deUint32 tex2D = 1; local [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 181 deUint32 tex2D = 1; local 182 context.bindTexture(GL_TEXTURE_2D, tex2D); 185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); 248 deUint32 tex2D = 1; local 249 context.bindTexture(GL_TEXTURE_2D, tex2D); 250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); 267 deUint32 tex2D = 1; local 268 context.bindTexture(GL_TEXTURE_2D, tex2D); 269 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0); 273 context.deleteTextures(1, &tex2D); 419 deUint32 tex2D = 1; local 467 deUint32 tex2D = 1; local [all...] |
/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler); 95 void setTexture (const glu::Texture2D* tex2D); 102 const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; } 112 const glu::Texture2D* tex2D; member in union:deqp::gls::TextureBinding::__anon4621 134 const tcu::Texture2D* tex2D; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler 140 : tex2D (DE_NULL)
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H A D | glsRandomShaderCase.cpp | 92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) argument 94 m_tex2D[unit] = tex2D;
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H A D | glsShaderRenderCase.cpp | 69 TextureBinding::TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler) argument 73 m_binding.tex2D = tex2D; 100 m_binding.tex2D = DE_NULL; 108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) argument 111 m_binding.tex2D = tex2D; 283 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D()->getRefTexture(); break; 316 if (textures[unitNdx].tex2D) 317 return textures[unitNdx].tex2D [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1202 GLuint tex2D = 0x1234; local 1211 ctx.glGenTextures(1, &tex2D); 1212 ctx.glBindTexture(GL_TEXTURE_2D, tex2D); 1227 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); 1232 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, -1, GL_TEXTURE_2D, tex2D, 0); 1237 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); 1240 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize); 1248 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxTexSize + 1); 1250 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); 1266 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 1557 deUint32 tex2D = 0x1234; local [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 86 const tcu::Texture2D& get2D (void) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D !=NULL); return *m_binding.tex2D; } 99 const tcu::Texture2D* tex2D; member in union:vkt::sr::TextureBinding::__anon3723 120 const tcu::Texture2D* tex2D; member in struct:vkt::sr::ShaderEvalContext::ShaderSampler 126 : tex2D (DE_NULL)
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