Searched defs:texCoords (Results 1 - 9 of 9) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.h37 enum { position=0, texCoords=1 }; enumerator in enum:android::Program::__anon1580
/frameworks/native/opengl/tests/linetex/
H A Dlinetex.cpp90 const GLfloat texCoords[4][2] = { local
105 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
/frameworks/native/opengl/tests/fillrate/
H A Dfillrate.cpp103 const GLfloat texCoords[4][2] = { local
120 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
/frameworks/native/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp158 const GLfixed texCoords[] = { local
167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp240 const GLfixed texCoords[] = { local
255 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
/frameworks/base/libs/hwui/
H A DLayer.h101 texCoords.set(
310 Rect texCoords; member in class:android::uirenderer::Layer
H A DProgram.h361 * Name of the texCoords attribute if it exists (kBindingTexCoords), -1 otherwise.
363 int texCoords; member in class:android::uirenderer::Program
H A DSkiaCanvasProxy.cpp361 const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint) {
373 if (SkPatchUtils::getVertexData(&data, cubics, colors, texCoords, lod.width(), lod.height())) {
360 onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint) argument
H A DDisplayListOp.h643 // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op,
653 Rect texCoords(0, 0, 1, 1);
654 ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords);
656 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
657 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
658 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
660 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
661 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
662 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
697 void uvMap(OpenGLRenderer& renderer, Rect& texCoords) { argument
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