/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 212 const rc::TextureCube* texCube; member in union:sglr::UniformSlot::__anon3883
|
/external/deqp/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 235 deUint32 texCube = 2; local 236 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 241 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 307 deUint32 texCube = 2; local 308 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 309 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 313 context.deleteTextures(1, &texCube); 314 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); 459 deUint32 texCube = 1; local 460 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 512 deUint32 texCube = 1; local [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 211 deUint32 texCube = 2; local 212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 217 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); 283 deUint32 texCube = 2; local 284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 285 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 289 context.deleteTextures(1, &texCube); 290 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); 435 deUint32 texCube = 1; local 436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); 488 deUint32 texCube = 1; local [all...] |
/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler); 96 void setTexture (const glu::TextureCube* texCube); 103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } 113 const glu::TextureCube* texCube; member in union:deqp::gls::TextureBinding::__anon4621 135 const tcu::TextureCube* texCube; member in struct:deqp::gls::ShaderEvalContext::ShaderSampler 141 , texCube (DE_NULL)
|
H A D | glsRandomShaderCase.cpp | 97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) argument 99 m_texCube[unit] = texCube;
|
H A D | glsShaderRenderCase.cpp | 76 TextureBinding::TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler) argument 80 m_binding.texCube = texCube; 114 void TextureBinding::setTexture (const glu::TextureCube* texCube) argument 117 m_binding.texCube = texCube; 284 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); break;
|
/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeBufferApiTests.cpp | 1203 GLuint texCube = 0x1234; local 1213 ctx.glGenTextures(1, &texCube); 1214 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); 1243 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); 1252 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, maxTexCubeSize + 1); 1254 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texCube, -1); 1270 ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); 1275 ctx.glDeleteTextures(1, &texCube); 1559 deUint32 texCube = 0x1234; local 1650 ctx.glGenTextures (1, &texCube); [all...] |
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 121 const tcu::TextureCube* texCube; member in struct:vkt::sr::ShaderEvalContext::ShaderSampler 127 , texCube (DE_NULL)
|