/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureCases.cpp | 138 // Use same viewport size as texture size. 173 fragSrc << "texture(u_sampler" << texNdx << ", v_coords)"; 193 glu::Texture2D* texture = new glu::Texture2D(m_renderCtx, m_internalFormat, width, height); local 194 m_textures.push_back(texture); 197 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; 201 texture->getRefTexture().allocLevel(levelNdx); 202 tcu::fillWithComponentGradients(texture->getRefTexture().getLevel(levelNdx), 207 texture->upload();
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureBorderClampTests.cpp | 286 de::MovePtr<T> texture; local 291 texture = TextureTraits<T>::createTextureFromInternalFormat(renderCtx, texFormat, size); 292 texture->getRefTexture().allocLevel(0); 297 const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_DEPTH); 304 const tcu::PixelBufferAccess stencilAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefTexture().getLevel(0), tcu::Sampler::MODE_STENCIL); 311 texture->upload(); 316 texture = TextureTraits<T>::createTextureFromFormatAndType(renderCtx, texFormat, GL_UNSIGNED_BYTE, size); 318 texture = TextureTraits<T>::createTextureFromInternalFormat(renderCtx, texFormat, size); 321 texture->getRefTexture().allocLevel(0); 325 const tcu::TextureFormatInfo texFormatInfo = tcu::getTextureFormatInfo(texture [all...] |
H A D | es31fTextureBufferTests.cpp | 297 glw::GLuint texture; local 299 gl.glGenTextures(1, &texture); 300 gl.glBindTexture(GL_TEXTURE_BUFFER, texture); 301 GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "bind texture"); 303 verifyStateInteger(result, gl, GL_TEXTURE_BINDING_BUFFER, texture, m_type); 305 gl.glDeleteTextures(1, &texture); 349 glw::GLuint texture; local 351 gl.glGenTextures(1, &texture); 352 gl.glBindTexture(GL_TEXTURE_2D, texture); 354 GLS_COLLECT_GL_ERROR(result, gl.glGetError(), "gen texture"); 365 glw::GLuint texture; local 420 glw::GLuint texture; local 436 glw::GLuint texture; local 501 glw::GLuint texture; local 517 glw::GLuint texture; local [all...] |
/external/deqp/modules/glshared/ |
H A D | glsSamplerObjectTest.cpp | 176 "\t${FRAG_COLOR} = texture(u_sampler, v_texCoord);\n" 186 "\t${FRAG_COLOR} = texture(u_sampler, v_texCoord);\n" 196 "\t${FRAG_COLOR} = texture(u_sampler, vec3(cos(3.14 * v_texCoord.y) * sin(3.14 * v_texCoord.x), sin(3.14 * v_texCoord.y), cos(3.14 * v_texCoord.y) * cos(3.14 * v_texCoord.x)));\n" 381 GLuint texture = (GLuint)-1; local 387 gl.genTextures(1, &texture); 388 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures(1, &texture)"); 390 gl.bindTexture(GL_TEXTURE_2D, texture); 391 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)"); 400 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture(GL_TEXTURE_2D, texture)"); 402 return texture; 407 GLuint texture = (GLuint)-1; local 433 GLuint texture = (GLuint)-1; local 490 GLuint texture = createTexture(gl, m_target); local 513 GLuint texture = createTexture(gl, m_target); local 878 GLuint texture = (GLuint)-1; local 917 GLuint texture = (GLuint)-1; local 956 GLuint texture = (GLuint)-1; local [all...] |
/external/mesa3d/src/gallium/auxiliary/rbug/ |
H A D | rbug_context.c | 240 rbug_texture_t texture, 254 LEN(8); /* texture */ 270 WRITE(8, rbug_texture_t, texture); /* texture */ 626 READ(8, rbug_texture_t, texture); /* texture */ 236 rbug_send_context_draw_rule(struct rbug_connection *__con, rbug_context_t context, rbug_shader_t vertex, rbug_shader_t fragment, rbug_texture_t texture, rbug_texture_t surface, rbug_block_t block, uint32_t *__serial) argument
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H A D | rbug_texture.c | 76 rbug_texture_t texture, 85 LEN(8); /* texture */ 96 WRITE(8, rbug_texture_t, texture); /* texture */ 114 rbug_texture_t texture, 133 LEN(8); /* texture */ 153 WRITE(8, rbug_texture_t, texture); /* texture */ 180 rbug_texture_t texture, 196 LEN(8); /* texture */ 75 rbug_send_texture_info(struct rbug_connection *__con, rbug_texture_t texture, uint32_t *__serial) argument 113 rbug_send_texture_write(struct rbug_connection *__con, rbug_texture_t texture, uint32_t face, uint32_t level, uint32_t zslice, uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint8_t *data, uint32_t data_len, uint32_t stride, uint32_t *__serial) argument 179 rbug_send_texture_read(struct rbug_connection *__con, rbug_texture_t texture, uint32_t face, uint32_t level, uint32_t zslice, uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint32_t *__serial) argument [all...] |
/external/mesa3d/src/gallium/auxiliary/util/ |
H A D | u_surface.c | 52 const struct pipe_resource *texture, 57 surf->format = texture->format; 64 * \param textureOut returns the new texture 99 /* create texture */ 116 /* create surface / view into texture */ 130 * Release the surface and texture from util_create_rgba_surface(). 133 util_destroy_rgba_surface(struct pipe_resource *texture, argument 137 pipe_resource_reference(&texture, NULL); 242 assert(dst->texture); 243 if (!dst->texture) 51 u_surface_default_template(struct pipe_surface *surf, const struct pipe_resource *texture, unsigned bind) argument [all...] |
/external/mesa3d/src/gallium/drivers/noop/ |
H A D | noop_state.c | 91 struct pipe_resource *texture, 99 pipe_resource_reference(&sampler_view->texture, texture); 106 struct pipe_resource *texture, 114 pipe_resource_reference(&surface->texture, texture); 117 surface->width = texture->width0; 118 surface->height = texture->height0; 120 surface->texture = texture; 90 noop_create_sampler_view(struct pipe_context *ctx, struct pipe_resource *texture, const struct pipe_sampler_view *state) argument 105 noop_create_surface(struct pipe_context *ctx, struct pipe_resource *texture, const struct pipe_surface *surf_tmpl) argument [all...] |
/external/mesa3d/src/gallium/drivers/radeonsi/ |
H A D | r600_texture.c | 39 /* Copy from a full GPU texture to a transfer's staging one. */ 43 struct pipe_resource *texture = transfer->resource; local 46 0, 0, 0, 0, texture, transfer->level, 51 /* Copy from a transfer's staging texture to a full GPU one. */ 55 struct pipe_resource *texture = transfer->resource; local 63 ctx->resource_copy_region(ctx, texture, transfer->level, 265 struct pipe_resource *texture, 270 struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture; 276 /* We cannot map a tiled texture directly because the data is 290 /* XXX: Use a staging texture fo 264 si_texture_get_transfer(struct pipe_context *ctx, struct pipe_resource *texture, unsigned level, unsigned usage, const struct pipe_box *box) argument 380 struct pipe_resource *texture = transfer->resource; local 550 r600_create_surface(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_surface *surf_tmpl) argument 627 r600_texture_depth_flush(struct pipe_context *ctx, struct pipe_resource *texture, boolean just_create) argument [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_tex_tile_cache.h | 84 struct pipe_resource *texture; /**< if caching a texture */ member in struct:softpipe_tex_tile_cache
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/external/mesa3d/src/gallium/drivers/svga/ |
H A D | svga_resource_texture.c | 59 struct svga_texture *texture = svga_texture(st->base.resource); local 82 texture->handle, 90 util_format_get_blocksize(texture->b.b.format) * 8 / 91 (util_format_get_blockwidth(texture->b.b.format)*util_format_get_blockheight(texture->b.b.format))); 108 struct svga_texture *texture = svga_texture(st->base.resource); local 109 struct svga_screen *screen = svga_screen(texture->b.b.screen); 177 * Prevent the texture contents to be discarded on the next band 201 struct pipe_resource *texture, 204 struct svga_winsys_screen *sws = svga_winsys_screen(texture 200 svga_texture_get_handle(struct pipe_screen *screen, struct pipe_resource *texture, struct winsys_handle *whandle) argument 240 svga_texture_get_transfer(struct pipe_context *pipe, struct pipe_resource *texture, unsigned level, unsigned usage, const struct pipe_box *box) argument [all...] |
/external/mesa3d/src/gallium/state_trackers/egl/drm/ |
H A D | native_drm.h | 88 struct pipe_resource *texture; member in struct:drm_framebuffer
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/external/mesa3d/src/gallium/state_trackers/vega/ |
H A D | vg_context.c | 269 struct pipe_resource *texture; local 273 texture = create_texture(pipe, format, width, height); 275 if (!texture) 278 u_sampler_view_default_template(&view_templ, texture, texture->format); 279 view = pipe->create_sampler_view(pipe, texture, &view_templ); 280 /* want the texture to go away if the view is freed */ 281 pipe_resource_reference(&texture, NULL); 295 old_sampler_view->texture->width0 == width && 296 old_sampler_view->texture [all...] |
/external/mesa3d/src/gallium/state_trackers/xa/ |
H A D | xa_tracker.c | 348 struct pipe_resource *texture; local 395 texture = xa->screen->resource_create(xa->screen, template); 396 if (!texture) { 408 pipe->resource_copy_region(pipe, texture, 413 pipe_resource_reference(&srf->tex, texture); 414 pipe_resource_reference(&texture, NULL);
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/external/mesa3d/src/gallium/tests/graw/ |
H A D | graw_util.h | 70 /* create color texture */ 84 debug_printf("graw: Failed to create color texture\n"); 103 /* create Z texture (XXX try other Z/S formats if needed) */ 115 debug_printf("graw: Failed to create Z texture\n"); 241 debug_printf("graw: failed to create texture\n"); 312 struct pipe_resource *texture) 318 sv_temp.format = texture->format; 319 sv_temp.texture = texture; 325 sv = info->ctx->create_sampler_view(info->ctx, texture, 311 graw_util_create_simple_sampler_view(const struct graw_info *info, struct pipe_resource *texture) argument [all...] |
/external/mesa3d/src/mapi/glapi/tests/ |
H A D | check_table.cpp | 1543 glIsTextureEXT(GLuint texture) argument 1545 (void) texture;
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/external/mesa3d/src/mesa/main/ |
H A D | texstate.c | 47 * Default texture combine environment state. This is used to initialize 48 * a context's texture units and as the basis for converting "classic" 49 * texture environmnets to ARB_texture_env_combine style values. 64 * Used by glXCopyContext to copy texture state from one context to another. 99 * XXX strictly speaking, we should compare texture names/ids and 105 /* copy texture object bindings, not contents of texture objects */ 153 * Convert "classic" texture environment to ARB_texture_env_combine style 157 * \param mode Classic texture environment mode (i.e., \c GL_REPLACE, 159 * \param texBaseFormat Base format of the texture associate 289 _mesa_ActiveTextureARB(GLenum texture) argument 328 _mesa_ClientActiveTextureARB(GLenum texture) argument [all...] |
/external/opencv3/modules/python/test/ |
H A D | camera_calibration.py | 139 def texture(xy): function 201 l = numpy.where(pred, texture(p.localxy(r.project(h))), 0.0)
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/external/opencv3/modules/viz/src/ |
H A D | clouds.cpp | 431 if (!mesh.texture.empty()) 434 image_source->SetImage(mesh.texture); 436 vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New(); local 437 texture->SetInputConnection(image_source->GetOutputPort()); 438 actor->SetTexture(texture);
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | DrawableBitmap.java | 35 DrawableBitmap(Texture texture, int width, int height) { argument 37 mTexture = texture; 102 final Texture texture = mTexture; 104 if (gl != null && texture != null) { 105 assert texture.loaded; 123 || !texture.loaded) { 128 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name); 130 // This is necessary because we could be drawing the same texture with different 184 * Changes the crop parameters of this bitmap. Note that the underlying OpenGL texture's 206 public void setTexture(Texture texture) { argument [all...] |
/external/skia/include/gpu/ |
H A D | GrXferProcessor.h | 30 kTexture_GrXferBarrierType, //<! Required when a shader reads and renders to the same texture. 42 * Dst read: When allowed by the backend API, or when supplied a texture of the destination, the 55 * A texture that contains the dst pixel values and an integer coord offset from device space 56 * to the space of the texture. Depending on GPU capabilities a DstTexture may be used by a 67 DstTexture(GrTexture* texture, const SkIPoint& offset) argument 68 : fTexture(SkSafeRef(texture)) 83 GrTexture* texture() const { return fTexture.get(); } function in class:GrXferProcessor::DstTexture 85 GrTexture* setTexture(GrTexture* texture) { argument 86 fTexture.reset(SkSafeRef(texture)); 87 return texture; [all...] |
/external/skia/src/core/ |
H A D | SkSpecialImage.cpp | 139 GrTexture* texture = fImage->getTexture(); variable 140 if (texture) { 144 return SkSpecialSurface::NewRenderTarget(this->proxy(), texture->getContext(), desc);
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/external/skia/src/effects/ |
H A D | SkGpuBlurUtils.cpp | 52 GrTexture* texture, 60 texture, direction, radius, sigma, useBounds, bounds)); 71 GrTexture* texture, 89 texture, bounds, size, 1.0, 0.0, kernelOffset, 100 GrTexture* texture, 109 convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture, 118 bounds[0] = SkScalarToFloat(srcBounds->left()) / texture->width(); 119 bounds[1] = SkScalarToFloat(srcBounds->right()) / texture->width(); 130 bounds[0] = SkScalarToFloat(srcBounds->top()) / texture->height(); 131 bounds[1] = SkScalarToFloat(srcBounds->bottom()) / texture 48 convolve_gaussian_1d(GrDrawContext* drawContext, const GrClip& clip, const SkRect& dstRect, const SkPoint& srcOffset, GrTexture* texture, Gr1DKernelEffect::Direction direction, int radius, float sigma, bool useBounds, float bounds[2]) argument 67 convolve_gaussian_2d(GrDrawContext* drawContext, const GrClip& clip, const SkRect& dstRect, const SkPoint& srcOffset, GrTexture* texture, int radiusX, int radiusY, SkScalar sigmaX, SkScalar sigmaY, const SkRect* srcBounds) argument 97 convolve_gaussian(GrDrawContext* drawContext, const GrClip& clip, const SkRect& srcRect, GrTexture* texture, Gr1DKernelEffect::Direction direction, int radius, float sigma, const SkRect* srcBounds, const SkPoint& srcOffset) argument [all...] |
/external/skia/src/gpu/ |
H A D | GrBatchAtlas.cpp | 83 GrTexture* texture) { 85 SkASSERT(fDirty && fData && texture); 91 uploader->writeTexturePixels(texture, 120 GrPlotUploader(GrBatchAtlas::BatchPlot* plot, GrTexture* texture) argument 123 , fTexture(texture) { 140 GrBatchAtlas::GrBatchAtlas(GrTexture* texture, int numPlotsX, int numPlotsY) argument 141 : fTexture(texture) 144 int plotWidth = texture->width() / numPlotsX; 145 int plotHeight = texture->height() / numPlotsY; 147 SkASSERT(plotWidth * numPlotsX == texture 82 uploadToTexture(GrBatchUploader::TextureUploader* uploader, GrTexture* texture) argument [all...] |
H A D | GrBatchFlushState.h | 22 * Updates the pixels in a rectangle of a texture. 33 bool writeTexturePixels(GrTexture* texture, argument 37 return fGpu->writePixels(texture, left, top, width, height, config, buffer, rowBytes);
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